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	Fix link to decompress_baserom.py in Building documentation (#548)
	
		
			
	
		
	
	
		
	
		
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		|  | @ -39,7 +39,7 @@ choco install make | |||
| You will need to decompress the NTSC-U N64 Majora's Mask ROM (sha1: d6133ace5afaa0882cf214cf88daba39e266c078) before running the recompiler. | ||||
| 
 | ||||
| There are a few tools that can do it: | ||||
| * This python script from the Majora's Mask decompilation project: https://github.com/zeldaret/mm/blob/main/tools/buildtools/decompress_baserom.py | ||||
| * This python script from the Majora's Mask decompilation project: https://github.com/zeldaret/mm/blob/main/tools/decompress_baserom.py | ||||
| * https://github.com/z64tools/z64decompress | ||||
| 
 | ||||
| Regardless of which method you use, copy the decompressed ROM to the root of the Zelda64Recomp repository with this filename: | ||||
|  | @ -73,5 +73,5 @@ cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release | |||
| 
 | ||||
| Voilà! You should now have a `Zelda64Recompiled` executable in the build directory! If you used Visual Studio this will be `out/build/x64-[Configuration]` and if you used the provided CMake commands then this will be `build-cmake`. You will need to run the executable out of the root folder of this project or copy the assets folder to the build folder to run it. | ||||
| 
 | ||||
| > [!IMPORTANT]   | ||||
| > [!IMPORTANT] | ||||
| > In the game itself, you should be using a standard ROM, not the decompressed one. | ||||
|  |  | |||
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