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	Center the moon fall countdown timer
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					 1 changed files with 10 additions and 0 deletions
				
			
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					@ -633,6 +633,16 @@ RECOMP_PATCH void Interface_Draw(PlayState* play) {
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        Interface_SetOrthoView(interfaceCtx);
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					        Interface_SetOrthoView(interfaceCtx);
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        Interface_DrawMinigameIcons(play);
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					        Interface_DrawMinigameIcons(play);
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					        // @recomp If the moon crash timer is running, center align timers and shift down.
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					        bool moon_crash_timer_running = gSaveContext.timerStates[TIMER_ID_MOON_CRASH] != TIMER_STATE_OFF;
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					        if (moon_crash_timer_running) {
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					            // @recomp Use normal alignment and shift down for clock
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					            gEXSetRectAlign(OVERLAY_DISP++, G_EX_ORIGIN_NONE, G_EX_ORIGIN_NONE, 0, margin_reduction * 4, 0, margin_reduction * 4);
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					            gEXSetViewportAlign(OVERLAY_DISP++, G_EX_ORIGIN_NONE, 0, margin_reduction * 4);
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					            Interface_SetOrthoView(interfaceCtx);
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					        }
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        Interface_DrawTimers(play);
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					        Interface_DrawTimers(play);
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        // @recomp Restore normal alignment and shift down for minigame countdown or clock
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					        // @recomp Restore normal alignment and shift down for minigame countdown or clock
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