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	Use shader cache in artefacts (#272)
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							|  | @ -50,6 +50,7 @@ jobs: | |||
|         run: |- | ||||
|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }} | ||||
|           ./zre/process.sh | ||||
|           cp ./zre/mm_shader_cache.bin ./shadercache/ | ||||
|       - name: Build N64Recomp & RSPRecomp | ||||
|         if: runner.os != 'Windows' | ||||
|         run: | | ||||
|  | @ -122,6 +123,7 @@ jobs: | |||
|         run: |- | ||||
|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }} | ||||
|           ./zre/process.ps1 | ||||
|           cp ./zre/mm_shader_cache.bin ./shadercache/ | ||||
|       - name: Build N64Recomp & RSPRecomp | ||||
|         run: | | ||||
|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource | ||||
|  |  | |||
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	 David Chavez
						David Chavez