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	Sirloin flag clears only on autosave load
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -629,6 +629,9 @@ RECOMP_PATCH void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCt | |||
|     } | ||||
|     // @recomp Handle autosaves.
 | ||||
|     else if (gSaveContext.save.isOwlSave == SAVE_TYPE_AUTOSAVE) { | ||||
|         // Clear Rock Sirloin from being held, due to MM hardcoding its behavior
 | ||||
|         gSaveContext.unk_1014 = 0;  | ||||
| 
 | ||||
|         gSaveContext.save.entrance = spawn_entrance_from_autosave_entrance(gSaveContext.save.entrance); | ||||
| 
 | ||||
|         // Skip the turtle cutscene that happens when entering Great Bay Temple.
 | ||||
|  | @ -682,7 +685,6 @@ RECOMP_PATCH void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCt | |||
|         fileNum = gSaveContext.fileNum; | ||||
|         func_80147314(sramCtx, fileNum); | ||||
|     } | ||||
|     gSaveContext.unk_1014 = 0; // Don't load with the Rock Sirloin in hand.
 | ||||
| 
 | ||||
|     // @recomp Initialize the autosave state tracking.
 | ||||
|     autosave_init(); | ||||
|  |  | |||
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