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Total rework of autosave fix. Handles Cruise, Koume Gallery, Treasure game, etc
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1 changed files with 10 additions and 3 deletions
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@ -31,8 +31,7 @@ RECOMP_PATCH void KaleidoSetup_Update(PlayState* play) {
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if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) {
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if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
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(gSaveContext.magicState != MAGIC_STATE_FILL)) {
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// @recomp Check game state to prevent autosaving during invalid states (day progression, mid cutscene, mid minigame, etc)
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if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20) && !(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20)) {
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if (!(play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) &&
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!(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) {
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if (!play->actorCtx.isOverrideInputOn) {
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@ -411,7 +410,7 @@ void autosave_post_play_update(PlayState* play) {
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OSTime time_now = osGetTime();
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// Check the following conditions:
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// Check the following conditions for autsave safety:
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// * The UI is in a normal state.
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// * Time is passing.
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// * No message is on screen.
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@ -419,6 +418,10 @@ void autosave_post_play_update(PlayState* play) {
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// * No cutscene is running.
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// * The game is not in cutscene mode.
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// * The clock has not reached the final 3 hours.
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// * The player is not in an active/inactive minigame (not all minigames use this flag, default is STATUS_END)
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// * The player is not in a timed minigame in the first set (Shooting Gallery, Butler Race, Spirit House, etc)
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// * The player is not in a timed minigame in the second set (Goron Race, Treasure Game, Beaver Bros, etc)
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// * The player is not taking a boat cruise
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// * The player is allowed to pause.
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if (gSaveContext.hudVisibility == HUD_VISIBILITY_ALL &&
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R_TIME_SPEED != 0 &&
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@ -428,6 +431,10 @@ void autosave_post_play_update(PlayState* play) {
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gSaveContext.save.cutsceneIndex < 0xFFF0 &&
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!Play_InCsMode(play) &&
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!reached_final_three_hours() &&
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gSaveContext.minigameStatus == MINIGAME_STATUS_END &&
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gSaveContext.timerStates[TIMER_ID_MINIGAME_1] == TIMER_STATE_OFF &&
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gSaveContext.timerStates[TIMER_ID_MINIGAME_2] == TIMER_STATE_OFF &&
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!(CHECK_EVENTINF(EVENTINF_41)) &&
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gCanPause
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) {
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frames_since_autosave_ready++;
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