centralize windows version as well

This commit is contained in:
dcvz 2024-06-09 01:19:36 +02:00
parent c1a218ce63
commit e35257b8ff
2 changed files with 10 additions and 2 deletions

View file

@ -167,6 +167,8 @@ jobs:
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
env:
SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
- name: Prepare Archive
run: |
Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"

View file

@ -179,11 +179,17 @@ endif()
if (WIN32)
include(FetchContent)
if (DEFINED ENV{SDL2_VERSION})
set(SDL2_VERSION $ENV{SDL2_VERSION})
else()
set(SDL2_VERSION "2.28.5")
endif()
# Fetch SDL2 on windows
FetchContent_Declare(
sdl2
URL https://github.com/libsdl-org/SDL/releases/download/release-2.28.5/SDL2-devel-2.28.5-VC.zip
URL_HASH MD5=d8173db078e54040c666f411c5a6afff
URL https://github.com/libsdl-org/SDL/releases/download/release-${SDL2_VERSION}/SDL2-devel-${SDL2_VERSION}-VC.zip
)
FetchContent_MakeAvailable(sdl2)
target_include_directories(Zelda64Recompiled PRIVATE