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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Add Linux CI workflow
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95
.github/workflows/validate.yml
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95
.github/workflows/validate.yml
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name: validate
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on:
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push:
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branches:
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- main
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pull_request:
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types: [opened, synchronize]
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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type: [ Debug, Release ]
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os: [ ubuntu-latest ]
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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- uses: actions/checkout@v4
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with:
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repository: 'dcvz/zre'
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token: ${{ secrets.PAT }}
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- name: ccache
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uses: hendrikmuhs/ccache-action@v1.2
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with:
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key: ${{ runner.os }}-rt64-ccache
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- name: Install Windows Dependencies
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if: runner.os == 'Windows'
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run: |
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choco install ninja
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Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev
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# Install SDL2
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echo ::group::install SDL2
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# Enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
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tar -xzf SDL2-2.26.1.tar.gz
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cd SDL2-2.26.1
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./configure
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make -j 10
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sudo make install
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sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
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echo ::endgroup::
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- name: Configure Developer Command Prompt
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if: runner.os == 'Windows'
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uses: ilammy/msvc-dev-cmd@v1
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- name: Prepare Build
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if: runner.os != 'Windows'
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run: |-
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cd zre
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./process.sh
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- name: Build N64Recomp & RSPRecomp
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if: runner.os != 'Windows'
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git
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cd N64Recomp
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cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Debug --target N64Recomp -j 8
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cmake --build cmake-build --config Debug --target RSPRecomp -j 8
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cp cmake-build/N64Recomp .
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cp cmake-build/RSPRecomp .
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- name: Run N64Recomp & RSPRecomp
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if: runner.os != 'Windows'
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run: |
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./N64Recomp us.rev1.toml
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./RSPRecomp aspMain.us.rev1.toml
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./RSPRecomp njpgdspMain.us.rev1.toml
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- name: Build ZeldaRecomp (Unix)
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if: runner.os != 'Windows'
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run: |-
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Debug --target rt64 -j 8
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- name: Build ZeldaRecomp (Windows)
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if: runner.os == 'Windows'
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run: |-
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Debug --target rt64 -j 8
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