Add Linux CI workflow

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dcvz 2024-05-16 14:54:47 +02:00
parent 2b0fcd0b77
commit f1b63e9225

95
.github/workflows/validate.yml vendored Normal file
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name: validate
on:
push:
branches:
- main
pull_request:
types: [opened, synchronize]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
type: [ Debug, Release ]
os: [ ubuntu-latest ]
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
- uses: actions/checkout@v4
with:
repository: 'dcvz/zre'
token: ${{ secrets.PAT }}
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-rt64-ccache
- name: Install Windows Dependencies
if: runner.os == 'Windows'
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
- name: Install Linux Dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev
# Install SDL2
echo ::group::install SDL2
# Enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
cd SDL2-2.26.1
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
echo ::endgroup::
- name: Configure Developer Command Prompt
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Prepare Build
if: runner.os != 'Windows'
run: |-
cd zre
./process.sh
- name: Build N64Recomp & RSPRecomp
if: runner.os != 'Windows'
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git
cd N64Recomp
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Debug --target N64Recomp -j 8
cmake --build cmake-build --config Debug --target RSPRecomp -j 8
cp cmake-build/N64Recomp .
cp cmake-build/RSPRecomp .
- name: Run N64Recomp & RSPRecomp
if: runner.os != 'Windows'
run: |
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
- name: Build ZeldaRecomp (Unix)
if: runner.os != 'Windows'
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Debug --target rt64 -j 8
- name: Build ZeldaRecomp (Windows)
if: runner.os == 'Windows'
run: |-
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Debug --target rt64 -j 8