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Add the cmake option for flatpak.
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2 changed files with 8 additions and 2 deletions
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@ -25,6 +25,10 @@ if (APPLE)
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enable_language(OBJC OBJCXX)
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endif()
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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option(RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF)
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endif()
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# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
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if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
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cmake_policy(SET CMP0135 NEW)
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@ -41,6 +45,10 @@ set(RT64_STATIC TRUE)
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set(RT64_SDL_WINDOW_VULKAN TRUE)
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add_compile_definitions(HLSL_CPU)
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if (RECOMP_FLATPAK)
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add_compile_definitions(RECOMP_FLATPAK)
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endif()
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
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# set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
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@ -602,14 +602,12 @@ int main(int argc, char** argv) {
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SDL_setenv("SDL_AUDIODRIVER", "wasapi", true);
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#endif
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#if 0
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#if defined(__linux__) && defined(RECOMP_FLATPAK)
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// When using Flatpak, applications tend to launch from the home directory by default.
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// Mods might use the current working directory to store the data, so we switch it to a directory
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// with persistent data storage and write permissions under Flatpak to ensure it works.
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std::error_code ec;
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std::filesystem::current_path("/var/data", ec);
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#endif
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#endif
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// Initialize SDL audio and set the output frequency.
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