Mr-Wiseguy
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f6e11ed723
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
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Mr-Wiseguy
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99c14fde04
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Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen
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2024-02-17 22:12:23 -05:00 |
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Mr-Wiseguy
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e04865c715
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Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
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2024-01-22 23:08:59 -05:00 |
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Mr-Wiseguy
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8e4e4b1cae
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Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
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2024-01-21 14:04:56 -05:00 |
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Mr-Wiseguy
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d0e01cdec1
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Add active_binding_input and active_binding_slot bindings in controls UI
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2024-01-17 02:22:36 -05:00 |
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Mr-Wiseguy
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6ebc7256eb
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Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so
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2024-01-15 21:06:52 -05:00 |
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Mr-Wiseguy
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457bc878e9
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Refactored input mapping state
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2024-01-14 22:49:04 -05:00 |
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Mr-Wiseguy
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5ee7eaed1f
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Split default input mappings by device, disabled input while menu is open, made config menu open with escape/select, made config menu close with escape
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2024-01-08 03:38:05 -05:00 |
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Mr-Wiseguy
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c0abf1a203
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Patch options button in file select to be a quit button instead, update RT64 and RmlUi
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2023-12-27 17:56:26 -05:00 |
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Mr-Wiseguy
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971d728169
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Input refactor to allow arbitrary bindings
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2023-12-13 02:06:56 -05:00 |
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Mr-Wiseguy
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d71b86c1da
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Added WIP dual analog camera and widescreen UI patches
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2023-12-01 10:56:20 -05:00 |
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Mr-Wiseguy
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ec23ef02fd
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Added some more patch functionality, added recomp namespace
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2023-11-24 17:10:21 -05:00 |
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