Commit graph

34 commits

Author SHA1 Message Date
Wiseguy
d766cf328f Modding menu and UI and additional mod exports (#535)
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* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 03:01:36 -04:00
Wiseguy
91db87632c
Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00
Wiseguy
79fc56f1fd
Remove decomp elf dependency and automate patch relocations (#419)
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations

* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation

* Update N64Recomp commit in CI to symbol_reference_file branch

* Remove option in patches toml that doesn't exist

* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics

* Disable unpaired lo16 warnings and update N64Recomp in CI

* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
Reonu
3e5efc935e
Start the Wart boss fight if the player looks up with analog cam (#308) 2024-05-30 18:31:09 +01:00
Wiseguy
3c34fa63c1
Adds analog camera and other controller options (#264)
* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Reonu
23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

---------

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
David Chavez
7e8782c114
Building Instructions & CI (#178)
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-18 04:23:48 +02:00
Mr-Wiseguy
54b862599c Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
Mr-Wiseguy
11012cdfc6 WIP autosave functionality 2024-05-01 04:06:53 -04:00
Mr-Wiseguy
b28614b128 Implemented mouse aiming 2024-04-26 01:48:26 -04:00
thecozies
af3c4f4df7 update rumble on vi thread 2024-04-16 10:58:43 -04:00
thecozies
51759611e1 control rumble intensity to mimic n64 rumble pak & separate rumble from input 2024-04-16 10:58:43 -04:00
Mr-Wiseguy
460d1aafb4 Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
Mr-Wiseguy
6848645854 Fixed pause menu buttons not interpolating, skipped cursor interpolation when it moves, fixed pause menu panels popping in on widescreen 2024-04-04 02:11:48 -04:00
Mr-Wiseguy
407b6e547c Fixed stutter caused by saving by adding a sleep in the saving loop, fixed bug with timers not resuming due to a negative remaining duration 2024-04-02 22:16:31 -04:00
Mr-Wiseguy
30e66ab12b Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
Mr-Wiseguy
31d2424774 Fixed issue with latency patch not always starting with the correct behavior 2024-03-30 22:44:08 -04:00
Mr-Wiseguy
1651298a2c Fixed crash caused by input latency reduction patch 2024-03-30 20:00:02 -04:00
Mr-Wiseguy
976bfa1969 Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
Mr-Wiseguy
38680d7171 Transform tagging for snow weather effect 2024-03-11 00:13:32 -04:00
Mr-Wiseguy
eeeabba64d Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
Mr-Wiseguy
57475d058b Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
Mr-Wiseguy
f6e11ed723 Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
Mr-Wiseguy
beec29217c Implemented warp debug menu feature 2024-03-01 18:42:05 -05:00
Mr-Wiseguy
99c14fde04 Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen 2024-02-17 22:12:23 -05:00
Mr-Wiseguy
e04865c715 Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
Mr-Wiseguy
457bc878e9 Refactored input mapping state 2024-01-14 22:49:04 -05:00
Mr-Wiseguy
ecfe2381b0 Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
Mr-Wiseguy
c0abf1a203 Patch options button in file select to be a quit button instead, update RT64 and RmlUi 2023-12-27 17:56:26 -05:00
Mr-Wiseguy
d71b86c1da Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
Mr-Wiseguy
ddaac3cd8f Pull in symbols from the decomp elf automatically when building the patches elf 2023-11-27 23:39:18 -05:00
Mr-Wiseguy
ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy
8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy
398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00