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			23 lines
		
	
	
	
		
			511 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			511 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| struct Input {
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|     float4x4 transform;
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|     float2 translation;
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| };
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| 
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| [[vk::push_constant]]
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| ConstantBuffer<Input> gInput : register(b0, space0);
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| 
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| void VSMain(
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|     in float2 iPosition : POSITION,
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|     in float4 iColor : COLOR,
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|     in float2 iUV : TEXCOORD,
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|     out float4 oColor : COLOR,
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|     out float2 oUV : TEXCOORD,
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|     out float4 oPosition : SV_Position
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| )
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| {
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| 	float2 translatedPos = iPosition + gInput.translation;
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| 	oPosition = mul(gInput.transform, float4(translatedPos, 0, 1));
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| 
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| 	oColor = iColor;
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| 	oUV = iUV;
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| }
 | 
