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	validate-internal / build (push) Has been cancelled
				
			* Update runtime for hook and callback sorting, update version number * Actually update version number * Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu * Update RT64 to add texture pack shift configuration and fix minimized memory leak * Update runtime for return hook getter exports * Actually update rt64 * Update RT64 to fix texture pack ordering * Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev * Add command-line option to show console output on Windows. (#632) * Add new raphnet adapter revision to controller DB * Add another mayflash N64 adapter to the controller database file * Update runtime after merge for optional dependencies * Update runtime for optional dependency mod callback fix * Add mayflash magic NS to controller database * Update RT64 for extended address fix and x11 dependency removal * Update RT64 to fix build issue caused by x11 * Update runtime to remove unnnecessary x11 includes * Fix more x11 define compilation issues * Fix the x86-64 CPU requirement listing in the readme (#634) * Transform tagging for keaton grass tornado * Interpolation for sword trails * Switch RT64 to gEXVertex fix branch (temporary until merge) * Add 8bitdo 64 bluetooth controller to database * Add export to get bowstring transform ID * Update RT64 to fix linux dev mode menu and texture streaming race condition * Fix all the interpolation glitches in the Gibdo Mask cutscene (#641) * Fix the actor extension API breaking when registering an extension for actor type 0 first * Remove slotmap submodule and integrate header directly after submodule URL changed * Transform tagging for ObjGrass * Adding autosave events. (#611) * Adding autosave events. Dead simple. * Update autosaving.c to include @recomp_event comments * Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) * Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644) * Update runtime for more accurate VI and switch to improved pacing RT64 branch * Update N64ModernRuntime and RT64 after merge * Update recompiler to match runtime symbol list * Remove unused gibdo patch file --------- Co-authored-by: Darío <dariosamo@gmail.com> Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
		
			
				
	
	
		
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			413 lines
		
	
	
	
		
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| name: validate
 | |
| on:
 | |
|   workflow_call:
 | |
|     inputs:
 | |
|       SDL2_VERSION:
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|         type: string
 | |
|         required: false
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|         default: '2.30.3'
 | |
|       N64RECOMP_COMMIT:
 | |
|         type: string
 | |
|         required: false
 | |
|         default: 'a13e5cff96686776b0e03baf23923e3c1927b770'
 | |
|       DXC_CHECKSUM:
 | |
|         type: string
 | |
|         required: false
 | |
|         default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5'
 | |
|     secrets:
 | |
|       ZRE_REPO_WITH_PAT:
 | |
|         required: true
 | |
| concurrency:
 | |
|   group: ${{ github.workflow }}-${{ github.ref }}
 | |
|   cancel-in-progress: true
 | |
| jobs:
 | |
|   build-linux:
 | |
|     runs-on: ${{ format('blaze/compute/{0}-amd64', matrix.os) }}
 | |
|     container:
 | |
|       image: dcvz/n64recomp:ubuntu-18.04
 | |
|       volumes:
 | |
|         # create a volume that we'll use as the new source for the node binary
 | |
|         # https://github.com/actions/checkout/issues/1809
 | |
|         - /nodeoverride:/nodeoverride:rw,rshared
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|         - /nodeoverride:/__e/node20:ro,rshared
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|     strategy:
 | |
|       matrix:
 | |
|         type: [ Debug, Release ]
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|         os: [ ubuntu-22.04 ]
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|     name: ubuntu-18.04 (x64, ${{ matrix.type }}, Native, AppImage)
 | |
|     steps:
 | |
|       - name: Copy the Node20 binary
 | |
|         run: |
 | |
|           cp -r /node20217/* /nodeoverride/
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|       - name: Checkout
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|         uses: actions/checkout@v4
 | |
|         with:
 | |
|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | |
|           submodules: recursive
 | |
|       - name: ccache
 | |
|         uses: hendrikmuhs/ccache-action@v1.2
 | |
|         with:
 | |
|           key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
 | |
|       - name: Prepare Build
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|         run: |-
 | |
|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           unzip zre/files.zip > /dev/null 2>&1
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|       - name: Build N64Recomp & RSPRecomp
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|         run: |
 | |
|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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|           cd N64RecompSource
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|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
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|           git submodule update --init --recursive
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|           
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           # Build N64Recomp & RSPRecomp
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|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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|           cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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|           
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|           # Copy N64Recomp & RSPRecomp to root directory
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|           cp cmake-build/N64Recomp ..
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|           cp cmake-build/RSPRecomp ..
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|       - name: Run N64Recomp & RSPRecomp
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|         run: |
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|           ./N64Recomp us.rev1.toml
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|           ./RSPRecomp aspMain.us.rev1.toml
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|           ./RSPRecomp njpgdspMain.us.rev1.toml
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|       - name: Hotpatch DXC into RT64's contrib
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|         run: |
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|           # check if dxc was updated before we replace it, to detect changes
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|           echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc-linux | sha256sum --status -c -
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| 
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|           cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so
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|           cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc-linux
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|       - name: Build ZeldaRecomp
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|         run: |-
 | |
|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17 -DPATCHES_LD=ld.lld-17
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|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
 | |
|       - name: Prepare Archive
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|         run: |
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|           mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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|           rm -rf assets/scss
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|           tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
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|       - name: Archive Zelda64Recomp
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|         uses: actions/upload-artifact@v4
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|         with:
 | |
|           name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }}
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|           path: Zelda64Recompiled.tar.gz
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|       - name: Build AppImage
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|         run: |-
 | |
|           ./.github/linux/appimage.sh 
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|       - name: Zelda64Recomp AppImage
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|         uses: actions/upload-artifact@v4
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|         with:
 | |
|           name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
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|           path: Zelda64Recompiled-*.AppImage
 | |
|   build-linux-arm64:
 | |
|     runs-on: ${{ format('blaze/compute/{0}', matrix.os) }}
 | |
|     strategy:
 | |
|       matrix:
 | |
|         type: [ Debug, Release ]
 | |
|         os: [ ubuntu-22.04 ]
 | |
|     name: ${{ matrix.os }} (arm64, ${{ matrix.type }}, Native, AppImage)
 | |
|     steps:
 | |
|       - name: Checkout
 | |
|         uses: actions/checkout@v4
 | |
|         with:
 | |
|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | |
|           submodules: recursive
 | |
|       - name: ccache
 | |
|         uses: hendrikmuhs/ccache-action@v1.2
 | |
|         with:
 | |
|           key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }}
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|       - name: Install Linux Dependencies
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|         run: |
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|           sudo apt-get update
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|           sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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|           
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|           # Install SDL2
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|           echo ::group::install SDL2
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| 
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|           # Enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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| 
 | |
|           wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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|           tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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|           cd SDL2-${{ inputs.SDL2_VERSION }}
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|           ./configure
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|           make -j 10
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|           sudo make install
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|           sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/
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|           echo ::endgroup::
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|       - name: Prepare Build
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|         run: |-
 | |
|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           ./zre/process.sh
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|           cp ./zre/mm_shader_cache.bin ./shadercache/
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|       - name: Build N64Recomp & RSPRecomp
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|         run: |
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|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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|           cd N64RecompSource
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|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
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|           git submodule update --init --recursive
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|           
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           # Build N64Recomp & RSPRecomp
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|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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|           cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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|           
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|           # Copy N64Recomp & RSPRecomp to root directory
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|           cp cmake-build/N64Recomp ..
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|           cp cmake-build/RSPRecomp ..
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|       - name: Run N64Recomp & RSPRecomp
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|         run: |
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|           ./N64Recomp us.rev1.toml
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|           ./RSPRecomp aspMain.us.rev1.toml
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|           ./RSPRecomp njpgdspMain.us.rev1.toml
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|       - name: Build ZeldaRecomp
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|         run: |-
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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|       - name: Prepare Archive
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|         run: |
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|           mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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|           rm -rf assets/scss
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|           tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
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|       - name: Archive Zelda64Recomp
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|         uses: actions/upload-artifact@v4
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|         with:
 | |
|           name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }}
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|           path: Zelda64Recompiled.tar.gz
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|       - name: Prepare AppImage
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|         run: ./.github/linux/appimage.sh 
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|       - name: Zelda64Recomp AppImage
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }}
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|           path: Zelda64Recompiled-*.AppImage
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|   build-linux-flatpak:
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|     runs-on: ubuntu-latest
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|     env:
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|       FLATPAK_ID: io.github.zelda64recomp.zelda64recomp
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|       FREEDESKTOP_VERSION: 23.08
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|       LLVM_VERSION: 18
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|     strategy:
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|       matrix:
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|         type: [ Debug, Release ]
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|         os: [ ubuntu-latest ]
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|     name: ${{ matrix.os }} (x64, ${{ matrix.type }}, Flatpak)
 | |
|     steps:
 | |
|       - name: Checkout
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|         uses: actions/checkout@v4
 | |
|         with:
 | |
|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
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|           submodules: recursive
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|       - name: ccache
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|         uses: hendrikmuhs/ccache-action@v1.2
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|         with:
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|           key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
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|       - name: Install Linux Dependencies
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|         run: |
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|           sudo apt-get update
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|           sudo apt-get install -y flatpak-builder ccache lld
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| 
 | |
|       - name: Prepare Build
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|         run: |-
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|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           ./zre/process.sh
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| 
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|       - name: Prepare Flatpak
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|         run: |
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|           flatpak --user remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
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|           flatpak --user install -y flathub org.freedesktop.Sdk//${{ env.FREEDESKTOP_VERSION }}
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|           flatpak --user install -y flathub org.freedesktop.Sdk.Extension.llvm${{ env.LLVM_VERSION }}//${{ env.FREEDESKTOP_VERSION }}
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| 
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|       - name: Build ZeldaRecomp
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|         run: |-
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|           export CCACHE_DIR=/tmp/ccache
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|           git config --global protocol.file.allow always
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|           make -C patches CC=clang LD=ld.lld
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|           flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
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|           flatpak build-bundle repo ./${{ env.FLATPAK_ID }}.flatpak ${{ env.FLATPAK_ID }} --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
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| 
 | |
|       - name: Upload Artifact
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-Flatpak-X64-${{ matrix.type }}
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|           path: ./${{ env.FLATPAK_ID }}.flatpak
 | |
|   build-windows:
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|     runs-on: windows-latest
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|     strategy:
 | |
|       matrix:
 | |
|         type: [ Debug, RelWithDebInfo ]
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|     name: windows (${{ matrix.type }})
 | |
|     steps:
 | |
|       - name: Checkout
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|         uses: actions/checkout@v4
 | |
|         with:
 | |
|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | |
|           submodules: recursive
 | |
|       - name: ccache
 | |
|         uses: hendrikmuhs/ccache-action@v1.2
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|         with:
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|           key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
 | |
|       - name: Install Windows Dependencies
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|         run: |
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|           choco install ninja
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|           Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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|       - name: Download portable LLVM
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|         run: |
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|           $ProgressPreference = 'SilentlyContinue'
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|           Invoke-WebRequest -Uri "https://github.com/llvm/llvm-project/releases/download/llvmorg-19.1.3/LLVM-19.1.3-Windows-X64.tar.xz" -OutFile "LLVM.tar.xz"
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|           New-Item -ItemType Directory -Path portable-llvm > $null
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|           7z x LLVM.tar.xz
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|           7z x LLVM.tar -oportable-llvm
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|       - name: Configure Developer Command Prompt
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|         uses: ilammy/msvc-dev-cmd@v1
 | |
|       - name: Prepare Build
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|         run: |-
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|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           ./zre/process.ps1
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|           cp ./zre/mm_shader_cache.bin ./shadercache/
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|       - name: Build N64Recomp & RSPRecomp
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|         run: |
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|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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|           cd N64RecompSource
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|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
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|           git submodule update --init --recursive
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| 
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|           # enable ccache
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|           set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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|           $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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| 
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|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config Release --target N64RecompCLI -j $cpuCores
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|           cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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| 
 | |
|           # Copy N64Recomp & RSPRecomp to root directory
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|           cp cmake-build/N64Recomp.exe ..
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|           cp cmake-build/RSPRecomp.exe ..
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|       - name: Run N64Recomp & RSPRecomp
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|         run: |
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|           ./N64Recomp.exe us.rev1.toml
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|           ./RSPRecomp.exe aspMain.us.rev1.toml
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|           ./RSPRecomp.exe njpgdspMain.us.rev1.toml
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|       - name: Build ZeldaRecomp
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|         run: |-
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|           # enable ccache
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|           set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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|           $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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| 
 | |
|           # remove LLVM from PATH so it doesn't overshadow the one provided by VS
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|           $env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
 | |
| 
 | |
|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -DPATCHES_C_COMPILER="..\portable-llvm\LLVM-19.1.3-Windows-X64\bin\clang" -DPATCHES_LD="..\portable-llvm\LLVM-19.1.3-Windows-X64\bin\ld.lld" -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
 | |
|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
 | |
|         env:
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|           SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
 | |
|       - name: Prepare Archive
 | |
|         run: |
 | |
|           Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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|           Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
 | |
|           Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
 | |
|           Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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|           Move-Item -Path "cmake-build/Zelda64Recompiled.pdb" -Destination "Zelda64Recompiled.pdb"
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|           Remove-Item -Path "assets/scss" -Recurse -Force
 | |
|       - name: Archive Zelda64Recomp
 | |
|         uses: actions/upload-artifact@v4
 | |
|         with:
 | |
|           name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
 | |
|           path: |
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|             Zelda64Recompiled.exe
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|             dxcompiler.dll
 | |
|             dxil.dll
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|             SDL2.dll
 | |
|             assets/
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|             recompcontrollerdb.txt
 | |
|       - name: Archive Debug Files
 | |
|         uses: actions/upload-artifact@v4
 | |
|         with:
 | |
|           name: Zelda64Recompiled-PDB-${{ matrix.type }}
 | |
|           path: |
 | |
|             Zelda64Recompiled.pdb
 | |
|   build-macos:
 | |
|     runs-on: blaze/macos-14
 | |
|     strategy:
 | |
|       matrix:
 | |
|         type: [ Debug, Release ]
 | |
|     name: macos (x64, arm64, ${{ matrix.type }})
 | |
|     steps:
 | |
|       - name: Checkout
 | |
|         uses: actions/checkout@v4
 | |
|         with:
 | |
|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | |
|           submodules: recursive
 | |
|       - name: ccache
 | |
|         uses: hendrikmuhs/ccache-action@v1.2
 | |
|         with:
 | |
|           key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
 | |
|       - name: Homebrew Setup
 | |
|         run: |
 | |
|           brew install ninja
 | |
|           brew uninstall --ignore-dependencies libpng freetype
 | |
|       - name: MacPorts Setup
 | |
|         uses: melusina-org/setup-macports@v1
 | |
|         id: 'macports'
 | |
|         with:
 | |
|           parameters: '.github/macos/macports.yaml'
 | |
|       - name: Prepare Build
 | |
|         run: |-
 | |
|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
 | |
|           ./zre/process.sh
 | |
|           cp ./zre/mm_shader_cache.bin ./shadercache/
 | |
|       - name: Build N64Recomp & RSPRecomp
 | |
|         run: |
 | |
|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
 | |
|           cd N64RecompSource
 | |
|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
 | |
|           git submodule update --init --recursive
 | |
|           
 | |
|           # enable ccache
 | |
|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | |
|           
 | |
|           # Build N64Recomp & RSPRecomp
 | |
|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
 | |
|           cmake --build cmake-build --config Release --target N64Recomp -j $(sysctl -n hw.ncpu)
 | |
|           cmake --build cmake-build --config Release --target RSPRecomp -j $(sysctl -n hw.ncpu)
 | |
|           
 | |
|           # Copy N64Recomp & RSPRecomp to root directory
 | |
|           cp cmake-build/N64Recomp ..
 | |
|           cp cmake-build/RSPRecomp ..
 | |
|       - name: Run N64Recomp & RSPRecomp
 | |
|         run: |
 | |
|           ./N64Recomp us.rev1.toml
 | |
|           ./RSPRecomp aspMain.us.rev1.toml
 | |
|           ./RSPRecomp njpgdspMain.us.rev1.toml
 | |
|       - name: Build ZeldaRecomp
 | |
|         run: |-
 | |
|           # enable ccache
 | |
|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | |
|           
 | |
|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build \
 | |
|           -DPATCHES_LD=/opt/local/bin/ld.lld-mp-18 -DCMAKE_AR=/opt/local/bin/llvm-ar-mp-18 -DPATCHES_C_COMPILER=/opt/local/bin/clang-mp-18 \
 | |
|           -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
 | |
|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(sysctl -n hw.ncpu)
 | |
|       - name: Prepare Archive
 | |
|         run: |
 | |
|           mv cmake-build/Zelda64Recompiled.app Zelda64Recompiled.app
 | |
|           zip -r -y Zelda64Recompiled.zip Zelda64Recompiled.app
 | |
|       - name: Archive Zelda64Recomp
 | |
|         uses: actions/upload-artifact@v4
 | |
|         with:
 | |
|           name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
 | |
|           path: Zelda64Recompiled.zip
 |