mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			188 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
name: validate
 | 
						|
on:
 | 
						|
  workflow_call:
 | 
						|
    inputs:
 | 
						|
      SDL2_VERSION:
 | 
						|
        type: string
 | 
						|
        required: false
 | 
						|
        default: '2.28.5'
 | 
						|
      N64RECOMP_COMMIT:
 | 
						|
        type: string
 | 
						|
        required: false
 | 
						|
        default: '2a2df89349ff25a3afb3a09617deb3a166efe2f3'
 | 
						|
    secrets:
 | 
						|
      ZRE_REPO_WITH_PAT:
 | 
						|
        required: true
 | 
						|
concurrency:
 | 
						|
  group: ${{ github.workflow }}-${{ github.ref }}
 | 
						|
  cancel-in-progress: true
 | 
						|
jobs:
 | 
						|
  build-linux:
 | 
						|
    runs-on: ${{ matrix.arch == 'x64' && matrix.os || format('blaze/{0}', matrix.os) }}
 | 
						|
    strategy:
 | 
						|
      matrix:
 | 
						|
        type: [ Debug, Release ]
 | 
						|
        os: [ ubuntu-22.04 ]
 | 
						|
        arch: [ x64, arm64 ]
 | 
						|
    name: ${{ matrix.os }} (${{ matrix.arch }}, ${{ matrix.type }})
 | 
						|
    steps:
 | 
						|
      - name: Checkout
 | 
						|
        uses: actions/checkout@v4
 | 
						|
        with:
 | 
						|
          ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | 
						|
          submodules: recursive
 | 
						|
      - name: ccache
 | 
						|
        uses: hendrikmuhs/ccache-action@v1.2
 | 
						|
        with:
 | 
						|
          key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }}
 | 
						|
      - name: Install Linux Dependencies
 | 
						|
        run: |
 | 
						|
          sudo apt-get update
 | 
						|
          sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
 | 
						|
          
 | 
						|
          # Install SDL2
 | 
						|
          echo ::group::install SDL2
 | 
						|
 | 
						|
          # Enable ccache
 | 
						|
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | 
						|
 | 
						|
          wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
 | 
						|
          tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
 | 
						|
          cd SDL2-${{ inputs.SDL2_VERSION }}
 | 
						|
          ./configure
 | 
						|
          make -j 10
 | 
						|
          sudo make install
 | 
						|
          sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
 | 
						|
          echo ::endgroup::
 | 
						|
      - name: Prepare Build
 | 
						|
        run: |-
 | 
						|
          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
 | 
						|
          ./zre/process.sh
 | 
						|
          cp ./zre/mm_shader_cache.bin ./shadercache/
 | 
						|
      - name: Build N64Recomp & RSPRecomp
 | 
						|
        run: |
 | 
						|
          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
 | 
						|
          cd N64RecompSource
 | 
						|
          git checkout ${{ inputs.N64RECOMP_COMMIT }}
 | 
						|
          git submodule update --init --recursive
 | 
						|
          
 | 
						|
          # enable ccache
 | 
						|
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | 
						|
          
 | 
						|
          # Build N64Recomp & RSPRecomp
 | 
						|
          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
 | 
						|
          cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
 | 
						|
          cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
 | 
						|
          
 | 
						|
          # Copy N64Recomp & RSPRecomp to root directory
 | 
						|
          cp cmake-build/N64Recomp ..
 | 
						|
          cp cmake-build/RSPRecomp ..
 | 
						|
      - name: Run N64Recomp & RSPRecomp
 | 
						|
        run: |
 | 
						|
          ./N64Recomp us.rev1.toml
 | 
						|
          ./RSPRecomp aspMain.us.rev1.toml
 | 
						|
          ./RSPRecomp njpgdspMain.us.rev1.toml
 | 
						|
      - name: Build ZeldaRecomp
 | 
						|
        run: |-
 | 
						|
          # enable ccache
 | 
						|
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | 
						|
          
 | 
						|
          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
 | 
						|
          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
 | 
						|
      - name: Prepare Archive
 | 
						|
        run: |
 | 
						|
          mv cmake-build/Zelda64Recompiled Zelda64Recompiled
 | 
						|
          rm -rf assets/scss
 | 
						|
          tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/
 | 
						|
      - name: Archive Zelda64Recomp
 | 
						|
        uses: actions/upload-artifact@v4
 | 
						|
        with:
 | 
						|
          name: Zelda64Recompiled-${{ runner.os }}-${{ runner.arch }}-${{ matrix.type }}
 | 
						|
          path: Zelda64Recompiled.tar.gz
 | 
						|
      - name: Prepare AppImage
 | 
						|
        run: ./.github/linux/appimage.sh 
 | 
						|
      - name: Zelda64Recomp AppImage
 | 
						|
        uses: actions/upload-artifact@v4
 | 
						|
        with:
 | 
						|
          name: Zelda64Recompiled-AppImage-${{ runner.arch }}-${{ matrix.type }}
 | 
						|
          path: Zelda64Recompiled-*.AppImage
 | 
						|
  build-windows:
 | 
						|
    runs-on: windows-latest
 | 
						|
    strategy:
 | 
						|
      matrix:
 | 
						|
        type: [ Debug, Release ]
 | 
						|
    name: windows (${{ matrix.type }})
 | 
						|
    steps:
 | 
						|
      - name: Checkout
 | 
						|
        uses: actions/checkout@v4
 | 
						|
        with:
 | 
						|
          ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | 
						|
          submodules: recursive
 | 
						|
      - name: ccache
 | 
						|
        uses: hendrikmuhs/ccache-action@v1.2
 | 
						|
        with:
 | 
						|
          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
 | 
						|
      - name: Install Windows Dependencies
 | 
						|
        run: |
 | 
						|
          choco install ninja
 | 
						|
          Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
 | 
						|
      - name: Configure Developer Command Prompt
 | 
						|
        uses: ilammy/msvc-dev-cmd@v1
 | 
						|
      - name: Prepare Build
 | 
						|
        run: |-
 | 
						|
          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
 | 
						|
          ./zre/process.ps1
 | 
						|
          cp ./zre/mm_shader_cache.bin ./shadercache/
 | 
						|
      - name: Build N64Recomp & RSPRecomp
 | 
						|
        run: |
 | 
						|
          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
 | 
						|
          cd N64RecompSource
 | 
						|
          git checkout ${{ inputs.N64RECOMP_COMMIT }}
 | 
						|
          git submodule update --init --recursive
 | 
						|
 | 
						|
          # enable ccache
 | 
						|
          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
 | 
						|
          $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
 | 
						|
 | 
						|
          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
 | 
						|
          cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores
 | 
						|
          cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
 | 
						|
 | 
						|
          # Copy N64Recomp & RSPRecomp to root directory
 | 
						|
          cp cmake-build/N64Recomp.exe ..
 | 
						|
          cp cmake-build/RSPRecomp.exe ..
 | 
						|
      - name: Run N64Recomp & RSPRecomp
 | 
						|
        run: |
 | 
						|
          ./N64Recomp.exe us.rev1.toml
 | 
						|
          ./RSPRecomp.exe aspMain.us.rev1.toml
 | 
						|
          ./RSPRecomp.exe njpgdspMain.us.rev1.toml
 | 
						|
      - name: Build ZeldaRecomp
 | 
						|
        run: |-
 | 
						|
          # enable ccache
 | 
						|
          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
 | 
						|
          $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
 | 
						|
 | 
						|
          # remove LLVM from PATH so it doesn't overshadow the one provided by VS
 | 
						|
          $env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
 | 
						|
 | 
						|
          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
 | 
						|
          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
 | 
						|
        env:
 | 
						|
          SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
 | 
						|
      - name: Prepare Archive
 | 
						|
        run: |
 | 
						|
          Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
 | 
						|
          Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
 | 
						|
          Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
 | 
						|
          Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
 | 
						|
          Remove-Item -Path "assets/scss" -Recurse -Force
 | 
						|
      - name: Archive Zelda64Recomp
 | 
						|
        uses: actions/upload-artifact@v4
 | 
						|
        with:
 | 
						|
          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
 | 
						|
          path: |
 | 
						|
            Zelda64Recompiled.exe
 | 
						|
            dxcompiler.dll
 | 
						|
            dxil.dll
 | 
						|
            SDL2.dll
 | 
						|
            assets/
 |