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			25 lines
		
	
	
	
		
			500 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			500 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef __ZELDA_DEBUG_H__
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#define __ZELDA_DEBUG_H__
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#include <vector>
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#include <string>
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namespace zelda64 {
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    struct SceneWarps {
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        int index;
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        std::string name;
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        std::vector<std::string> entrances;
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    };
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    struct AreaWarps {
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        std::string name;
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        std::vector<SceneWarps> scenes;
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    };
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    extern std::vector<AreaWarps> game_warps;
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    void do_warp(int area, int scene, int entrance);
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    void set_time(uint8_t day, uint8_t hour, uint8_t minute);
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}
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#endif
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