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			* Use custom controller db mappings * Update controller database. * Update lunasvg to increase its minimum cmake version * Remove errant cmakelists change that was originally for a newer RmlUi version * Fix apple bundle command referencing the old game controller db filename * Readd cmakelists change for static lunasvg but with correct RmlUi library name --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
		
			
				
	
	
		
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# VSCode file settings
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.vscode/settings.json
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/tasks.json
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# Input elf and rom files
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*.elf
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*.z64
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# Output C files
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RecompiledFuncs/
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RecompiledPatches/
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# Linux build output
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build*/
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*.o
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# Windows build output
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*.exe
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*.dll
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*.lib
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*.pdb
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# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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[Ll]ogs/
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out/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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vcpkg_installed/
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# Runtime files
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imgui.ini
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rt64.log
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node_modules/
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# Recompiler Linux binary
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N64Recomp
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RSPRecomp
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.DS_Store
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# Cmake build directory
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.cache
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.idea
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build-*
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cmake-build-* |