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			24 lines
		
	
	
	
		
			563 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			563 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __RECOMP_CONFIG_H__
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| #define __RECOMP_CONFIG_H__
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| 
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| #include <filesystem>
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| #include <string_view>
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| #include "../ultramodern/config.hpp"
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| 
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| namespace recomp {
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|     constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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|     constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
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| 
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|     void load_config();
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|     void save_config();
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|     
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|     void reset_input_bindings();
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|     void reset_graphics_options();
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| 
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|     std::filesystem::path get_app_folder_path();
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|     
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|     bool get_debug_mode_enabled();
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|     void set_debug_mode_enabled(bool enabled);
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| };
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| 
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| #endif
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