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				https://github.com/Zelda64Recomp/Zelda64Recomp.git
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			28 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
RAMBASE  = 0x80801000; /* Used to hold any new symbols */
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EXTRA_RAM_SIZE = 0x01000000; /* Amount of extra ram allocated by recomp */
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MEMORY {
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    extram : ORIGIN = RAMBASE, LENGTH = 64M
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    rom : ORIGIN = 0, LENGTH = 64M
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}
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SECTIONS {
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    .ctors         : { *(.ctors*) *(.init_array*) } >extram AT >rom
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    .dtors         : { *(.dtors*)                 } >extram AT >rom
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    .rodata        : { *(.rodata*)                } >extram AT >rom
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    .data          : { *(.data*)                  } >extram AT >rom
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    /* The following sections will be removed from the objcopy */
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    /* bss isn't noload to make .text rom addresses valid for the recompiler */
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    .bss           : { *(.bss*)  *(COMMON)        } >extram AT >rom
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    ASSERT(. < RAMBASE + EXTRA_RAM_SIZE, "Maxed out recomp extra ram")
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    /* Padding to push .text to avoid conflicts with original function addresses */
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    .pad           : { . += 0x1000000;            } >extram AT >rom
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    .text          : { *(.text*)                  } >extram AT >rom
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    .symtab 0 : { *(.symtab) }
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    .strtab 0 : { *(.strtab) }
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    .shstrtab 0 : { *(.shstrtab) }
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    /DISCARD/ : { *(*); }
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}
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