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			553 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			553 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <thread>
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#include <atomic>
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#include <chrono>
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#include <cinttypes>
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#include <variant>
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#include <unordered_map>
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#include <utility>
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#include <mutex>
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#include <queue>
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#include <cstring>
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#include "blockingconcurrentqueue.h"
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#include "ultra64.h"
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#include "ultramodern.hpp"
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#include "config.hpp"
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#include "rt64_layer.h"
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#include "recomp.h"
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#include "recomp_ui.h"
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#include "rsp.h"
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struct SpTaskAction {
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    OSTask task;
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};
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struct SwapBuffersAction {
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    uint32_t origin;
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};
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struct UpdateConfigAction {
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};
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using Action = std::variant<SpTaskAction, SwapBuffersAction, UpdateConfigAction>;
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static struct {
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    struct {
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        std::thread thread;
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        PTR(OSMesgQueue) mq = NULLPTR;
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        PTR(void) current_buffer = NULLPTR;
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        PTR(void) next_buffer = NULLPTR;
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        OSMesg msg = (OSMesg)0;
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        int retrace_count = 1;
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    } vi;
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    struct {
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        std::thread gfx_thread;
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        std::thread task_thread;
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        PTR(OSMesgQueue) mq = NULLPTR;
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        OSMesg msg = (OSMesg)0;
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    } sp;
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    struct {
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        PTR(OSMesgQueue) mq = NULLPTR;
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        OSMesg msg = (OSMesg)0;
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    } dp;
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    struct {
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        PTR(OSMesgQueue) mq = NULLPTR;
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        OSMesg msg = (OSMesg)0;
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    } ai;
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    struct {
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        PTR(OSMesgQueue) mq = NULLPTR;
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        OSMesg msg = (OSMesg)0;
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    } si;
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    // The same message queue may be used for multiple events, so share a mutex for all of them
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    std::mutex message_mutex;
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    uint8_t* rdram;
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    moodycamel::BlockingConcurrentQueue<Action> action_queue{};
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    std::atomic<OSTask*> sp_task = nullptr;
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} events_context{};
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extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_, OSMesg msg) {
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    OSMesgQueue* mq = TO_PTR(OSMesgQueue, mq_);
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    std::lock_guard lock{ events_context.message_mutex };
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    switch (event_id) {
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        case OS_EVENT_SP:
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            events_context.sp.msg = msg;
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            events_context.sp.mq = mq_;
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            break;
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        case OS_EVENT_DP:
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            events_context.dp.msg = msg;
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            events_context.dp.mq = mq_;
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            break;
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        case OS_EVENT_AI:
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            events_context.ai.msg = msg;
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            events_context.ai.mq = mq_;
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            break;
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        case OS_EVENT_SI:
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            events_context.si.msg = msg;
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            events_context.si.mq = mq_;
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    }
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}
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extern "C" void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, u32 retrace_count) {
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    std::lock_guard lock{ events_context.message_mutex };
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    events_context.vi.mq = mq_;
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    events_context.vi.msg = msg;
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    events_context.vi.retrace_count = retrace_count;
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}
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uint64_t total_vis = 0;
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extern std::atomic_bool exited;
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void set_dummy_vi();
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void vi_thread_func() {
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    ultramodern::set_native_thread_name("VI Thread");
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    // This thread should be prioritized over every other thread in the application, as it's what allows
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    // the game to generate new audio and gfx lists.
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    ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Critical);
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    using namespace std::chrono_literals;
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    int remaining_retraces = events_context.vi.retrace_count;
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    while (!exited) {
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        // Determine the next VI time (more accurate than adding 16ms each VI interrupt)
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        auto next = ultramodern::get_start() + (total_vis * 1000000us) / (60 * ultramodern::get_speed_multiplier());
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        //if (next > std::chrono::system_clock::now()) {
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        //    printf("Sleeping for %" PRIu64 " us to get from %" PRIu64 " us to %" PRIu64 " us \n",
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        //        (next - std::chrono::system_clock::now()) / 1us,
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        //        (std::chrono::system_clock::now() - events_context.start) / 1us,
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        //        (next - events_context.start) / 1us);
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        //} else {
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        //    printf("No need to sleep\n");
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        //}
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        std::this_thread::sleep_until(next);
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        // Calculate how many VIs have passed
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        uint64_t new_total_vis = (ultramodern::time_since_start() * (60 * ultramodern::get_speed_multiplier()) / 1000ms) + 1;
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        if (new_total_vis > total_vis + 1) {
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            //printf("Skipped % " PRId64 " frames in VI interupt thread!\n", new_total_vis - total_vis - 1);
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        }
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        total_vis = new_total_vis;
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        remaining_retraces--;
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        {
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            std::lock_guard lock{ events_context.message_mutex };
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            uint8_t* rdram = events_context.rdram;
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            if (remaining_retraces == 0) {
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                remaining_retraces = events_context.vi.retrace_count;
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                if (ultramodern::is_game_started()) {
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                    if (events_context.vi.mq != NULLPTR) {
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                        if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
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                            //printf("Game skipped a VI frame!\n");
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                        }
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                    }
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                }
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                else {
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                    set_dummy_vi();
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                    static bool swap = false;
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                    uint32_t vi_origin = 0x400 + 0x280; // Skip initial RDRAM contents and add the usual origin offset
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                    // Offset by one FB every other frame so RT64 continues drawing
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                    if (swap) {
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                        vi_origin += 0x25800;
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                    }
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                    osViSwapBuffer(rdram, vi_origin);
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                    swap = !swap;
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                }
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            }
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            if (events_context.ai.mq != NULLPTR) {
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                if (osSendMesg(PASS_RDRAM events_context.ai.mq, events_context.ai.msg, OS_MESG_NOBLOCK) == -1) {
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                    //printf("Game skipped a AI frame!\n");
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                }
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            }
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        }
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    }
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}
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void sp_complete() {
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    uint8_t* rdram = events_context.rdram;
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    std::lock_guard lock{ events_context.message_mutex };
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    osSendMesg(PASS_RDRAM events_context.sp.mq, events_context.sp.msg, OS_MESG_NOBLOCK);
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}
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void dp_complete() {
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    uint8_t* rdram = events_context.rdram;
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    std::lock_guard lock{ events_context.message_mutex };
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    osSendMesg(PASS_RDRAM events_context.dp.mq, events_context.dp.msg, OS_MESG_NOBLOCK);
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}
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uint8_t dmem[0x1000];
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uint16_t rspReciprocals[512];
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uint16_t rspInverseSquareRoots[512];
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using RspUcodeFunc = RspExitReason(uint8_t* rdram);
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extern RspUcodeFunc njpgdspMain;
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extern RspUcodeFunc aspMain;
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// From Ares emulator. For license details, see rsp_vu.h
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void rsp_constants_init() {
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    rspReciprocals[0] = u16(~0);
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    for (u16 index = 1; index < 512; index++) {
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        u64 a = index + 512;
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        u64 b = (u64(1) << 34) / a;
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        rspReciprocals[index] = u16((b + 1) >> 8);
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    }
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    for (u16 index = 0; index < 512; index++) {
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        u64 a = (index + 512) >> ((index % 2 == 1) ? 1 : 0);
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        u64 b = 1 << 17;
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        //find the largest b where b < 1.0 / sqrt(a)
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        while (a * (b + 1) * (b + 1) < (u64(1) << 44)) b++;
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        rspInverseSquareRoots[index] = u16(b >> 1);
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    }
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}
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// Runs a recompiled RSP microcode
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void run_rsp_microcode(uint8_t* rdram, const OSTask* task, RspUcodeFunc* ucode_func) {
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    // Load the OSTask into DMEM
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    memcpy(&dmem[0xFC0], task, sizeof(OSTask));
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    // Load the ucode data into DMEM
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    dma_rdram_to_dmem(rdram, 0x0000, task->t.ucode_data, 0xF80 - 1);
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    // Run the ucode
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    RspExitReason exit_reason = ucode_func(rdram);
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    // Ensure that the ucode exited correctly
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    assert(exit_reason == RspExitReason::Broke);
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}
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void task_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready) {
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    ultramodern::set_native_thread_name("SP Task Thread");
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    ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Normal);
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    // Notify the caller thread that this thread is ready.
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    thread_ready->test_and_set();
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    thread_ready->notify_all();
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    while (true) {
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        // Wait until an RSP task has been sent
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        events_context.sp_task.wait(nullptr);
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        if (exited) {
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            return;
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        }
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        // Retrieve the task pointer and clear the pending RSP task
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        OSTask* task = events_context.sp_task;
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        events_context.sp_task.store(nullptr);
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        // Run the correct function based on the task type
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        if (task->t.type == M_AUDTASK) {
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            run_rsp_microcode(rdram, task, aspMain);
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        }
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        else if (task->t.type == M_NJPEGTASK) {
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            run_rsp_microcode(rdram, task, njpgdspMain);
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        }
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        else {
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            fprintf(stderr, "Unknown task type: %" PRIu32 "\n", task->t.type);
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            assert(false);
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            std::quick_exit(EXIT_FAILURE);
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        }
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        // Tell the game that the RSP has completed
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        sp_complete();
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    }
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}
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static std::atomic<ultramodern::GraphicsConfig> cur_config{};
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void ultramodern::set_graphics_config(const ultramodern::GraphicsConfig& config) {
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    cur_config = config;
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    events_context.action_queue.enqueue(UpdateConfigAction{});
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}
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ultramodern::GraphicsConfig ultramodern::get_graphics_config() {
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    return cur_config;
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}
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std::atomic_uint32_t display_refresh_rate = 60;
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uint32_t ultramodern::get_target_framerate(uint32_t original) {
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    ultramodern::GraphicsConfig graphics_config = ultramodern::get_graphics_config();
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    switch (graphics_config.rr_option) {
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        case RT64::UserConfiguration::RefreshRate::Original:
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        default:
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            return original;
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        case RT64::UserConfiguration::RefreshRate::Manual:
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            return graphics_config.rr_manual_value;
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        case RT64::UserConfiguration::RefreshRate::Display:
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            return display_refresh_rate.load();
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    }
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}
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void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern::WindowHandle window_handle) {
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    bool enabled_instant_present = false;
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    using namespace std::chrono_literals;
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    ultramodern::set_native_thread_name("Gfx Thread");
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    ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Normal);
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    ultramodern::GraphicsConfig old_config;
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    RT64::Application* application = RT64Init(rdram, window_handle, cur_config.load().developer_mode);
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    // TODO move recomp code out of ultramodern.
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    recomp::update_supported_options();
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    if (application == nullptr) {
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        throw std::runtime_error("Failed to initialize RT64!");
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    }
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    rsp_constants_init();
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    // Notify the caller thread that this thread is ready.
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    thread_ready->test_and_set();
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    thread_ready->notify_all();
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    while (!exited) {
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        // Try to pull an action from the queue
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        Action action;
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        if (events_context.action_queue.wait_dequeue_timed(action, 1ms)) {
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            // Determine the action type and act on it
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            if (const auto* task_action = std::get_if<SpTaskAction>(&action)) {
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                // Turn on instant present if the game has been started and it hasn't been turned on yet.
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                if (ultramodern::is_game_started() && !enabled_instant_present) {
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                    RT64EnableInstantPresent(application);
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                    enabled_instant_present = true;
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                }
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                // Tell the game that the RSP completed instantly. This will allow it to queue other task types, but it won't
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                // start another graphics task until the RDP is also complete. Games usually preserve the RSP inputs until the RDP
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                // is finished as well, so sending this early shouldn't be an issue in most cases.
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                // If this causes issues then the logic can be replaced with responding to yield requests.
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                sp_complete();
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                ultramodern::measure_input_latency();
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                auto rt64_start = std::chrono::system_clock::now();
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                RT64SendDL(rdram, &task_action->task);
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                auto rt64_end = std::chrono::system_clock::now();
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                dp_complete();
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                // printf("RT64 ProcessDList time: %d us\n", static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(rt64_end - rt64_start).count()));
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            }
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            else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
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                events_context.vi.current_buffer = events_context.vi.next_buffer;
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                RT64UpdateScreen(swap_action->origin);
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                display_refresh_rate = RT64GetDisplayFramerate(application);
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            }
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            else if (const auto* config_action = std::get_if<UpdateConfigAction>(&action)) {
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                ultramodern::GraphicsConfig new_config = cur_config;
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                if (old_config != new_config) {
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                    RT64UpdateConfig(application, old_config, new_config);
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                    old_config = new_config;
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                }
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            }
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        }
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    }
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    // TODO move recomp code out of ultramodern.
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    recomp::destroy_ui();
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    RT64Shutdown();
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}
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extern unsigned int VI_STATUS_REG;
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extern unsigned int VI_ORIGIN_REG;
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extern unsigned int VI_WIDTH_REG;
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extern unsigned int VI_INTR_REG;
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extern unsigned int VI_V_CURRENT_LINE_REG;
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extern unsigned int VI_TIMING_REG;
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extern unsigned int VI_V_SYNC_REG;
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extern unsigned int VI_H_SYNC_REG;
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extern unsigned int VI_LEAP_REG;
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extern unsigned int VI_H_START_REG;
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extern unsigned int VI_V_START_REG;
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extern unsigned int VI_V_BURST_REG;
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extern unsigned int VI_X_SCALE_REG;
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extern unsigned int VI_Y_SCALE_REG;
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uint32_t hstart = 0;
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uint32_t vi_origin_offset = 320 * sizeof(uint16_t);
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bool vi_black = false;
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void set_dummy_vi() {
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    VI_STATUS_REG = 0x311E;
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    VI_WIDTH_REG = 0x140;
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    VI_V_SYNC_REG = 0x20D;
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    VI_H_SYNC_REG = 0xC15;
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    VI_LEAP_REG = 0x0C150C15;
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    hstart = 0x006C02EC;
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    VI_X_SCALE_REG = 0x200;
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    VI_V_CURRENT_LINE_REG = 0x0;
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    vi_origin_offset = 0x280;
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    VI_Y_SCALE_REG = 0x400;
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    VI_V_START_REG = 0x2501FF;
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    VI_V_BURST_REG = 0xE0204;
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    VI_INTR_REG = 0x2;
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}
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extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
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    if (vi_black) {
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        VI_H_START_REG = 0;
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    } else {
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        VI_H_START_REG = hstart;
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    }
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    events_context.vi.next_buffer = frameBufPtr;
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    events_context.action_queue.enqueue(SwapBuffersAction{ osVirtualToPhysical(frameBufPtr) + vi_origin_offset });
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}
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extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
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    OSViMode* mode = TO_PTR(OSViMode, mode_);
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    VI_STATUS_REG = mode->comRegs.ctrl;
 | 
						|
    VI_WIDTH_REG = mode->comRegs.width;
 | 
						|
    // burst
 | 
						|
    VI_V_SYNC_REG = mode->comRegs.vSync;
 | 
						|
    VI_H_SYNC_REG = mode->comRegs.hSync;
 | 
						|
    VI_LEAP_REG = mode->comRegs.leap;
 | 
						|
    hstart = mode->comRegs.hStart;
 | 
						|
    VI_X_SCALE_REG = mode->comRegs.xScale;
 | 
						|
    VI_V_CURRENT_LINE_REG = mode->comRegs.vCurrent;
 | 
						|
 | 
						|
    // TODO swap these every VI to account for fields changing
 | 
						|
    vi_origin_offset = mode->fldRegs[0].origin;
 | 
						|
    VI_Y_SCALE_REG = mode->fldRegs[0].yScale;
 | 
						|
    VI_V_START_REG = mode->fldRegs[0].vStart;
 | 
						|
    VI_V_BURST_REG = mode->fldRegs[0].vBurst;
 | 
						|
    VI_INTR_REG = mode->fldRegs[0].vIntr;
 | 
						|
}
 | 
						|
 | 
						|
#define VI_CTRL_TYPE_16             0x00002
 | 
						|
#define VI_CTRL_TYPE_32             0x00003
 | 
						|
#define VI_CTRL_GAMMA_DITHER_ON     0x00004
 | 
						|
#define VI_CTRL_GAMMA_ON            0x00008
 | 
						|
#define VI_CTRL_DIVOT_ON            0x00010
 | 
						|
#define VI_CTRL_SERRATE_ON          0x00040
 | 
						|
#define VI_CTRL_ANTIALIAS_MASK      0x00300
 | 
						|
#define VI_CTRL_ANTIALIAS_MODE_1    0x00100
 | 
						|
#define VI_CTRL_ANTIALIAS_MODE_2    0x00200
 | 
						|
#define VI_CTRL_ANTIALIAS_MODE_3    0x00300
 | 
						|
#define VI_CTRL_PIXEL_ADV_MASK      0x01000
 | 
						|
#define VI_CTRL_PIXEL_ADV_1         0x01000
 | 
						|
#define VI_CTRL_PIXEL_ADV_2         0x02000
 | 
						|
#define VI_CTRL_PIXEL_ADV_3         0x03000
 | 
						|
#define VI_CTRL_DITHER_FILTER_ON    0x10000
 | 
						|
 | 
						|
#define	OS_VI_GAMMA_ON          0x0001
 | 
						|
#define	OS_VI_GAMMA_OFF         0x0002
 | 
						|
#define	OS_VI_GAMMA_DITHER_ON   0x0004
 | 
						|
#define	OS_VI_GAMMA_DITHER_OFF  0x0008
 | 
						|
#define	OS_VI_DIVOT_ON          0x0010
 | 
						|
#define	OS_VI_DIVOT_OFF         0x0020
 | 
						|
#define	OS_VI_DITHER_FILTER_ON  0x0040
 | 
						|
#define	OS_VI_DITHER_FILTER_OFF 0x0080
 | 
						|
 | 
						|
extern "C" void osViSetSpecialFeatures(uint32_t func) {
 | 
						|
    if ((func & OS_VI_GAMMA_ON) != 0) {
 | 
						|
        VI_STATUS_REG |= VI_CTRL_GAMMA_ON;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_GAMMA_OFF) != 0) {
 | 
						|
        VI_STATUS_REG &= ~VI_CTRL_GAMMA_ON;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_GAMMA_DITHER_ON) != 0) {
 | 
						|
        VI_STATUS_REG |= VI_CTRL_GAMMA_DITHER_ON;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_GAMMA_DITHER_OFF) != 0) {
 | 
						|
        VI_STATUS_REG &= ~VI_CTRL_GAMMA_DITHER_ON;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_DIVOT_ON) != 0) {
 | 
						|
        VI_STATUS_REG |= VI_CTRL_DIVOT_ON;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_DIVOT_OFF) != 0) {
 | 
						|
        VI_STATUS_REG &= ~VI_CTRL_DIVOT_ON;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_DITHER_FILTER_ON) != 0) {
 | 
						|
        VI_STATUS_REG |= VI_CTRL_DITHER_FILTER_ON;
 | 
						|
        VI_STATUS_REG &= ~VI_CTRL_ANTIALIAS_MASK;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((func & OS_VI_DITHER_FILTER_OFF) != 0) {
 | 
						|
        VI_STATUS_REG &= ~VI_CTRL_DITHER_FILTER_ON;
 | 
						|
        //VI_STATUS_REG |= __osViNext->modep->comRegs.ctrl & VI_CTRL_ANTIALIAS_MASK;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
extern "C" void osViBlack(uint8_t active) {
 | 
						|
    vi_black = active;
 | 
						|
}
 | 
						|
 | 
						|
extern "C" void osViSetXScale(float scale) {
 | 
						|
    if (scale != 1.0f) {
 | 
						|
        assert(false);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
extern "C" void osViSetYScale(float scale) {
 | 
						|
    if (scale != 1.0f) {
 | 
						|
        assert(false);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
extern "C" PTR(void) osViGetNextFramebuffer() {
 | 
						|
    return events_context.vi.next_buffer;
 | 
						|
}
 | 
						|
 | 
						|
extern "C" PTR(void) osViGetCurrentFramebuffer() {
 | 
						|
    return events_context.vi.current_buffer;
 | 
						|
}
 | 
						|
 | 
						|
void ultramodern::submit_rsp_task(RDRAM_ARG PTR(OSTask) task_) {
 | 
						|
    OSTask* task = TO_PTR(OSTask, task_);
 | 
						|
 | 
						|
    // Send gfx tasks to the graphics action queue
 | 
						|
    if (task->t.type == M_GFXTASK) {
 | 
						|
        events_context.action_queue.enqueue(SpTaskAction{ *task });
 | 
						|
    }
 | 
						|
    // Set all other tasks as the RSP task
 | 
						|
    else {
 | 
						|
        events_context.sp_task.store(task);
 | 
						|
        events_context.sp_task.notify_all();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void ultramodern::send_si_message() {
 | 
						|
    uint8_t* rdram = events_context.rdram;
 | 
						|
    osSendMesg(PASS_RDRAM events_context.si.mq, events_context.si.msg, OS_MESG_NOBLOCK);
 | 
						|
}
 | 
						|
 | 
						|
void ultramodern::init_events(uint8_t* rdram, ultramodern::WindowHandle window_handle) {
 | 
						|
    std::atomic_flag gfx_thread_ready;
 | 
						|
    std::atomic_flag task_thread_ready;
 | 
						|
    events_context.rdram = rdram;
 | 
						|
    events_context.sp.gfx_thread = std::thread{ gfx_thread_func, rdram, &gfx_thread_ready, window_handle };
 | 
						|
    events_context.sp.task_thread = std::thread{ task_thread_func, rdram, &task_thread_ready };
 | 
						|
    
 | 
						|
    // Wait for the two sp threads to be ready before continuing to prevent the game from
 | 
						|
    // running before we're able to handle RSP tasks.
 | 
						|
    gfx_thread_ready.wait(false);
 | 
						|
    task_thread_ready.wait(false);
 | 
						|
 | 
						|
    events_context.vi.thread = std::thread{ vi_thread_func };
 | 
						|
}
 | 
						|
 | 
						|
void ultramodern::join_event_threads() {
 | 
						|
    events_context.sp.gfx_thread.join();
 | 
						|
    events_context.vi.thread.join();
 | 
						|
 | 
						|
    // Send a dummy RSP task so that the task thread is able to exit it's atomic wait and terminate.
 | 
						|
    OSTask dummy_task{};
 | 
						|
    OSTask* expected = nullptr;
 | 
						|
 | 
						|
    // Attempt to exchange the task with the dummy task one until it was nullptr, as that indicates the
 | 
						|
    // task thread was ready for a new task.
 | 
						|
    do {
 | 
						|
        expected = nullptr;
 | 
						|
    } while (!events_context.sp_task.compare_exchange_weak(expected, &dummy_task));
 | 
						|
    events_context.sp_task.notify_all();
 | 
						|
 | 
						|
    events_context.sp.task_thread.join();
 | 
						|
}
 |