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14 lines
313 B
C
14 lines
313 B
C
#include "patches.h"
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#include "ui_funcs.h"
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// @recomp Patched to run UI callbacks.
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RECOMP_PATCH void Graph_UpdateGame(GameState* gameState) {
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recomp_run_ui_callbacks();
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GameState_GetInput(gameState);
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GameState_IncrementFrameCount(gameState);
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if (SREG(20) < 3) {
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Audio_Update();
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}
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}
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