Zelda64Recomp/src/game/controls.cpp

130 lines
5.4 KiB
C++

#include "recomp_helpers.h"
#include "recomp_input.h"
#include "../ultramodern/ultramodern.hpp"
#include "../patches/input.h"
namespace N64Inputs {
enum Input : uint16_t {
A = 0x8000,
B = 0x4000,
Z = 0x2000,
START = 0x1000,
DPAD_UP = 0x0800,
DPAD_DOWN = 0x0400,
DPAD_LEFT = 0x0200,
DPAD_RIGHT = 0x0100,
L = 0x0020,
R = 0x0010,
C_UP = 0x0008,
C_DOWN = 0x0004,
C_LEFT = 0x0002,
C_RIGHT = 0x0001,
};
}
constexpr float controller_default_threshold = 0.7f;
struct GameControllerAxisMapping {
int32_t axis;
float threshold; // Positive or negative to indicate direction
uint32_t output_mask;
};
using axis_map_t = std::vector<GameControllerAxisMapping>;
struct GameControllerButtonMapping {
uint32_t button;
uint32_t output_mask;
};
using button_map_t = std::vector<GameControllerButtonMapping>;
void recomp::get_n64_input(uint16_t* buttons_out, float* x_out, float* y_out) {
uint16_t cur_buttons = 0;
float cur_x = 0.0f;
float cur_y = 0.0f;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.a) ? N64Inputs::A : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.l) ? N64Inputs::L : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.r) ? N64Inputs::R : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.z) ? N64Inputs::Z : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.start) ? N64Inputs::START : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_up) ? N64Inputs::C_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
*buttons_out = cur_buttons;
cur_x = recomp::get_input_analog(recomp::default_n64_mappings.analog_right) - recomp::get_input_analog(recomp::default_n64_mappings.analog_left);
cur_y = recomp::get_input_analog(recomp::default_n64_mappings.analog_up) - recomp::get_input_analog(recomp::default_n64_mappings.analog_down);
*x_out = cur_x;
*y_out = cur_y;
}
extern "C" void recomp_get_item_inputs(uint8_t* rdram, recomp_context* ctx) {
u32* buttons_out = _arg<0, u32*>(rdram, ctx);
uint32_t cur_buttons = 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
*buttons_out = cur_buttons;
}
bool recomp_digital_input_state[RECOMP_DIGITAL_INPUT_MAX];
float recomp_analog_input_state[RECOMP_ANALOG_INPUT_MAX];
extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
recomp::poll_inputs();
}
extern "C" void recomp_get_digital_input(uint8_t* rdram, recomp_context* ctx) {
u32 input_slot = _arg<0, u32>(rdram, ctx);
// TODO implement this
_return<u32>(ctx, 0);
}
extern "C" void recomp_get_analog_input(uint8_t* rdram, recomp_context* ctx) {
u32 input_slot = _arg<0, u32>(rdram, ctx);
// TODO implement this
_return<float>(ctx, 0);
}
extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
float x_val = recomp::get_input_analog(recomp::default_n64_mappings.c_right) - recomp::get_input_analog(recomp::default_n64_mappings.c_left);
float y_val = recomp::get_input_analog(recomp::default_n64_mappings.c_up) - recomp::get_input_analog(recomp::default_n64_mappings.c_down);
*x_out = x_val;
*y_out = y_val;
}
// TODO move these
extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
u32 length = _arg<1, u32>(rdram, ctx);
for (u32 i = 0; i < length; i++) {
fputc(MEM_B(i, (gpr)cur_str), stdout);
}
}
extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
ultramodern::quit();
}