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			50 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "play_patches.h"
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#include "z64debug_display.h"
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#include "input.h"
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extern Input D_801F6C18;
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void controls_play_update(PlayState* play) {
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    gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
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}
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// @recomp Patched to add hooks for various added functionality.
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void Play_Main(GameState* thisx) {
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    static Input* prevInput = NULL;
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    PlayState* this = (PlayState*)thisx;
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    // @recomp
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    debug_play_update(this);
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    controls_play_update(this);
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    // @recomp avoid unused variable warning
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    (void)prevInput;
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    prevInput = CONTROLLER1(&this->state);
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    DebugDisplay_Init();
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    {
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        GraphicsContext* gfxCtx = this->state.gfxCtx;
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        if (1) {
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            this->state.gfxCtx = NULL;
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        }
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        camera_pre_play_update(this);
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        Play_Update(this);
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        camera_post_play_update(this);
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        this->state.gfxCtx = gfxCtx;
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    }
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    {
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        Input input = *CONTROLLER1(&this->state);
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        if (1) {
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            *CONTROLLER1(&this->state) = D_801F6C18;
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        }
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        Play_Draw(this);
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        *CONTROLLER1(&this->state) = input;
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    }
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    CutsceneManager_Update();
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    CutsceneManager_ClearWaiting();
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}
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