mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			363 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
name: validate
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on:
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  workflow_call:
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    inputs:
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      SDL2_VERSION:
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        type: string
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        required: false
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        default: '2.30.3'
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      N64RECOMP_COMMIT:
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        type: string
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        required: false
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        default: '989a86b36912403cd323de884bf834f2605ea770'
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      DXC_CHECKSUM:
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        type: string
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        required: false
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        default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5'
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    secrets:
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      ZRE_REPO_WITH_PAT:
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        required: true
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concurrency:
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  group: ${{ github.workflow }}-${{ github.ref }}
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  cancel-in-progress: true
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jobs:
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  build-linux:
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    runs-on: ${{ format('blaze/compute/{0}-amd64', matrix.os) }}
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    container:
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      image: dcvz/n64recomp:ubuntu-18.04
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      volumes:
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        # create a volume that we'll use as the new source for the node binary
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        # https://github.com/actions/checkout/issues/1809
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        - /nodeoverride:/nodeoverride:rw,rshared
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        - /nodeoverride:/__e/node20:ro,rshared
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    strategy:
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      matrix:
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        type: [ Debug, Release ]
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        os: [ ubuntu-22.04 ]
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    name: ubuntu-18.04 (x64, ${{ matrix.type }})
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    steps:
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      - name: Copy the Node20 binary
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        run: |
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          cp -r /node20217/* /nodeoverride/
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      - name: Checkout
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        uses: actions/checkout@v4
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        with:
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          ref: ${{ github.event.pull_request.head.sha || github.ref }}
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          submodules: recursive
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      - name: ccache
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        uses: hendrikmuhs/ccache-action@v1.2
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        with:
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          key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
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      - name: Prepare Build
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        run: |-
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          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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          unzip zre/files.zip > /dev/null 2>&1
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      - name: Build N64Recomp & RSPRecomp
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        run: |
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          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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          cd N64RecompSource
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          git checkout ${{ inputs.N64RECOMP_COMMIT }}
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          git submodule update --init --recursive
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          # enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          # Build N64Recomp & RSPRecomp
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          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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          cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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          # Copy N64Recomp & RSPRecomp to root directory
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          cp cmake-build/N64Recomp ..
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          cp cmake-build/RSPRecomp ..
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      - name: Run N64Recomp & RSPRecomp
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        run: |
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          ./N64Recomp us.rev1.toml
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          ./RSPRecomp aspMain.us.rev1.toml
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          ./RSPRecomp njpgdspMain.us.rev1.toml
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      - name: Hotpatch DXC into RT64's contrib
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        run: |
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          # check if dxc was updated before we replace it, to detect changes
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          echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc-linux | sha256sum --status -c -
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          cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so
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          cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc-linux
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      - name: Build ZeldaRecomp
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        run: |-
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          # enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17 -DPATCHES_LD=ld.lld-17
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          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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      - name: Prepare Archive
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        run: |
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          mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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          rm -rf assets/scss
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          tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
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      - name: Archive Zelda64Recomp
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }}
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          path: Zelda64Recompiled.tar.gz
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      - name: Build AppImage
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        run: |-
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          ./.github/linux/appimage.sh 
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      - name: Zelda64Recomp AppImage
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
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          path: Zelda64Recompiled-*.AppImage
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  build-linux-arm64:
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    runs-on: ${{ format('blaze/compute/{0}', matrix.os) }}
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    strategy:
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      matrix:
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        type: [ Debug, Release ]
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        os: [ ubuntu-22.04 ]
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    name: ${{ matrix.os }} (arm64, ${{ matrix.type }})
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    steps:
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      - name: Checkout
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        uses: actions/checkout@v4
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        with:
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          ref: ${{ github.event.pull_request.head.sha || github.ref }}
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          submodules: recursive
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      - name: ccache
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        uses: hendrikmuhs/ccache-action@v1.2
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        with:
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          key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }}
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      - name: Install Linux Dependencies
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        run: |
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          sudo apt-get update
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          sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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          # Install SDL2
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          echo ::group::install SDL2
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          # Enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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          tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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          cd SDL2-${{ inputs.SDL2_VERSION }}
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          ./configure
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          make -j 10
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          sudo make install
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          sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/
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          echo ::endgroup::
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      - name: Prepare Build
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        run: |-
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          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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          ./zre/process.sh
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          cp ./zre/mm_shader_cache.bin ./shadercache/
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      - name: Build N64Recomp & RSPRecomp
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        run: |
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          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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          cd N64RecompSource
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          git checkout ${{ inputs.N64RECOMP_COMMIT }}
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          git submodule update --init --recursive
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          # enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          # Build N64Recomp & RSPRecomp
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          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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          cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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          # Copy N64Recomp & RSPRecomp to root directory
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          cp cmake-build/N64Recomp ..
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          cp cmake-build/RSPRecomp ..
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      - name: Run N64Recomp & RSPRecomp
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        run: |
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          ./N64Recomp us.rev1.toml
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          ./RSPRecomp aspMain.us.rev1.toml
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          ./RSPRecomp njpgdspMain.us.rev1.toml
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      - name: Build ZeldaRecomp
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        run: |-
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          # enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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      - name: Prepare Archive
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        run: |
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          mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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          rm -rf assets/scss
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          tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
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      - name: Archive Zelda64Recomp
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }}
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          path: Zelda64Recompiled.tar.gz
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      - name: Prepare AppImage
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        run: ./.github/linux/appimage.sh 
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      - name: Zelda64Recomp AppImage
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }}
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          path: Zelda64Recompiled-*.AppImage
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  build-windows:
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    runs-on: windows-latest
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    strategy:
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      matrix:
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        type: [ Debug, RelWithDebInfo ]
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    name: windows (${{ matrix.type }})
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    steps:
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      - name: Checkout
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        uses: actions/checkout@v4
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        with:
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          ref: ${{ github.event.pull_request.head.sha || github.ref }}
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          submodules: recursive
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      - name: ccache
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        uses: hendrikmuhs/ccache-action@v1.2
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        with:
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          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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      - name: Install Windows Dependencies
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        run: |
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          choco install ninja
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          Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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      - name: Download portable LLVM
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        run: |
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          $ProgressPreference = 'SilentlyContinue'
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          Invoke-WebRequest -Uri "https://github.com/llvm/llvm-project/releases/download/llvmorg-19.1.3/LLVM-19.1.3-Windows-X64.tar.xz" -OutFile "LLVM.tar.xz"
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          New-Item -ItemType Directory -Path portable-llvm > $null
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          7z x LLVM.tar.xz
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          7z x LLVM.tar -oportable-llvm
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      - name: Configure Developer Command Prompt
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        uses: ilammy/msvc-dev-cmd@v1
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      - name: Prepare Build
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        run: |-
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          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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          ./zre/process.ps1
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          cp ./zre/mm_shader_cache.bin ./shadercache/
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      - name: Build N64Recomp & RSPRecomp
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        run: |
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          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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          cd N64RecompSource
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          git checkout ${{ inputs.N64RECOMP_COMMIT }}
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          git submodule update --init --recursive
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          # enable ccache
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          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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          $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config Release --target N64RecompCLI -j $cpuCores
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          cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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          # Copy N64Recomp & RSPRecomp to root directory
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          cp cmake-build/N64Recomp.exe ..
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          cp cmake-build/RSPRecomp.exe ..
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      - name: Run N64Recomp & RSPRecomp
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        run: |
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          ./N64Recomp.exe us.rev1.toml
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          ./RSPRecomp.exe aspMain.us.rev1.toml
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          ./RSPRecomp.exe njpgdspMain.us.rev1.toml
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      - name: Build ZeldaRecomp
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        run: |-
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          # enable ccache
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          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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          $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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          # remove LLVM from PATH so it doesn't overshadow the one provided by VS
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          $env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
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          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -DPATCHES_C_COMPILER="..\portable-llvm\LLVM-19.1.3-Windows-X64\bin\clang" -DPATCHES_LD="..\portable-llvm\LLVM-19.1.3-Windows-X64\bin\ld.lld" -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
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        env:
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          SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
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      - name: Prepare Archive
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        run: |
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          Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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          Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
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          Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
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          Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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          Move-Item -Path "cmake-build/Zelda64Recompiled.pdb" -Destination "Zelda64Recompiled.pdb"
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          Remove-Item -Path "assets/scss" -Recurse -Force
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      - name: Archive Zelda64Recomp
 | 
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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          path: |
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            Zelda64Recompiled.exe
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            dxcompiler.dll
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            dxil.dll
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            SDL2.dll
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            assets/
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            gamecontrollerdb.txt
 | 
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      - name: Archive Debug Files
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-PDB-${{ matrix.type }}
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          path: |
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            Zelda64Recompiled.pdb
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  build-macos:
 | 
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    runs-on: blaze/macos-14
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    strategy:
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      matrix:
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        type: [ Debug, Release ]
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    name: macos (x64, arm64, ${{ matrix.type }})
 | 
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    steps:
 | 
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      - name: Checkout
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        uses: actions/checkout@v4
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        with:
 | 
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          ref: ${{ github.event.pull_request.head.sha || github.ref }}
 | 
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          submodules: recursive
 | 
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      - name: ccache
 | 
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        uses: hendrikmuhs/ccache-action@v1.2
 | 
						|
        with:
 | 
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          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
 | 
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      - name: Homebrew Setup
 | 
						|
        run: |
 | 
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          brew install ninja
 | 
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          brew uninstall --ignore-dependencies libpng freetype
 | 
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      - name: MacPorts Setup
 | 
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        uses: melusina-org/setup-macports@v1
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        id: 'macports'
 | 
						|
        with:
 | 
						|
          parameters: '.github/macos/macports.yaml'
 | 
						|
      - name: Prepare Build
 | 
						|
        run: |-
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          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
 | 
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          ./zre/process.sh
 | 
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          cp ./zre/mm_shader_cache.bin ./shadercache/
 | 
						|
      - name: Build N64Recomp & RSPRecomp
 | 
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        run: |
 | 
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          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
 | 
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          cd N64RecompSource
 | 
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          git checkout ${{ inputs.N64RECOMP_COMMIT }}
 | 
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          git submodule update --init --recursive
 | 
						|
          
 | 
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          # enable ccache
 | 
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | 
						|
          
 | 
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          # Build N64Recomp & RSPRecomp
 | 
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          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config Release --target N64Recomp -j $(sysctl -n hw.ncpu)
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          cmake --build cmake-build --config Release --target RSPRecomp -j $(sysctl -n hw.ncpu)
 | 
						|
          
 | 
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          # Copy N64Recomp & RSPRecomp to root directory
 | 
						|
          cp cmake-build/N64Recomp ..
 | 
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          cp cmake-build/RSPRecomp ..
 | 
						|
      - name: Run N64Recomp & RSPRecomp
 | 
						|
        run: |
 | 
						|
          ./N64Recomp us.rev1.toml
 | 
						|
          ./RSPRecomp aspMain.us.rev1.toml
 | 
						|
          ./RSPRecomp njpgdspMain.us.rev1.toml
 | 
						|
      - name: Build ZeldaRecomp
 | 
						|
        run: |-
 | 
						|
          # enable ccache
 | 
						|
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
 | 
						|
          
 | 
						|
          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build \
 | 
						|
          -DPATCHES_LD=/opt/local/bin/ld.lld-mp-18 -DCMAKE_AR=/opt/local/bin/llvm-ar-mp-18 -DPATCHES_C_COMPILER=/opt/local/bin/clang-mp-18 \
 | 
						|
          -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
 | 
						|
          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(sysctl -n hw.ncpu)
 | 
						|
      - name: Prepare Archive
 | 
						|
        run: |
 | 
						|
          mv cmake-build/Zelda64Recompiled.app Zelda64Recompiled.app
 | 
						|
          zip -r -y Zelda64Recompiled.zip Zelda64Recompiled.app
 | 
						|
      - name: Archive Zelda64Recomp
 | 
						|
        uses: actions/upload-artifact@v4
 | 
						|
        with:
 | 
						|
          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
 | 
						|
          path: Zelda64Recompiled.zip
 |