Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
Find a file
2024-04-27 00:02:10 -04:00
assets Fixed description of mouse aiming, made D-Pad icon translucent if none of its items have been obtained yet 2024-04-26 19:35:19 -04:00
icons Add Linux taskbar icon (#6) 2024-04-25 03:04:18 -04:00
include Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
lib Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
patches Fixed description of mouse aiming, made D-Pad icon translucent if none of its items have been obtained yet 2024-04-26 19:35:19 -04:00
rsp
shadercache Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
shaders Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
src Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
ultramodern Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
.gitignore Reorganized config menu tabs, hide debug menu behind manual config file edit, added missing recompiler config file 2024-03-15 12:13:39 -04:00
.gitmodules Update RT64 and refactor RT64 handling 2024-04-14 15:59:42 -04:00
CMakeLists.txt Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
CMakeSettings.json
launch.vs.json Rename cmake project, embed data for custom code directly into executable instead of a separate file 2024-03-15 01:15:33 -04:00
overlays.us.rev1.txt Reorganized config menu tabs, hide debug menu behind manual config file edit, added missing recompiler config file 2024-03-15 12:13:39 -04:00
patches.toml
rev1_overlays.txt
us.rev1.toml Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00