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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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* WIP HD texture support * Remove STB implementation as it's already defined in RT64 * Fix texcoords for seamless pause background patch * Fix RT64 compilation error and temporarily disable shader cache * Fix vertices for bottom strip in seamless pause background patch * Update RT64 for mip preloading and alignment fixes * Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl * Update RT64 to have multiple pack loading and texture memory stats in the debugger * Update RT64 to fix replace button crash * Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed --------- Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> |
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| .. | ||
| main.cpp | ||
| register_overlays.cpp | ||
| register_patches.cpp | ||
| rt64_render_context.cpp | ||