mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations * Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation * Update N64Recomp commit in CI to symbol_reference_file branch * Remove option in patches toml that doesn't exist * Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics * Disable unpaired lo16 warnings and update N64Recomp in CI * Update build instructions to reflect that the decomp elf is no longer needed
		
			
				
	
	
		
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[submodule "lib/RmlUi"]
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	path = lib/RmlUi
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	url = https://github.com/mikke89/RmlUi/
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[submodule "lib/rt64"]
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	path = lib/rt64
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	url = https://github.com/rt64/rt64
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[submodule "lib/freetype-windows-binaries"]
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	path = lib/freetype-windows-binaries
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	url = https://github.com/ubawurinna/freetype-windows-binaries
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[submodule "lib/mm-decomp"]
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	path = lib/mm-decomp
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	url = https://github.com/zeldaret/mm
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[submodule "lib/lunasvg"]
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	path = lib/lunasvg
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	url = https://github.com/sammycage/lunasvg
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[submodule "lib/sse2neon"]
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	path = lib/sse2neon
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	url = https://github.com/DLTcollab/sse2neon.git
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[submodule "lib/N64ModernRuntime"]
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	path = lib/N64ModernRuntime
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	url = https://github.com/N64Recomp/N64ModernRuntime.git
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[submodule "Zelda64RecompSyms"]
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	path = Zelda64RecompSyms
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	url = https://github.com/Zelda64Recomp/Zelda64RecompSyms
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