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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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* init config opt system w/ 3 types and description support * Move config registry/option to librecomp + added Color conf opt type * Updated color option type styling * Added dropdown option type * Added TextField option type * Button config type + callback wip * init mod menu + bem class + button presets * WIP mod menu, fix some warnings * Rewrite mod details under new UI system. * Refactored mods menu entirely. * Remove ModMenu.scss. * Take ownership of created pointers on Element class. * Add styles. * Multi-style state and disabled state propagation. * Switch to string views. * Convert to spaces, hook up mod enabled to toggle. * Mod menu progress. * Layout for mod details panel, add gap property setters * Update RmlUi for gap property in flexbox * Add slot_map and begin ui context * Implement context and resource storage slotmaps * Config submenu. * Refactored to account for context changes. * Turn off tab searching when submenu is open. * Revert accidental RmlUi downgrade * Upgrade RmlUi to 6.0 release * Text input. * Radio option. * Cleanup. * Refactor Rml document handling to use new ContextId system (prompts currently unimplemented) * Add support for config schema. * Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element * Reimplement mechanism to open the config menu to a specific tab * Begin implementing mod UI API * Link storage to mod menu. * Proper enum parsing. * Enable mod reordering. * Draggable improvements to mod menu and runtime update. * Adjust styling of submenu. * Mods folder button. * Linux build fixes. * Hook up new manifest fields to mod UI * Add basic thumbnail parsing functionality. * More style changes. * Implement update event for elements * Use RT64's texture laoding instead. * Restore spacer animations. * Animation API begone. * Auto-enabled mods. * Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C * Sub menu display name, assert on text input. * Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase. * Add a state for when no mods are installed. * Unify API function naming scheme and export relevant API functions * Add actor update/init events and save init event (#536) * Expose remaining property setters to mod UI API * Implemented mod UI callbacks * Implement actor extension data and use it for transform tagging * Zero the memory allocated to hold extended actor data * Implement label and textinput in mod UI API * Patch virtual address translation to support entire extended RAM address space (#533) * Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit * Enable triple buffering in RT64 (#546) * Implement controlling input capturing for mod UI contexts * Created mod UI API functions for setting visibility, setting text, and destroying elements * Fix errant RML tag in mod menu and insert breaks for newlines when setting element text * Fix compilation after rebase * Fixes for macOS * Set the blender description manually for the UI renderer * Created mod UI API functions for imageview elements * Switch to designated initializers to work around missing aggregate initialization compiler support * Update RT64 for driver bug workarounds and misc fixes * Update RT64 to fix native sampler issues with tile copies * Update RT64 for depth clear optimization and more native sampler changes * Update RT64 and allow it to choose the graphics API when set to Auto * Update runtime to allow renderers to choose the graphics API * Update RT64 to enable early Z test shader optimization * Implement data structure mod APIs * Update lunasvg to increase its minimum cmake version * Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue * Add missing typename to fix compilation on some compilers * Update RT64 to fix failed assert with MSAA off * Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu * DnD prototype. * Fix to dynamic lib path and runtime commit. * Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts * Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation * Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers * Replace use of std::bind with lambdas * Add mod install button, put mod description in scroll container, minor mod menu tweaks * Update runtime to fix renderer shutdown race condition * Implement texture pack reordering * Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8 * Update runtime for mod version export * Update runtime for save swapping mod API * Apply recomp.rcss to mod UI contexts (fixes scrolls) * Updated mod list styling (#561) * Updated mod list styling * mod entry max height * Update RT64 for v5 texture hash * Update runtime for mod API to get save file path * Add special config option id to control texture pack state for code mods * Update runtime for mod default enabled state * Add exports for stars' display lists (#563) * Update runtime to fix default value of enabled_by_default * Update runtime to allow NULL recomp_free * Implement navigation and focus styling for new UI framework (no manual overrides yet) * Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer * Use a multiple file select dialog for mod install button * Add mod export for loading UI image from bytes (png/dds) * Manual navigation in UI framework and WIP mod menu navigation * Repeat key events when holding down controller inputs for UI navigation * Patch AnimationContext_SetLoadFrame to allow custom animations (#564) * Close context when showing or hiding a context and reopen afterwards to prevent deadlocks * Add quotes around xdg-open and open commands to support paths with spaces * Update RT64 for high precision texture coordinates when using texture replacements * Add support for built-in mods and convert D-Pad to a built-in mod (#567) * Add embedded mod (using mm_recomp_draw_distance as an example). * Update runtime after merge * Experiment with removing the D-Pad. * Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad * Add built-in dpad mod, add remaining event calls to input.c * Add built-in mods readme --------- Co-authored-by: Dario <dariosamo@gmail.com> * Fixing navigation of mods menu. * Focused state for mod entry. * Prevent hover styling and focus on input elements when disabled * Fix up/down navigation on text input elements * Set mod tab to navigate down to first mod, fix redundant mod scanning * Remove more redundant mod scanning and fix mods being scanned during gameplay * Update runtime for mod folder export * Improve radio navigation and setup mod config submenu navigation setup * Restore fd anywhere export functionality (#570) * fix fd * add comment back in * Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing * Add navigation exports to mod UI API * Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: LittleCube <littlecubehax@gmail.com>
1060 lines
42 KiB
C++
1060 lines
42 KiB
C++
#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "zelda_sound.h"
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#include "zelda_config.h"
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#include "zelda_debug.h"
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#include "zelda_render.h"
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#include "zelda_support.h"
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#include "promptfont.h"
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#include "ultramodern/config.hpp"
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#include "ultramodern/ultramodern.hpp"
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#include "RmlUi/Core.h"
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#include "core/ui_context.h"
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ultramodern::renderer::GraphicsConfig new_options;
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Rml::DataModelHandle nav_help_model_handle;
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Rml::DataModelHandle general_model_handle;
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Rml::DataModelHandle controls_model_handle;
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Rml::DataModelHandle graphics_model_handle;
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Rml::DataModelHandle sound_options_model_handle;
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// True if controller config menu is open, false if keyboard config menu is open, undefined otherwise
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bool configuring_controller = false;
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static int config_tab_to_index(recompui::ConfigTab tab) {
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switch (tab) {
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case recompui::ConfigTab::General:
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return 0;
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case recompui::ConfigTab::Controls:
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return 1;
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case recompui::ConfigTab::Graphics:
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return 2;
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case recompui::ConfigTab::Sound:
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return 3;
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case recompui::ConfigTab::Mods:
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return 4;
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case recompui::ConfigTab::Debug:
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return 5;
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default:
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assert(false && "Unknown config tab.");
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return 0;
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}
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}
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template <typename T>
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void get_option(const T& input, Rml::Variant& output) {
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std::string value = "";
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to_json(value, input);
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if (value.empty()) {
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throw std::runtime_error("Invalid value :" + std::to_string(int(input)));
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}
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output = value;
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}
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template <typename T>
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void set_option(T& output, const Rml::Variant& input) {
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T value = T::OptionCount;
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from_json(input.Get<std::string>(), value);
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if (value == T::OptionCount) {
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throw std::runtime_error("Invalid value :" + input.Get<std::string>());
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}
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output = value;
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}
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template <typename T>
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void bind_option(Rml::DataModelConstructor& constructor, const std::string& name, T* option) {
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constructor.BindFunc(name,
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[option](Rml::Variant& out) { get_option(*option, out); },
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[option](const Rml::Variant& in) {
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set_option(*option, in);
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graphics_model_handle.DirtyVariable("options_changed");
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graphics_model_handle.DirtyVariable("ds_info");
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}
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);
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};
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template <typename T>
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void bind_atomic(Rml::DataModelConstructor& constructor, Rml::DataModelHandle handle, const char* name, std::atomic<T>* atomic_val) {
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constructor.BindFunc(name,
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[atomic_val](Rml::Variant& out) {
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out = atomic_val->load();
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},
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[atomic_val, handle, name](const Rml::Variant& in) mutable {
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atomic_val->store(in.Get<T>());
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handle.DirtyVariable(name);
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}
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);
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}
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static int scanned_binding_index = -1;
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static int scanned_input_index = -1;
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static int focused_input_index = -1;
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static int focused_config_option_index = -1;
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static bool msaa2x_supported = false;
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static bool msaa4x_supported = false;
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static bool msaa8x_supported = false;
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static bool sample_positions_supported = false;
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static bool cont_active = true;
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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int recomp::get_scanned_input_index() {
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return scanned_input_index;
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}
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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void recomp::cancel_scanning_input() {
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recomp::stop_scanning_input();
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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void recomp::config_menu_set_cont_or_kb(bool cont_interacted) {
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if (cont_active != cont_interacted) {
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cont_active = cont_interacted;
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if (nav_help_model_handle) {
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nav_help_model_handle.DirtyVariable("nav_help__navigate");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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}
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if (graphics_model_handle) {
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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}
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}
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void close_config_menu_impl() {
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zelda64::save_config();
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recompui::ContextId config_context = recompui::get_config_context_id();
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recompui::ContextId sub_menu_context = recompui::get_config_sub_menu_context_id();
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if (recompui::is_context_shown(sub_menu_context)) {
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recompui::hide_context(sub_menu_context);
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}
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else {
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recompui::hide_context(config_context);
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}
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if (!ultramodern::is_game_started()) {
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recompui::show_context(recompui::get_launcher_context_id(), "");
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}
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}
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// TODO: Remove once RT64 gets native fullscreen support on Linux
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#if defined(__linux__)
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extern SDL_Window* window;
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#endif
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void apply_graphics_config(void) {
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ultramodern::renderer::set_graphics_config(new_options);
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#if defined(__linux__) // TODO: Remove once RT64 gets native fullscreen support on Linux
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if (new_options.wm_option == ultramodern::renderer::WindowMode::Fullscreen) {
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
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} else {
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SDL_SetWindowFullscreen(window,0);
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}
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#endif
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}
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void close_config_menu() {
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if (ultramodern::renderer::get_graphics_config() != new_options) {
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recompui::open_choice_prompt(
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"Graphics options have changed",
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"Would you like to apply or discard the changes?",
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"Apply",
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"Discard",
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[]() {
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apply_graphics_config();
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graphics_model_handle.DirtyAllVariables();
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close_config_menu_impl();
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},
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[]() {
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new_options = ultramodern::renderer::get_graphics_config();
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graphics_model_handle.DirtyAllVariables();
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close_config_menu_impl();
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},
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recompui::ButtonVariant::Success,
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recompui::ButtonVariant::Error,
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true,
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"config__close-menu-button"
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);
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return;
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}
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close_config_menu_impl();
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}
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void zelda64::open_quit_game_prompt() {
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recompui::open_choice_prompt(
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"Are you sure you want to quit?",
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"Any progress since your last save will be lost.",
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"Quit",
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"Cancel",
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[]() {
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ultramodern::quit();
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},
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[]() {},
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recompui::ButtonVariant::Error,
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recompui::ButtonVariant::Tertiary,
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true,
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"config__quit-game-button"
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);
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}
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// These defaults values don't matter, as the config file handling overrides them.
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struct ControlOptionsContext {
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int rumble_strength; // 0 to 100
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int gyro_sensitivity; // 0 to 100
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int mouse_sensitivity; // 0 to 100
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int joystick_deadzone; // 0 to 100
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zelda64::TargetingMode targeting_mode;
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recomp::BackgroundInputMode background_input_mode;
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zelda64::AutosaveMode autosave_mode;
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zelda64::CameraInvertMode camera_invert_mode;
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zelda64::AnalogCamMode analog_cam_mode;
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zelda64::CameraInvertMode analog_camera_invert_mode;
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};
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ControlOptionsContext control_options_context;
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int recomp::get_rumble_strength() {
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return control_options_context.rumble_strength;
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}
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void recomp::set_rumble_strength(int strength) {
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control_options_context.rumble_strength = strength;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("rumble_strength");
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}
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}
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int recomp::get_gyro_sensitivity() {
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return control_options_context.gyro_sensitivity;
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}
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int recomp::get_mouse_sensitivity() {
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return control_options_context.mouse_sensitivity;
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}
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int recomp::get_joystick_deadzone() {
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return control_options_context.joystick_deadzone;
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}
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void recomp::set_gyro_sensitivity(int sensitivity) {
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control_options_context.gyro_sensitivity = sensitivity;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("gyro_sensitivity");
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}
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}
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void recomp::set_mouse_sensitivity(int sensitivity) {
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control_options_context.mouse_sensitivity = sensitivity;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("mouse_sensitivity");
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}
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}
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void recomp::set_joystick_deadzone(int deadzone) {
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control_options_context.joystick_deadzone = deadzone;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("joystick_deadzone");
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}
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}
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zelda64::TargetingMode zelda64::get_targeting_mode() {
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return control_options_context.targeting_mode;
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}
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void zelda64::set_targeting_mode(zelda64::TargetingMode mode) {
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control_options_context.targeting_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("targeting_mode");
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}
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}
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recomp::BackgroundInputMode recomp::get_background_input_mode() {
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return control_options_context.background_input_mode;
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}
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void recomp::set_background_input_mode(recomp::BackgroundInputMode mode) {
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control_options_context.background_input_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("background_input_mode");
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}
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SDL_SetHint(
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SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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mode == recomp::BackgroundInputMode::On
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? "1"
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: "0"
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);
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}
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zelda64::AutosaveMode zelda64::get_autosave_mode() {
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return control_options_context.autosave_mode;
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}
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void zelda64::set_autosave_mode(zelda64::AutosaveMode mode) {
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control_options_context.autosave_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("autosave_mode");
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}
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}
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zelda64::CameraInvertMode zelda64::get_camera_invert_mode() {
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return control_options_context.camera_invert_mode;
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}
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void zelda64::set_camera_invert_mode(zelda64::CameraInvertMode mode) {
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control_options_context.camera_invert_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("camera_invert_mode");
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}
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}
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zelda64::AnalogCamMode zelda64::get_analog_cam_mode() {
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return control_options_context.analog_cam_mode;
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}
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void zelda64::set_analog_cam_mode(zelda64::AnalogCamMode mode) {
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control_options_context.analog_cam_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("analog_cam_mode");
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}
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}
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zelda64::CameraInvertMode zelda64::get_analog_camera_invert_mode() {
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return control_options_context.analog_camera_invert_mode;
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}
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void zelda64::set_analog_camera_invert_mode(zelda64::CameraInvertMode mode) {
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control_options_context.analog_camera_invert_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("analog_camera_invert_mode");
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}
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}
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struct SoundOptionsContext {
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std::atomic<int> main_volume; // Option to control the volume of all sound
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std::atomic<int> bgm_volume;
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std::atomic<int> low_health_beeps_enabled; // RmlUi doesn't seem to like "true"/"false" strings for setting variants so an int is used here instead.
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void reset() {
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bgm_volume = 100;
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main_volume = 100;
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low_health_beeps_enabled = (int)true;
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}
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SoundOptionsContext() {
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reset();
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}
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};
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SoundOptionsContext sound_options_context;
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void zelda64::reset_sound_settings() {
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sound_options_context.reset();
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyAllVariables();
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}
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}
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void zelda64::set_main_volume(int volume) {
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sound_options_context.main_volume.store(volume);
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyVariable("main_volume");
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}
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}
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int zelda64::get_main_volume() {
|
|
return sound_options_context.main_volume.load();
|
|
}
|
|
|
|
void zelda64::set_bgm_volume(int volume) {
|
|
sound_options_context.bgm_volume.store(volume);
|
|
if (sound_options_model_handle) {
|
|
sound_options_model_handle.DirtyVariable("bgm_volume");
|
|
}
|
|
}
|
|
|
|
int zelda64::get_bgm_volume() {
|
|
return sound_options_context.bgm_volume.load();
|
|
}
|
|
|
|
void zelda64::set_low_health_beeps_enabled(bool enabled) {
|
|
sound_options_context.low_health_beeps_enabled.store((int)enabled);
|
|
if (sound_options_model_handle) {
|
|
sound_options_model_handle.DirtyVariable("low_health_beeps_enabled");
|
|
}
|
|
}
|
|
|
|
bool zelda64::get_low_health_beeps_enabled() {
|
|
return (bool)sound_options_context.low_health_beeps_enabled.load();
|
|
}
|
|
|
|
struct DebugContext {
|
|
Rml::DataModelHandle model_handle;
|
|
std::vector<std::string> area_names;
|
|
std::vector<std::string> scene_names;
|
|
std::vector<std::string> entrance_names;
|
|
int area_index = 0;
|
|
int scene_index = 0;
|
|
int entrance_index = 0;
|
|
int set_time_day = 1;
|
|
int set_time_hour = 12;
|
|
int set_time_minute = 0;
|
|
bool debug_enabled = false;
|
|
|
|
DebugContext() {
|
|
for (const auto& area : zelda64::game_warps) {
|
|
area_names.emplace_back(area.name);
|
|
}
|
|
update_warp_names();
|
|
}
|
|
|
|
void update_warp_names() {
|
|
scene_names.clear();
|
|
for (const auto& scene : zelda64::game_warps[area_index].scenes) {
|
|
scene_names.emplace_back(scene.name);
|
|
}
|
|
|
|
entrance_names = zelda64::game_warps[area_index].scenes[scene_index].entrances;
|
|
}
|
|
};
|
|
|
|
DebugContext debug_context;
|
|
|
|
recompui::ContextId config_context;
|
|
|
|
recompui::ContextId recompui::get_config_context_id() {
|
|
return config_context;
|
|
}
|
|
|
|
// Helper copied from RmlUi to get a named child.
|
|
Rml::Element* recompui::get_child_by_tag(Rml::Element* parent, const std::string& tag)
|
|
{
|
|
// Look for the existing child
|
|
for (int i = 0; i < parent->GetNumChildren(); i++)
|
|
{
|
|
Rml::Element* child = parent->GetChild(i);
|
|
if (child->GetTagName() == tag)
|
|
return child;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
class ConfigTabsetListener : public Rml::EventListener {
|
|
void ProcessEvent(Rml::Event& event) override {
|
|
if (event.GetId() == Rml::EventId::Tabchange) {
|
|
int tab_index = event.GetParameter<int>("tab_index", 0);
|
|
bool in_mod_tab = (tab_index == config_tab_to_index(recompui::ConfigTab::Mods));
|
|
if (in_mod_tab) {
|
|
recompui::set_config_tabset_mod_nav();
|
|
}
|
|
else {
|
|
Rml::ElementTabSet* tabset = recompui::get_config_tabset();
|
|
Rml::Element* tabs = recompui::get_child_by_tag(tabset, "tabs");
|
|
if (tabs != nullptr) {
|
|
size_t num_children = tabs->GetNumChildren();
|
|
for (size_t i = 0; i < num_children; i++) {
|
|
tabs->GetChild(i)->SetProperty(Rml::PropertyId::NavDown, Rml::Style::Nav::Auto);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
class ConfigMenu : public recompui::MenuController {
|
|
private:
|
|
ConfigTabsetListener config_tabset_listener;
|
|
public:
|
|
ConfigMenu() {
|
|
|
|
}
|
|
~ConfigMenu() override {
|
|
|
|
}
|
|
void load_document() override {
|
|
config_context = recompui::create_context(zelda64::get_asset_path("config_menu.rml"));
|
|
recompui::update_mod_list(false);
|
|
recompui::get_config_tabset()->AddEventListener(Rml::EventId::Tabchange, &config_tabset_listener);
|
|
}
|
|
void register_events(recompui::UiEventListenerInstancer& listener) override {
|
|
recompui::register_event(listener, "apply_options",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
apply_graphics_config();
|
|
});
|
|
recompui::register_event(listener, "config_keydown",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
if (!recompui::is_prompt_open() && event.GetId() == Rml::EventId::Keydown) {
|
|
auto key = event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN);
|
|
switch (key) {
|
|
case Rml::Input::KeyIdentifier::KI_ESCAPE:
|
|
close_config_menu();
|
|
break;
|
|
case Rml::Input::KeyIdentifier::KI_F:
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
apply_graphics_config();
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
// This needs to be separate from `close_config_menu` so it ensures that the event is only on the target
|
|
recompui::register_event(listener, "close_config_menu_backdrop",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
if (event.GetPhase() == Rml::EventPhase::Target) {
|
|
close_config_menu();
|
|
}
|
|
});
|
|
recompui::register_event(listener, "close_config_menu",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
close_config_menu();
|
|
});
|
|
|
|
recompui::register_event(listener, "open_quit_game_prompt",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
zelda64::open_quit_game_prompt();
|
|
});
|
|
|
|
recompui::register_event(listener, "toggle_input_device",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
cur_device = cur_device == recomp::InputDevice::Controller
|
|
? recomp::InputDevice::Keyboard
|
|
: recomp::InputDevice::Controller;
|
|
controls_model_handle.DirtyVariable("input_device_is_keyboard");
|
|
controls_model_handle.DirtyVariable("inputs");
|
|
});
|
|
|
|
recompui::register_event(listener, "area_index_changed",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
debug_context.area_index = event.GetParameter<int>("value", 0);
|
|
debug_context.scene_index = 0;
|
|
debug_context.entrance_index = 0;
|
|
debug_context.update_warp_names();
|
|
debug_context.model_handle.DirtyVariable("scene_index");
|
|
debug_context.model_handle.DirtyVariable("entrance_index");
|
|
debug_context.model_handle.DirtyVariable("scene_names");
|
|
debug_context.model_handle.DirtyVariable("entrance_names");
|
|
});
|
|
|
|
recompui::register_event(listener, "scene_index_changed",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
debug_context.scene_index = event.GetParameter<int>("value", 0);
|
|
debug_context.entrance_index = 0;
|
|
debug_context.update_warp_names();
|
|
debug_context.model_handle.DirtyVariable("entrance_index");
|
|
debug_context.model_handle.DirtyVariable("entrance_names");
|
|
});
|
|
|
|
recompui::register_event(listener, "do_warp",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
zelda64::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
|
|
});
|
|
|
|
recompui::register_event(listener, "set_time",
|
|
[](const std::string& param, Rml::Event& event) {
|
|
zelda64::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
|
|
});
|
|
}
|
|
|
|
void bind_config_list_events(Rml::DataModelConstructor &constructor) {
|
|
constructor.BindEventCallback("set_cur_config_index",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
int option_index = inputs.at(0).Get<size_t>();
|
|
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
|
|
if (option_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
|
|
return;
|
|
}
|
|
focused_config_option_index = option_index;
|
|
model_handle.DirtyVariable("cur_config_index");
|
|
});
|
|
|
|
constructor.Bind("cur_config_index", &focused_config_option_index);
|
|
}
|
|
|
|
void make_graphics_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("graphics_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
|
|
}
|
|
|
|
ultramodern::sleep_milliseconds(50);
|
|
new_options = ultramodern::renderer::get_graphics_config();
|
|
bind_config_list_events(constructor);
|
|
|
|
constructor.BindFunc("res_option",
|
|
[](Rml::Variant& out) { get_option(new_options.res_option, out); },
|
|
[](const Rml::Variant& in) {
|
|
set_option(new_options.res_option, in);
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
graphics_model_handle.DirtyVariable("ds_info");
|
|
graphics_model_handle.DirtyVariable("ds_option");
|
|
}
|
|
);
|
|
bind_option(constructor, "wm_option", &new_options.wm_option);
|
|
bind_option(constructor, "ar_option", &new_options.ar_option);
|
|
bind_option(constructor, "hr_option", &new_options.hr_option);
|
|
bind_option(constructor, "msaa_option", &new_options.msaa_option);
|
|
bind_option(constructor, "rr_option", &new_options.rr_option);
|
|
constructor.BindFunc("rr_manual_value",
|
|
[](Rml::Variant& out) {
|
|
out = new_options.rr_manual_value;
|
|
},
|
|
[](const Rml::Variant& in) {
|
|
new_options.rr_manual_value = in.Get<int>();
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
});
|
|
constructor.BindFunc("ds_option",
|
|
[](Rml::Variant& out) {
|
|
if (new_options.res_option == ultramodern::renderer::Resolution::Auto) {
|
|
out = 1;
|
|
} else {
|
|
out = new_options.ds_option;
|
|
}
|
|
},
|
|
[](const Rml::Variant& in) {
|
|
new_options.ds_option = in.Get<int>();
|
|
graphics_model_handle.DirtyVariable("options_changed");
|
|
graphics_model_handle.DirtyVariable("ds_info");
|
|
});
|
|
|
|
constructor.BindFunc("display_refresh_rate",
|
|
[](Rml::Variant& out) {
|
|
out = ultramodern::get_display_refresh_rate();
|
|
});
|
|
|
|
constructor.BindFunc("options_changed",
|
|
[](Rml::Variant& out) {
|
|
out = (ultramodern::renderer::get_graphics_config() != new_options);
|
|
});
|
|
constructor.BindFunc("ds_info",
|
|
[](Rml::Variant& out) {
|
|
switch (new_options.res_option) {
|
|
default:
|
|
case ultramodern::renderer::Resolution::Auto:
|
|
out = "Downsampling is not available at auto resolution";
|
|
return;
|
|
case ultramodern::renderer::Resolution::Original:
|
|
if (new_options.ds_option == 2) {
|
|
out = "Rendered in 480p and scaled to 240p";
|
|
} else if (new_options.ds_option == 4) {
|
|
out = "Rendered in 960p and scaled to 240p";
|
|
}
|
|
return;
|
|
case ultramodern::renderer::Resolution::Original2x:
|
|
if (new_options.ds_option == 2) {
|
|
out = "Rendered in 960p and scaled to 480p";
|
|
} else if (new_options.ds_option == 4) {
|
|
out = "Rendered in 4K and scaled to 480p";
|
|
}
|
|
return;
|
|
}
|
|
out = "";
|
|
});
|
|
|
|
constructor.BindFunc("gfx_help__apply", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = \
|
|
(recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 0, recomp::InputDevice::Controller).to_string() != "" ?
|
|
" " + recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 0, recomp::InputDevice::Controller).to_string() :
|
|
""
|
|
) + \
|
|
(recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 1, recomp::InputDevice::Controller).to_string() != "" ?
|
|
" " + recomp::get_input_binding(recomp::GameInput::APPLY_MENU, 1, recomp::InputDevice::Controller).to_string() :
|
|
""
|
|
);
|
|
} else {
|
|
out = " " PF_KEYBOARD_F;
|
|
}
|
|
});
|
|
|
|
constructor.Bind("msaa2x_supported", &msaa2x_supported);
|
|
constructor.Bind("msaa4x_supported", &msaa4x_supported);
|
|
constructor.Bind("msaa8x_supported", &msaa8x_supported);
|
|
constructor.Bind("sample_positions_supported", &sample_positions_supported);
|
|
|
|
graphics_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_controls_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("controls_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
|
|
}
|
|
|
|
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = static_cast<uint64_t>(recomp::get_num_inputs()); } );
|
|
constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
|
|
|
|
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
|
|
return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
|
|
});
|
|
|
|
constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
|
|
return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
|
|
});
|
|
|
|
constructor.BindEventCallback("set_input_binding",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
scanned_input_index = inputs.at(0).Get<size_t>();
|
|
scanned_binding_index = inputs.at(1).Get<size_t>();
|
|
recomp::start_scanning_input(cur_device);
|
|
model_handle.DirtyVariable("active_binding_input");
|
|
model_handle.DirtyVariable("active_binding_slot");
|
|
});
|
|
|
|
constructor.BindEventCallback("reset_input_bindings_to_defaults",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
if (cur_device == recomp::InputDevice::Controller) {
|
|
zelda64::reset_cont_input_bindings();
|
|
} else {
|
|
zelda64::reset_kb_input_bindings();
|
|
}
|
|
model_handle.DirtyAllVariables();
|
|
nav_help_model_handle.DirtyVariable("nav_help__accept");
|
|
nav_help_model_handle.DirtyVariable("nav_help__exit");
|
|
graphics_model_handle.DirtyVariable("gfx_help__apply");
|
|
});
|
|
|
|
constructor.BindEventCallback("clear_input_bindings",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
|
|
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
|
|
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
|
|
}
|
|
model_handle.DirtyVariable("inputs");
|
|
graphics_model_handle.DirtyVariable("gfx_help__apply");
|
|
});
|
|
|
|
constructor.BindEventCallback("reset_single_input_binding_to_default",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
|
|
zelda64::reset_single_input_binding(cur_device, input);
|
|
model_handle.DirtyVariable("inputs");
|
|
nav_help_model_handle.DirtyVariable("nav_help__accept");
|
|
nav_help_model_handle.DirtyVariable("nav_help__exit");
|
|
});
|
|
|
|
constructor.BindEventCallback("set_input_row_focus",
|
|
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
|
int input_index = inputs.at(0).Get<size_t>();
|
|
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
|
|
if (input_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
|
|
return;
|
|
}
|
|
focused_input_index = input_index;
|
|
model_handle.DirtyVariable("cur_input_row");
|
|
});
|
|
|
|
// Rml variable definition for an individual InputField.
|
|
struct InputFieldVariableDefinition : public Rml::VariableDefinition {
|
|
InputFieldVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Scalar) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { variant = reinterpret_cast<recomp::InputField*>(ptr)->to_string(); return true; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
};
|
|
// Static instance of the InputField variable definition to have a pointer to return to RmlUi.
|
|
static InputFieldVariableDefinition input_field_definition_instance{};
|
|
|
|
// Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
|
|
struct BindingContainerVariableDefinition : public Rml::VariableDefinition {
|
|
BindingContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
|
|
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
|
|
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
|
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
|
|
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, cur_device)};
|
|
}
|
|
};
|
|
// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
|
|
static BindingContainerVariableDefinition binding_container_var_instance{};
|
|
|
|
// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
|
|
struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
|
|
BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
|
|
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
|
|
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
|
// Encode the input index as the pointer to avoid needing to do any allocations.
|
|
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)address.index);
|
|
}
|
|
};
|
|
|
|
// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
|
|
static BindingArrayContainerVariableDefinition binding_array_var_instance{};
|
|
|
|
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
|
|
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
|
|
|
|
virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
|
|
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
|
|
|
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
|
|
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
|
if (address.name == "array") {
|
|
return Rml::DataVariable(&binding_array_var_instance, nullptr);
|
|
}
|
|
else {
|
|
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
|
|
if (input != recomp::GameInput::COUNT) {
|
|
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
|
|
}
|
|
}
|
|
return Rml::DataVariable{};
|
|
}
|
|
};
|
|
|
|
// Dummy type to associate with the variable definition.
|
|
struct InputContainer {};
|
|
constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
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|
|
|
// Dummy instance of the dummy type to bind to the variable.
|
|
static InputContainer dummy_container;
|
|
constructor.Bind("inputs", &dummy_container);
|
|
|
|
constructor.BindFunc("cur_input_row", [](Rml::Variant& out) {
|
|
if (focused_input_index == -1) {
|
|
out = "NONE";
|
|
}
|
|
else {
|
|
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
|
|
}
|
|
});
|
|
|
|
constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
|
|
if (scanned_input_index == -1) {
|
|
out = "NONE";
|
|
}
|
|
else {
|
|
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
|
|
}
|
|
});
|
|
|
|
constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
|
|
|
|
controls_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_nav_help_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("nav_help_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for nav help");
|
|
}
|
|
|
|
constructor.BindFunc("nav_help__navigate", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = PF_DPAD;
|
|
} else {
|
|
out = PF_KEYBOARD_ARROWS PF_KEYBOARD_TAB;
|
|
}
|
|
});
|
|
|
|
constructor.BindFunc("nav_help__accept", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = \
|
|
recomp::get_input_binding(recomp::GameInput::ACCEPT_MENU, 0, recomp::InputDevice::Controller).to_string() + \
|
|
recomp::get_input_binding(recomp::GameInput::ACCEPT_MENU, 1, recomp::InputDevice::Controller).to_string();
|
|
} else {
|
|
out = PF_KEYBOARD_ENTER;
|
|
}
|
|
});
|
|
|
|
constructor.BindFunc("nav_help__exit", [](Rml::Variant& out) {
|
|
if (cont_active) {
|
|
out = \
|
|
recomp::get_input_binding(recomp::GameInput::TOGGLE_MENU, 0, recomp::InputDevice::Controller).to_string() + \
|
|
recomp::get_input_binding(recomp::GameInput::TOGGLE_MENU, 1, recomp::InputDevice::Controller).to_string();
|
|
} else {
|
|
out = PF_KEYBOARD_ESCAPE;
|
|
}
|
|
});
|
|
|
|
nav_help_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_general_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("general_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the control options menu");
|
|
}
|
|
|
|
bind_config_list_events(constructor);
|
|
|
|
constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
|
|
constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity);
|
|
constructor.Bind("mouse_sensitivity", &control_options_context.mouse_sensitivity);
|
|
constructor.Bind("joystick_deadzone", &control_options_context.joystick_deadzone);
|
|
bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
|
|
bind_option(constructor, "background_input_mode", &control_options_context.background_input_mode);
|
|
bind_option(constructor, "autosave_mode", &control_options_context.autosave_mode);
|
|
bind_option(constructor, "camera_invert_mode", &control_options_context.camera_invert_mode);
|
|
bind_option(constructor, "analog_cam_mode", &control_options_context.analog_cam_mode);
|
|
bind_option(constructor, "analog_camera_invert_mode", &control_options_context.analog_camera_invert_mode);
|
|
|
|
general_model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_sound_options_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("sound_options_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the sound options menu");
|
|
}
|
|
|
|
bind_config_list_events(constructor);
|
|
|
|
sound_options_model_handle = constructor.GetModelHandle();
|
|
|
|
bind_atomic(constructor, sound_options_model_handle, "main_volume", &sound_options_context.main_volume);
|
|
bind_atomic(constructor, sound_options_model_handle, "bgm_volume", &sound_options_context.bgm_volume);
|
|
bind_atomic(constructor, sound_options_model_handle, "low_health_beeps_enabled", &sound_options_context.low_health_beeps_enabled);
|
|
}
|
|
|
|
void make_debug_bindings(Rml::Context* context) {
|
|
Rml::DataModelConstructor constructor = context->CreateDataModel("debug_model");
|
|
if (!constructor) {
|
|
throw std::runtime_error("Failed to make RmlUi data model for the debug menu");
|
|
}
|
|
|
|
bind_config_list_events(constructor);
|
|
|
|
// Bind the debug mode enabled flag.
|
|
constructor.Bind("debug_enabled", &debug_context.debug_enabled);
|
|
|
|
// Register the array type for string vectors.
|
|
constructor.RegisterArray<std::vector<std::string>>();
|
|
|
|
// Bind the warp parameter indices
|
|
constructor.Bind("area_index", &debug_context.area_index);
|
|
constructor.Bind("scene_index", &debug_context.scene_index);
|
|
constructor.Bind("entrance_index", &debug_context.entrance_index);
|
|
|
|
// Bind the vectors for warp names
|
|
constructor.Bind("area_names", &debug_context.area_names);
|
|
constructor.Bind("scene_names", &debug_context.scene_names);
|
|
constructor.Bind("entrance_names", &debug_context.entrance_names);
|
|
|
|
constructor.Bind("debug_time_day", &debug_context.set_time_day);
|
|
constructor.Bind("debug_time_hour", &debug_context.set_time_hour);
|
|
constructor.Bind("debug_time_minute", &debug_context.set_time_minute);
|
|
|
|
debug_context.model_handle = constructor.GetModelHandle();
|
|
}
|
|
|
|
void make_bindings(Rml::Context* context) override {
|
|
// initially set cont state for ui help
|
|
//recomp::config_menu_set_cont_or_kb(recompui::get_cont_active());
|
|
make_nav_help_bindings(context);
|
|
make_general_bindings(context);
|
|
make_controls_bindings(context);
|
|
make_graphics_bindings(context);
|
|
make_sound_options_bindings(context);
|
|
make_debug_bindings(context);
|
|
}
|
|
};
|
|
|
|
std::unique_ptr<recompui::MenuController> recompui::create_config_menu() {
|
|
return std::make_unique<ConfigMenu>();
|
|
}
|
|
|
|
bool zelda64::get_debug_mode_enabled() {
|
|
return debug_context.debug_enabled;
|
|
}
|
|
|
|
void zelda64::set_debug_mode_enabled(bool enabled) {
|
|
debug_context.debug_enabled = enabled;
|
|
if (debug_context.model_handle) {
|
|
debug_context.model_handle.DirtyVariable("debug_enabled");
|
|
}
|
|
}
|
|
|
|
void recompui::update_supported_options() {
|
|
msaa2x_supported = zelda64::renderer::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA2X;
|
|
msaa4x_supported = zelda64::renderer::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA4X;
|
|
msaa8x_supported = zelda64::renderer::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA8X;
|
|
sample_positions_supported = zelda64::renderer::RT64SamplePositionsSupported();
|
|
|
|
new_options = ultramodern::renderer::get_graphics_config();
|
|
|
|
graphics_model_handle.DirtyAllVariables();
|
|
}
|
|
|
|
void recompui::toggle_fullscreen() {
|
|
new_options.wm_option = (new_options.wm_option == ultramodern::renderer::WindowMode::Windowed) ? ultramodern::renderer::WindowMode::Fullscreen : ultramodern::renderer::WindowMode::Windowed;
|
|
apply_graphics_config();
|
|
graphics_model_handle.DirtyVariable("wm_option");
|
|
}
|
|
|
|
void recompui::set_config_tab(ConfigTab tab) {
|
|
get_config_tabset()->SetActiveTab(config_tab_to_index(tab));
|
|
}
|
|
|
|
Rml::ElementTabSet* recompui::get_config_tabset() {
|
|
ContextId config_context = recompui::get_config_context_id();
|
|
|
|
ContextId old_context = recompui::try_close_current_context();
|
|
|
|
Rml::ElementDocument *doc = config_context.get_document();
|
|
assert(doc != nullptr);
|
|
|
|
Rml::Element *tabset_el = doc->GetElementById("config_tabset");
|
|
assert(tabset_el != nullptr);
|
|
|
|
Rml::ElementTabSet *tabset = rmlui_dynamic_cast<Rml::ElementTabSet *>(tabset_el);
|
|
assert(tabset != nullptr);
|
|
|
|
if (old_context != ContextId::null()) {
|
|
old_context.open();
|
|
}
|
|
|
|
return tabset;
|
|
}
|
|
|
|
Rml::Element* recompui::get_mod_tab() {
|
|
ContextId config_context = recompui::get_config_context_id();
|
|
|
|
ContextId old_context = recompui::try_close_current_context();
|
|
|
|
Rml::ElementDocument* doc = config_context.get_document();
|
|
assert(doc != nullptr);
|
|
|
|
Rml::Element* tab_el = doc->GetElementById("tab_mods");
|
|
assert(tab_el != nullptr);
|
|
|
|
if (old_context != ContextId::null()) {
|
|
old_context.open();
|
|
}
|
|
|
|
return tab_el;
|
|
}
|