Zelda64Recomp/lib
David Chavez 8ec7b282e3
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Use custom controller db mappings (#425)
* Use custom controller db mappings

* Update controller database.

* Update lunasvg to increase its minimum cmake version

* Remove errant cmakelists change that was originally for a newer RmlUi version

* Fix apple bundle command referencing the old game controller db filename

* Readd cmakelists change for static lunasvg but with correct RmlUi library name

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Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-23 22:10:39 -04:00
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concurrentqueue Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
freetype-windows-binaries@d6fb49d11a Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00
GamepadMotionHelpers Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
lunasvg@4166d0cccf Use custom controller db mappings (#425) 2025-04-23 22:10:39 -04:00
mm-decomp@5607eec18b Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
N64ModernRuntime@ec56fb39b0 Add macOS Support (#537) 2025-03-14 21:07:07 +01:00
RmlUi@a893ea6386 Updated rmlui to master 2024-04-20 15:36:34 -05:00
rt64@ca146dbd31 Update RT64 for MacOS Intel GPU support and region resolve fix (#550) 2025-03-15 19:25:29 +01:00
FindFreetype.cmake Add freetype binary git submodule to replace vcpkg 2023-12-18 19:10:15 -05:00