mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	 91db87632c
			
		
	
	
		91db87632c
		
			
		
	
	
	
	
		
			
			Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
		
			
				
	
	
		
			285 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| name: validate
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| on:
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|   workflow_call:
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|     inputs:
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|       SDL2_VERSION:
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|         type: string
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|         required: false
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|         default: '2.30.3'
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|       N64RECOMP_COMMIT:
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|         type: string
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|         required: false
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|         default: '198de1b5cf6e58415948588584750c51562d58dd'
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|       DXC_CHECKSUM:
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|         type: string
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|         required: false
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|         default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5'
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|     secrets:
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|       ZRE_REPO_WITH_PAT:
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|         required: true
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| concurrency:
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|   group: ${{ github.workflow }}-${{ github.ref }}
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|   cancel-in-progress: true
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| jobs:
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|   build-linux:
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|     runs-on: ${{ format('blaze/compute/{0}-amd64', matrix.os) }}
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|     container:
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|       image: dcvz/n64recomp:ubuntu-18.04
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|       volumes:
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|         # create a volume that we'll use as the new source for the node binary
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|         # https://github.com/actions/checkout/issues/1809
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|         - /nodeoverride:/nodeoverride:rw,rshared
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|         - /nodeoverride:/__e/node20:ro,rshared
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|     strategy:
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|       matrix:
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|         type: [ Debug, Release ]
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|         os: [ ubuntu-22.04 ]
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|     name: ubuntu-18.04 (x64, ${{ matrix.type }})
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|     steps:
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|       - name: Copy the Node20 binary
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|         run: |
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|           cp -r /node20217/* /nodeoverride/
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|       - name: Checkout
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|         uses: actions/checkout@v4
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|         with:
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|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
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|           submodules: recursive
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|       - name: ccache
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|         uses: hendrikmuhs/ccache-action@v1.2
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|         with:
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|           key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
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|       - name: Prepare Build
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|         run: |-
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|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           unzip zre/files.zip > /dev/null 2>&1
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|       - name: Build N64Recomp & RSPRecomp
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|         run: |
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|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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|           cd N64RecompSource
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|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
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|           git submodule update --init --recursive
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|           
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           # Build N64Recomp & RSPRecomp
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|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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|           cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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|           
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|           # Copy N64Recomp & RSPRecomp to root directory
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|           cp cmake-build/N64Recomp ..
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|           cp cmake-build/RSPRecomp ..
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|       - name: Run N64Recomp & RSPRecomp
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|         run: |
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|           ./N64Recomp us.rev1.toml
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|           ./RSPRecomp aspMain.us.rev1.toml
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|           ./RSPRecomp njpgdspMain.us.rev1.toml
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|       - name: Hotpatch DXC into RT64's contrib
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|         run: |
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|           # check if dxc was updated before we replace it, to detect changes
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|           echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc | sha256sum --status -c -
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| 
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|           cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so
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|           cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc
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|       - name: Build ZeldaRecomp
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|         run: |-
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17  -DPATCHES_LD=ld.lld-17 -DPATCHES_OBJCOPY=llvm-objcopy-17
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|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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|       - name: Prepare Archive
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|         run: |
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|           mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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|           rm -rf assets/scss
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|           tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
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|       - name: Archive Zelda64Recomp
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }}
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|           path: Zelda64Recompiled.tar.gz
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|       - name: Build AppImage
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|         run: |-
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|           ./.github/linux/appimage.sh 
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|       - name: Zelda64Recomp AppImage
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
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|           path: Zelda64Recompiled-*.AppImage
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|   build-linux-arm64:
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|     runs-on: ${{ format('blaze/compute/{0}', matrix.os) }}
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|     strategy:
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|       matrix:
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|         type: [ Debug, Release ]
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|         os: [ ubuntu-22.04 ]
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|     name: ${{ matrix.os }} (arm64, ${{ matrix.type }})
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|     steps:
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|       - name: Checkout
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|         uses: actions/checkout@v4
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|         with:
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|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
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|           submodules: recursive
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|       - name: ccache
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|         uses: hendrikmuhs/ccache-action@v1.2
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|         with:
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|           key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }}
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|       - name: Install Linux Dependencies
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|         run: |
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|           sudo apt-get update
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|           sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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|           
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|           # Install SDL2
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|           echo ::group::install SDL2
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| 
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|           # Enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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| 
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|           wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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|           tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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|           cd SDL2-${{ inputs.SDL2_VERSION }}
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|           ./configure
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|           make -j 10
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|           sudo make install
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|           sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/
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|           echo ::endgroup::
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|       - name: Prepare Build
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|         run: |-
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|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           ./zre/process.sh
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|           cp ./zre/mm_shader_cache.bin ./shadercache/
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|       - name: Build N64Recomp & RSPRecomp
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|         run: |
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|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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|           cd N64RecompSource
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|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
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|           git submodule update --init --recursive
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|           
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           # Build N64Recomp & RSPRecomp
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|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
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|           cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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|           
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|           # Copy N64Recomp & RSPRecomp to root directory
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|           cp cmake-build/N64Recomp ..
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|           cp cmake-build/RSPRecomp ..
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|       - name: Run N64Recomp & RSPRecomp
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|         run: |
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|           ./N64Recomp us.rev1.toml
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|           ./RSPRecomp aspMain.us.rev1.toml
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|           ./RSPRecomp njpgdspMain.us.rev1.toml
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|       - name: Build ZeldaRecomp
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|         run: |-
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|           # enable ccache
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|           export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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|           
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|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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|       - name: Prepare Archive
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|         run: |
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|           mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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|           rm -rf assets/scss
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|           tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
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|       - name: Archive Zelda64Recomp
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }}
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|           path: Zelda64Recompiled.tar.gz
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|       - name: Prepare AppImage
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|         run: ./.github/linux/appimage.sh 
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|       - name: Zelda64Recomp AppImage
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }}
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|           path: Zelda64Recompiled-*.AppImage
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|   build-windows:
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|     runs-on: windows-latest
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|     strategy:
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|       matrix:
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|         type: [ Debug, RelWithDebInfo ]
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|     name: windows (${{ matrix.type }})
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|     steps:
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|       - name: Checkout
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|         uses: actions/checkout@v4
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|         with:
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|           ref: ${{ github.event.pull_request.head.sha || github.ref }}
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|           submodules: recursive
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|       - name: ccache
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|         uses: hendrikmuhs/ccache-action@v1.2
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|         with:
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|           key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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|       - name: Install Windows Dependencies
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|         run: |
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|           choco install ninja
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|           Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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|       - name: Configure Developer Command Prompt
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|         uses: ilammy/msvc-dev-cmd@v1
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|       - name: Prepare Build
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|         run: |-
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|           git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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|           ./zre/process.ps1
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|           cp ./zre/mm_shader_cache.bin ./shadercache/
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|       - name: Build N64Recomp & RSPRecomp
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|         run: |
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|           git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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|           cd N64RecompSource
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|           git checkout ${{ inputs.N64RECOMP_COMMIT }}
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|           git submodule update --init --recursive
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| 
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|           # enable ccache
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|           set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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|           $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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| 
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|           cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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|           cmake --build cmake-build --config Release --target N64RecompCLI -j $cpuCores
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|           cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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| 
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|           # Copy N64Recomp & RSPRecomp to root directory
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|           cp cmake-build/N64Recomp.exe ..
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|           cp cmake-build/RSPRecomp.exe ..
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|       - name: Run N64Recomp & RSPRecomp
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|         run: |
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|           ./N64Recomp.exe us.rev1.toml
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|           ./RSPRecomp.exe aspMain.us.rev1.toml
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|           ./RSPRecomp.exe njpgdspMain.us.rev1.toml
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|       - name: Build ZeldaRecomp
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|         run: |-
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|           # enable ccache
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|           set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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|           $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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| 
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|           # remove LLVM from PATH so it doesn't overshadow the one provided by VS
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|           $env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
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| 
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|           cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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|           cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
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|         env:
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|           SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
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|       - name: Prepare Archive
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|         run: |
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|           Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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|           Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
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|           Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
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|           Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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|           Move-Item -Path "cmake-build/Zelda64Recompiled.pdb" -Destination "Zelda64Recompiled.pdb"
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|           Remove-Item -Path "assets/scss" -Recurse -Force
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|       - name: Archive Zelda64Recomp
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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|           path: |
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|             Zelda64Recompiled.exe
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|             dxcompiler.dll
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|             dxil.dll
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|             SDL2.dll
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|             assets/
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|             gamecontrollerdb.txt
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|       - name: Archive Debug Files
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|         uses: actions/upload-artifact@v4
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|         with:
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|           name: Zelda64Recompiled-PDB-${{ matrix.type }}
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|           path: |
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|             Zelda64Recompiled.pdb
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