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			11 lines
		
	
	
	
		
			273 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			273 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| SamplerState gSampler : register(s1, space0);
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| Texture2D<float4> gTexture : register(t2, space1);
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| 
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| void PSMain(
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|     in float4 iColor : COLOR,
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|     in float2 iUV : TEXCOORD,
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|     out float4 oColor : SV_TARGET
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| )
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| {
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|     oColor = gTexture.SampleLevel(gSampler, iUV, 0) * iColor;
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| }
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