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			* Update runtime for hook and callback sorting, update version number * Actually update version number * Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu * Update RT64 to add texture pack shift configuration and fix minimized memory leak * Update runtime for return hook getter exports * Actually update rt64 * Update RT64 to fix texture pack ordering * Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev * Add command-line option to show console output on Windows. (#632) * Add new raphnet adapter revision to controller DB * Add another mayflash N64 adapter to the controller database file * Update runtime after merge for optional dependencies * Update runtime for optional dependency mod callback fix * Add mayflash magic NS to controller database * Update RT64 for extended address fix and x11 dependency removal * Update RT64 to fix build issue caused by x11 * Update runtime to remove unnnecessary x11 includes * Fix more x11 define compilation issues * Fix the x86-64 CPU requirement listing in the readme (#634) * Transform tagging for keaton grass tornado * Interpolation for sword trails * Switch RT64 to gEXVertex fix branch (temporary until merge) * Add 8bitdo 64 bluetooth controller to database * Add export to get bowstring transform ID * Update RT64 to fix linux dev mode menu and texture streaming race condition * Fix all the interpolation glitches in the Gibdo Mask cutscene (#641) * Fix the actor extension API breaking when registering an extension for actor type 0 first * Remove slotmap submodule and integrate header directly after submodule URL changed * Transform tagging for ObjGrass * Adding autosave events. (#611) * Adding autosave events. Dead simple. * Update autosaving.c to include @recomp_event comments * Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) * Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644) * Update runtime for more accurate VI and switch to improved pacing RT64 branch * Update N64ModernRuntime and RT64 after merge * Update recompiler to match runtime symbol list * Remove unused gibdo patch file --------- Co-authored-by: Darío <dariosamo@gmail.com> Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
		
			
				
	
	
		
			61 lines
		
	
	
	
		
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			61 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __ZELDA_RENDER_H__
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| #define __ZELDA_RENDER_H__
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| 
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| #include <unordered_set>
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| #include <filesystem>
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| 
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| #include "common/rt64_user_configuration.h"
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| #include "ultramodern/renderer_context.hpp"
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| #include "librecomp/mods.hpp"
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| 
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| namespace RT64 {
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|     struct Application;
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| }
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| 
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| namespace zelda64 {
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|     namespace renderer {
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|         inline const std::string special_option_texture_pack_enabled = "_recomp_texture_pack_enabled";
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| 
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|         class RT64Context final : public ultramodern::renderer::RendererContext {
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|         public:
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|             ~RT64Context() override;
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|             RT64Context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
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| 
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|             bool valid() override { return static_cast<bool>(app); }
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| 
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|             bool update_config(const ultramodern::renderer::GraphicsConfig &old_config, const ultramodern::renderer::GraphicsConfig &new_config) override;
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| 
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|             void enable_instant_present() override;
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|             void send_dl(const OSTask *task) override;
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|             void update_screen() override;
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|             void shutdown() override;
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|             uint32_t get_display_framerate() const override;
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|             float get_resolution_scale() const override;
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| 
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|         private:
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|             std::unique_ptr<RT64::Application> app;
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|             std::unordered_set<std::string> enabled_texture_packs;
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|             std::unordered_set<std::string> secondary_disabled_texture_packs;
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| 
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|             void check_texture_pack_actions();
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|         };
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| 
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|         std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
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| 
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|         RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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|         bool RT64SamplePositionsSupported();
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|         bool RT64HighPrecisionFBEnabled();
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| 
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|         void trigger_texture_pack_update();
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|         void enable_texture_pack(const recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod);
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|         void disable_texture_pack(const recomp::mods::ModHandle& mod);
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|         void secondary_enable_texture_pack(const std::string& mod_id);
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|         void secondary_disable_texture_pack(const std::string& mod_id);
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| 
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|         // Texture pack enable option. Must be an enum with two options.
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|         // The first option is treated as disabled and the second option is treated as enabled.
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|         bool is_texture_pack_enable_config_option(const recomp::mods::ConfigOption& option, bool show_errors);
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|     }
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| }
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| 
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| #endif
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