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			* Update runtime for hook and callback sorting, update version number * Actually update version number * Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu * Update RT64 to add texture pack shift configuration and fix minimized memory leak * Update runtime for return hook getter exports * Actually update rt64 * Update RT64 to fix texture pack ordering * Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev * Add command-line option to show console output on Windows. (#632) * Add new raphnet adapter revision to controller DB * Add another mayflash N64 adapter to the controller database file * Update runtime after merge for optional dependencies * Update runtime for optional dependency mod callback fix * Add mayflash magic NS to controller database * Update RT64 for extended address fix and x11 dependency removal * Update RT64 to fix build issue caused by x11 * Update runtime to remove unnnecessary x11 includes * Fix more x11 define compilation issues * Fix the x86-64 CPU requirement listing in the readme (#634) * Transform tagging for keaton grass tornado * Interpolation for sword trails * Switch RT64 to gEXVertex fix branch (temporary until merge) * Add 8bitdo 64 bluetooth controller to database * Add export to get bowstring transform ID * Update RT64 to fix linux dev mode menu and texture streaming race condition * Fix all the interpolation glitches in the Gibdo Mask cutscene (#641) * Fix the actor extension API breaking when registering an extension for actor type 0 first * Remove slotmap submodule and integrate header directly after submodule URL changed * Transform tagging for ObjGrass * Adding autosave events. (#611) * Adding autosave events. Dead simple. * Update autosaving.c to include @recomp_event comments * Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) * Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644) * Update runtime for more accurate VI and switch to improved pacing RT64 branch * Update N64ModernRuntime and RT64 after merge * Update recompiler to match runtime symbol list * Remove unused gibdo patch file --------- Co-authored-by: Darío <dariosamo@gmail.com> Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
		
			
				
	
	
		
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| {
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|   "version": "0.2.1",
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|   "defaults": {},
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|   "configurations": [
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|     {
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|       "type": "default",
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|       "project": "CMakeLists.txt",
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|       "projectTarget": "Zelda64Recompiled.exe",
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|       "name": "Zelda64Recompiled.exe",
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|       "currentDir": "${workspaceRoot}",
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|       "args": ["--show-console"]
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|     }
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|   ]
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| } |