mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			168 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
name: validate
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on:
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  push:
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    branches:
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      - dev
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  pull_request_target:
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    types: [opened, synchronize]
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concurrency:
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  group: ${{ github.workflow }}-${{ github.ref }}
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  cancel-in-progress: true
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jobs:
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  authorize:
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    environment:
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      ${{ github.event_name == 'pull_request_target' &&
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      github.event.pull_request.head.repo.full_name != github.repository &&
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      'external' || 'internal' }}
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    runs-on: ubuntu-latest
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    steps:
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      - run: echo ✓
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  build-unix:
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    needs: authorize
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    runs-on: ubuntu-22.04
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    strategy:
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      matrix:
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        type: [ Debug, Release ]
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    steps:
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      - name: Checkout
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        uses: actions/checkout@v4
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        with:
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          ref: ${{ github.event.pull_request.head.sha || github.ref }}
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          submodules: recursive
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      - name: ccache
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        uses: hendrikmuhs/ccache-action@v1.2
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        with:
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          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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      - name: Install Linux Dependencies
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        if: runner.os == 'Linux'
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        run: |
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          sudo apt-get update
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          sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15
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          # Install SDL2
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          echo ::group::install SDL2
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          # Enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
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          tar -xzf SDL2-2.26.1.tar.gz
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          cd SDL2-2.26.1
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          ./configure
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          make -j 10
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          sudo make install
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          sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
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          echo ::endgroup::
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      - name: Prepare Build
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        run: |-
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          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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          ./zre/process.sh
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      - name: Build N64Recomp & RSPRecomp
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        if: runner.os != 'Windows'
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        run: |
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          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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          cd N64RecompSource
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          # enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          # Build N64Recomp & RSPRecomp
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          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config Release --target N64Recomp -j 8
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          cmake --build cmake-build --config Release --target RSPRecomp -j 8
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          # Copy N64Recomp & RSPRecomp to root directory
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          cp cmake-build/N64Recomp ..
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          cp cmake-build/RSPRecomp ..
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      - name: Run N64Recomp & RSPRecomp
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        run: |
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          ./N64Recomp us.rev1.toml
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          ./RSPRecomp aspMain.us.rev1.toml
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          ./RSPRecomp njpgdspMain.us.rev1.toml
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      - name: Build ZeldaRecomp
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        run: |-
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          # enable ccache
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          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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      - name: Prepare Archive
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        run: |
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          mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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          rm -rf assets/scss
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          tar -czf Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz Zelda64Recompiled assets/
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      - name: Archive Zelda64Recomp
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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          path: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz
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  build-windows:
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    needs: authorize
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    runs-on: windows-latest
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    strategy:
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      matrix:
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        type: [ Debug, Release ]
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    steps:
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      - name: Checkout
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        uses: actions/checkout@v4
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        with:
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          ref: ${{ github.event.pull_request.head.sha || github.ref }}
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          submodules: recursive
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      - name: ccache
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        uses: hendrikmuhs/ccache-action@v1.2
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        with:
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          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
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      - name: Install Windows Dependencies
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        run: |
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          choco install ninja
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          Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
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      - name: Configure Developer Command Prompt
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        uses: ilammy/msvc-dev-cmd@v1
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      - name: Prepare Build
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        run: |-
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          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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          ./zre/process.ps1
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      - name: Build N64Recomp & RSPRecomp
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        run: |
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          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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          cd N64RecompSource
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          # enable ccache
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          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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          cmake --build cmake-build --config Release --target N64Recomp -j 8
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          cmake --build cmake-build --config Release --target RSPRecomp -j 8
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          # Copy N64Recomp & RSPRecomp to root directory
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          cp cmake-build/N64Recomp.exe ..
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          cp cmake-build/RSPRecomp.exe ..
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      - name: Run N64Recomp & RSPRecomp
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        run: |
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          ./N64Recomp.exe us.rev1.toml
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          ./RSPRecomp.exe aspMain.us.rev1.toml
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          ./RSPRecomp.exe njpgdspMain.us.rev1.toml
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      - name: Build ZeldaRecomp
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        run: |-
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          # enable ccache
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          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fcxx-exceptions"
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          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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      - name: Prepare Archive
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        run: |
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          Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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          Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
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          Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
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          Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
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          Remove-Item -Path "assets/scss" -Recurse -Force
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      - name: Archive Zelda64Recomp
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        uses: actions/upload-artifact@v4
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        with:
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          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
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          path: |
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            Zelda64Recompiled.exe
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            dxcompiler.dll
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            dxil.dll
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            SDL2.dll
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            assets/
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