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			39 lines
		
	
	
	
		
			916 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			916 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef __RECOMP_CONFIG_H__
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#define __RECOMP_CONFIG_H__
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#include <filesystem>
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#include <string_view>
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#include "../ultramodern/config.hpp"
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namespace recomp {
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    constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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    constexpr std::u8string_view mm_game_id = u8"mm.n64.us.1.0";
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    void load_config();
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    void save_config();
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    void reset_input_bindings();
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    void reset_cont_input_bindings();
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    void reset_kb_input_bindings();
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    std::filesystem::path get_app_folder_path();
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    bool get_debug_mode_enabled();
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    void set_debug_mode_enabled(bool enabled);
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    enum class AutosaveMode {
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        On,
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        Off,
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		OptionCount
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    };
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    NLOHMANN_JSON_SERIALIZE_ENUM(recomp::AutosaveMode, {
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        {recomp::AutosaveMode::On, "On"},
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        {recomp::AutosaveMode::Off, "Off"}
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    });
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    AutosaveMode get_autosave_mode();
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    void set_autosave_mode(AutosaveMode mode);
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};
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#endif
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