Zelda64Recomp/include/audio_channels.h
2026-02-09 12:01:09 +01:00

21 lines
470 B
C

#pragma once
typedef enum AudioChannelsSetting {
audioStereo,
audioMatrix51,
audioRaw51,
audioMax
} AudioChannelsSetting;
inline const char* AudioChannelsSettingName(AudioChannelsSetting setting) {
switch (setting) {
case audioStereo:
return "Stereo";
case audioMatrix51:
return "5.1 Matrix";
case audioRaw51:
return "5.1 Raw";
default:
return "Unknown";
}
}