Zelda64Recomp/src/ui/ui_mod_menu.h
2025-01-28 03:32:06 -05:00

65 lines
1.8 KiB
C++

#ifndef RECOMPUI_ELEMENT_MOD_MENU_H
#define RECOMPUI_ELEMENT_MOD_MENU_H
#include "librecomp/mods.hpp"
#include "elements/ui_scroll_container.h"
#include "ui_config_sub_menu.h"
#include "ui_mod_details_panel.h"
namespace recompui {
class ModMenu;
class ModEntry : public Element {
public:
ModEntry(Element *parent, const recomp::mods::ModDetails &details, uint32_t mod_index, ModMenu *mod_menu);
virtual ~ModEntry();
protected:
virtual void process_event(const Event &e);
private:
uint32_t mod_index = 0;
ModMenu *mod_menu = nullptr;
Image *thumbnail_image = nullptr;
Container *body_container = nullptr;
Label *name_label = nullptr;
Label *description_label = nullptr;
};
class ModMenu : public Element {
public:
ModMenu(Element *parent);
virtual ~ModMenu();
void set_active_mod(int32_t mod_index);
private:
void refresh_mods();
void mod_toggled(bool enabled);
void mod_configure_requested();
void mod_enum_option_changed(const std::string &id, uint32_t value);
void mod_string_option_changed(const std::string &id, const std::string &value);
void mod_number_option_changed(const std::string &id, double value);
void create_mod_list();
Container *body_container = nullptr;
Container *list_container = nullptr;
ScrollContainer *list_scroll_container = nullptr;
ModDetailsPanel *mod_details_panel = nullptr;
Container *footer_container = nullptr;
Button *refresh_button = nullptr;
int32_t active_mod_index = -1;
std::vector<ModEntry *> mod_entries;
std::vector<recomp::mods::ModDetails> mod_details{};
std::string game_mod_id;
ConfigSubMenu *config_sub_menu;
};
class ElementModMenu : public Rml::Element {
public:
ElementModMenu(const Rml::String& tag);
virtual ~ElementModMenu();
private:
ModMenu *mod_menu;
};
} // namespace recompui
#endif