mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2025-10-30 08:03:03 +00:00
487 lines
14 KiB
C++
487 lines
14 KiB
C++
/*
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* This source file is modified from a part of RmlUi, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://github.com/mikke89/RmlUi
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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* Copyright (c) 2019-2023 The RmlUi Team, and contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "FontFaceHandleScaled.h"
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#include "RmlUi/Core.h"
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#include "FontFaceLayer.h"
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#include "FontProvider.h"
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#include "FreeTypeInterface.h"
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#include <algorithm>
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namespace RecompRml {
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using namespace Rml;
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static constexpr char32_t KerningCache_AsciiSubsetBegin = 32;
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static constexpr char32_t KerningCache_AsciiSubsetLast = 126;
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FontFaceHandleScaled::FontFaceHandleScaled()
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{
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base_layer = nullptr;
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metrics = {};
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ft_face = 0;
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}
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FontFaceHandleScaled::~FontFaceHandleScaled()
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{
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glyphs.clear();
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layers.clear();
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}
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bool FontFaceHandleScaled::Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs)
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{
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ft_face = face;
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RMLUI_ASSERTMSG(layer_configurations.empty(), "Initialize must only be called once.");
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if (!FreeType::InitialiseFaceHandle(ft_face, font_size, glyphs, metrics, load_default_glyphs))
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return false;
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has_kerning = FreeType::HasKerning(ft_face);
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FillKerningPairCache();
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// Generate the default layer and layer configuration.
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base_layer = GetOrCreateLayer(nullptr);
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layer_configurations.push_back(LayerConfiguration{base_layer});
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return true;
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}
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const FontMetrics& FontFaceHandleScaled::GetFontMetrics() const
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{
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return metrics;
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}
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const FontGlyphMap& FontFaceHandleScaled::GetGlyphs() const
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{
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return glyphs;
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}
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int FontFaceHandleScaled::GetStringWidth(const String& string, float letter_spacing, Character prior_character)
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{
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RMLUI_ZoneScoped;
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int width = 0;
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for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
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{
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Character character = *it_string;
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const FontGlyph* glyph = GetOrAppendGlyph(character);
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if (!glyph)
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continue;
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// Adjust the cursor for the kerning between this character and the previous one.
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width += GetKerning(prior_character, character);
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// Adjust the cursor for this character's advance.
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width += glyph->advance;
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width += (int)letter_spacing;
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prior_character = character;
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}
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return Math::Max(width, 0);
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}
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int FontFaceHandleScaled::GenerateLayerConfiguration(const FontEffectList& font_effects)
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{
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if (font_effects.empty())
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return 0;
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// Check each existing configuration for a match with this arrangement of effects.
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int configuration_index = 1;
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for (; configuration_index < (int)layer_configurations.size(); ++configuration_index)
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{
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const LayerConfiguration& configuration = layer_configurations[configuration_index];
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// Check the size is correct. For a match, there should be one layer in the configuration
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// plus an extra for the base layer.
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if (configuration.size() != font_effects.size() + 1)
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continue;
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// Check through each layer, checking it was created by the same effect as the one we're
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// checking.
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size_t effect_index = 0;
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for (size_t i = 0; i < configuration.size(); ++i)
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{
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// Skip the base layer ...
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if (configuration[i]->GetFontEffect() == nullptr)
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continue;
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// If the ith layer's effect doesn't match the equivalent effect, then this
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// configuration can't match.
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if (configuration[i]->GetFontEffect() != font_effects[effect_index].get())
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break;
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// Check the next one ...
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++effect_index;
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}
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if (effect_index == font_effects.size())
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return configuration_index;
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}
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// No match, so we have to generate a new layer configuration.
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layer_configurations.push_back(LayerConfiguration());
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LayerConfiguration& layer_configuration = layer_configurations.back();
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bool added_base_layer = false;
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for (size_t i = 0; i < font_effects.size(); ++i)
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{
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if (!added_base_layer && font_effects[i]->GetLayer() == FontEffect::Layer::Front)
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{
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layer_configuration.push_back(base_layer);
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added_base_layer = true;
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}
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FontFaceLayer* new_layer = GetOrCreateLayer(font_effects[i]);
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layer_configuration.push_back(new_layer);
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}
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// Add the base layer now if we still haven't added it.
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if (!added_base_layer)
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layer_configuration.push_back(base_layer);
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return (int)(layer_configurations.size() - 1);
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}
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bool FontFaceHandleScaled::GenerateLayerTexture(UniquePtr<const byte[]>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect,
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int texture_id, int handle_version) const
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{
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if (handle_version != version)
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{
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RMLUI_ERRORMSG("While generating font layer texture: Handle version mismatch in texture vs font-face.");
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return false;
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}
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auto it = std::find_if(layers.begin(), layers.end(), [font_effect](const EffectLayerPair& pair) { return pair.font_effect == font_effect; });
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if (it == layers.end())
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{
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RMLUI_ERRORMSG("While generating font layer texture: Layer id not found.");
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return false;
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}
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return it->layer->GenerateTexture(texture_data, texture_dimensions, texture_id, glyphs);
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}
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int FontFaceHandleScaled::GenerateString(GeometryList& geometry, const String& string, const Vector2f position, const Colourb colour,
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const float opacity, const float letter_spacing, const int layer_configuration_index)
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{
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int geometry_index = 0;
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int line_width = 0;
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RMLUI_ASSERT(layer_configuration_index >= 0);
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RMLUI_ASSERT(layer_configuration_index < (int)layer_configurations.size());
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UpdateLayersOnDirty();
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// Fetch the requested configuration and generate the geometry for each one.
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const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
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// Reserve for the common case of one texture per layer.
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geometry.reserve(layer_configuration.size());
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for (size_t i = 0; i < layer_configuration.size(); ++i)
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{
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FontFaceLayer* layer = layer_configuration[i];
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Colourb layer_colour;
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if (layer == base_layer)
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{
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layer_colour = colour;
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}
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else
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{
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layer_colour = layer->GetColour();
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if (opacity < 1.f)
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layer_colour.alpha = byte(opacity * float(layer_colour.alpha));
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}
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const int num_textures = layer->GetNumTextures();
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if (num_textures == 0)
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continue;
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// Resize the geometry list if required.
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if ((int)geometry.size() < geometry_index + num_textures)
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geometry.resize(geometry_index + num_textures);
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RMLUI_ASSERT(geometry_index < (int)geometry.size());
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// Bind the textures to the geometries.
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for (int tex_index = 0; tex_index < num_textures; ++tex_index)
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geometry[geometry_index + tex_index].SetTexture(layer->GetTexture(tex_index));
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line_width = 0;
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Character prior_character = Character::Null;
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geometry[geometry_index].GetIndices().reserve(string.size() * 6);
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geometry[geometry_index].GetVertices().reserve(string.size() * 4);
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for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
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{
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Character character = *it_string;
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const FontGlyph* glyph = GetOrAppendGlyph(character);
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if (!glyph)
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continue;
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// Adjust the cursor for the kerning between this character and the previous one.
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line_width += GetKerning(prior_character, character);
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// Use white vertex colors on RGB glyphs.
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const Colourb glyph_color =
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(layer == base_layer && glyph->color_format == ColorFormat::RGBA8 ? Colourb(255, layer_colour.alpha) : layer_colour);
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layer->GenerateGeometry(&geometry[geometry_index], character, Vector2f(position.x + line_width, position.y), glyph_color);
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line_width += glyph->advance;
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line_width += (int)letter_spacing;
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prior_character = character;
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}
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geometry_index += num_textures;
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}
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// Cull any excess geometry from a previous generation.
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geometry.resize(geometry_index);
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return Math::Max(line_width, 0);
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}
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bool FontFaceHandleScaled::UpdateLayersOnDirty()
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{
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bool result = false;
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// If we are dirty, regenerate all the layers and increment the version
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if (is_layers_dirty && base_layer)
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{
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is_layers_dirty = false;
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++version;
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// Regenerate all the layers.
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// Note: The layer regeneration needs to happen in the order in which the layers were created,
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// otherwise we may end up cloning a layer which has not yet been regenerated. This means trouble!
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for (auto& pair : layers)
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{
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GenerateLayer(pair.layer.get());
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}
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result = true;
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}
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return result;
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}
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int FontFaceHandleScaled::GetVersion() const
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{
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return version;
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}
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bool FontFaceHandleScaled::AppendGlyph(Character character)
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{
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bool result = FreeType::AppendGlyph(ft_face, metrics.size, character, glyphs);
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return result;
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}
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void FontFaceHandleScaled::FillKerningPairCache()
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{
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if (!has_kerning)
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return;
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for (char32_t i = KerningCache_AsciiSubsetBegin; i <= KerningCache_AsciiSubsetLast; i++)
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{
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for (char32_t j = KerningCache_AsciiSubsetBegin; j <= KerningCache_AsciiSubsetLast; j++)
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{
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const bool first_iteration = (i == KerningCache_AsciiSubsetBegin && j == KerningCache_AsciiSubsetBegin);
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// Fetch the kerning from the font face. Submit zero font size on subsequent iterations for performance reasons.
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const int kerning = FreeType::GetKerning(ft_face, first_iteration ? metrics.size : 0, Character(i), Character(j));
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if (kerning != 0)
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{
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kerning_pair_cache.emplace(AsciiPair((i << 8) | j), KerningIntType(kerning));
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}
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}
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}
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}
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int FontFaceHandleScaled::GetKerning(Character lhs, Character rhs) const
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{
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static_assert(' ' == 32, "Only ASCII/UTF8 character set supported.");
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// Check if we have no kerning, or if we are have a control character.
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if (!has_kerning || char32_t(lhs) < ' ' || char32_t(rhs) < ' ')
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return 0;
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// See if the kerning pair has been cached.
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const bool lhs_in_cache = (char32_t(lhs) >= KerningCache_AsciiSubsetBegin && char32_t(lhs) <= KerningCache_AsciiSubsetLast);
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const bool rhs_in_cache = (char32_t(rhs) >= KerningCache_AsciiSubsetBegin && char32_t(rhs) <= KerningCache_AsciiSubsetLast);
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if (lhs_in_cache && rhs_in_cache)
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{
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const auto it = kerning_pair_cache.find(AsciiPair((int(lhs) << 8) | int(rhs)));
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if (it != kerning_pair_cache.end())
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{
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return it->second;
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}
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return 0;
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}
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// Fetch it from the font face instead.
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const int result = FreeType::GetKerning(ft_face, metrics.size, lhs, rhs);
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return result;
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}
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const FontGlyph* FontFaceHandleScaled::GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts)
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{
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// Don't try to render control characters
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if ((char32_t)character < (char32_t)' ')
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return nullptr;
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auto it_glyph = glyphs.find(character);
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if (it_glyph == glyphs.end())
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{
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bool result = AppendGlyph(character);
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if (result)
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{
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it_glyph = glyphs.find(character);
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if (it_glyph == glyphs.end())
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{
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RMLUI_ERROR;
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return nullptr;
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}
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is_layers_dirty = true;
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}
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else if (look_in_fallback_fonts)
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{
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const int num_fallback_faces = FontProvider::CountFallbackFontFaces();
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for (int i = 0; i < num_fallback_faces; i++)
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{
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FontFaceHandleScaled* fallback_face = FontProvider::GetFallbackFontFace(i, metrics.size);
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if (!fallback_face || fallback_face == this)
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continue;
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const FontGlyph* glyph = fallback_face->GetOrAppendGlyph(character, false);
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if (glyph)
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{
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// Insert the new glyph into our own set of glyphs
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auto pair = glyphs.emplace(character, glyph->WeakCopy());
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it_glyph = pair.first;
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if (pair.second)
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is_layers_dirty = true;
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break;
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}
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}
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// If we still have not found a glyph, use the replacement character.
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if (it_glyph == glyphs.end())
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{
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character = Character::Replacement;
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it_glyph = glyphs.find(character);
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if (it_glyph == glyphs.end())
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return nullptr;
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}
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}
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else
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{
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return nullptr;
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}
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}
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const FontGlyph* glyph = &it_glyph->second;
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return glyph;
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}
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FontFaceLayer* FontFaceHandleScaled::GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect)
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{
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// Search for the font effect layer first, it may have been instanced before as part of a different configuration.
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const FontEffect* font_effect_ptr = font_effect.get();
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auto it =
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std::find_if(layers.begin(), layers.end(), [font_effect_ptr](const EffectLayerPair& pair) { return pair.font_effect == font_effect_ptr; });
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if (it != layers.end())
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return it->layer.get();
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// No existing effect matches, generate a new layer for the effect.
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layers.push_back(EffectLayerPair{font_effect_ptr, nullptr});
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auto& layer = layers.back().layer;
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layer = MakeUnique<FontFaceLayer>(font_effect);
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GenerateLayer(layer.get());
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return layer.get();
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}
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bool FontFaceHandleScaled::GenerateLayer(FontFaceLayer* layer)
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{
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RMLUI_ASSERT(layer);
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const FontEffect* font_effect = layer->GetFontEffect();
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bool result = false;
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if (!font_effect)
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{
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result = layer->Generate(this);
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}
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else
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{
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// Determine which, if any, layer the new layer should copy its geometry and textures from.
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FontFaceLayer* clone = nullptr;
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bool clone_glyph_origins = true;
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String generation_key;
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size_t fingerprint = font_effect->GetFingerprint();
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if (!font_effect->HasUniqueTexture())
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{
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clone = base_layer;
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clone_glyph_origins = false;
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}
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else
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{
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auto cache_iterator = layer_cache.find(fingerprint);
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if (cache_iterator != layer_cache.end() && cache_iterator->second != layer)
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clone = cache_iterator->second;
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}
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// Create a new layer.
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result = layer->Generate(this, clone, clone_glyph_origins);
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// Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
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if (!clone)
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layer_cache[fingerprint] = layer;
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}
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return result;
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}
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} // namespace Rml
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