Zelda64Recomp/src/ui/FontEngineScaled/FontFaceHandleScaled.cpp

487 lines
14 KiB
C++

/*
* This source file is modified from a part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "FontFaceHandleScaled.h"
#include "RmlUi/Core.h"
#include "FontFaceLayer.h"
#include "FontProvider.h"
#include "FreeTypeInterface.h"
#include <algorithm>
namespace RecompRml {
using namespace Rml;
static constexpr char32_t KerningCache_AsciiSubsetBegin = 32;
static constexpr char32_t KerningCache_AsciiSubsetLast = 126;
FontFaceHandleScaled::FontFaceHandleScaled()
{
base_layer = nullptr;
metrics = {};
ft_face = 0;
}
FontFaceHandleScaled::~FontFaceHandleScaled()
{
glyphs.clear();
layers.clear();
}
bool FontFaceHandleScaled::Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs)
{
ft_face = face;
RMLUI_ASSERTMSG(layer_configurations.empty(), "Initialize must only be called once.");
if (!FreeType::InitialiseFaceHandle(ft_face, font_size, glyphs, metrics, load_default_glyphs))
return false;
has_kerning = FreeType::HasKerning(ft_face);
FillKerningPairCache();
// Generate the default layer and layer configuration.
base_layer = GetOrCreateLayer(nullptr);
layer_configurations.push_back(LayerConfiguration{base_layer});
return true;
}
const FontMetrics& FontFaceHandleScaled::GetFontMetrics() const
{
return metrics;
}
const FontGlyphMap& FontFaceHandleScaled::GetGlyphs() const
{
return glyphs;
}
int FontFaceHandleScaled::GetStringWidth(const String& string, float letter_spacing, Character prior_character)
{
RMLUI_ZoneScoped;
int width = 0;
for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
{
Character character = *it_string;
const FontGlyph* glyph = GetOrAppendGlyph(character);
if (!glyph)
continue;
// Adjust the cursor for the kerning between this character and the previous one.
width += GetKerning(prior_character, character);
// Adjust the cursor for this character's advance.
width += glyph->advance;
width += (int)letter_spacing;
prior_character = character;
}
return Math::Max(width, 0);
}
int FontFaceHandleScaled::GenerateLayerConfiguration(const FontEffectList& font_effects)
{
if (font_effects.empty())
return 0;
// Check each existing configuration for a match with this arrangement of effects.
int configuration_index = 1;
for (; configuration_index < (int)layer_configurations.size(); ++configuration_index)
{
const LayerConfiguration& configuration = layer_configurations[configuration_index];
// Check the size is correct. For a match, there should be one layer in the configuration
// plus an extra for the base layer.
if (configuration.size() != font_effects.size() + 1)
continue;
// Check through each layer, checking it was created by the same effect as the one we're
// checking.
size_t effect_index = 0;
for (size_t i = 0; i < configuration.size(); ++i)
{
// Skip the base layer ...
if (configuration[i]->GetFontEffect() == nullptr)
continue;
// If the ith layer's effect doesn't match the equivalent effect, then this
// configuration can't match.
if (configuration[i]->GetFontEffect() != font_effects[effect_index].get())
break;
// Check the next one ...
++effect_index;
}
if (effect_index == font_effects.size())
return configuration_index;
}
// No match, so we have to generate a new layer configuration.
layer_configurations.push_back(LayerConfiguration());
LayerConfiguration& layer_configuration = layer_configurations.back();
bool added_base_layer = false;
for (size_t i = 0; i < font_effects.size(); ++i)
{
if (!added_base_layer && font_effects[i]->GetLayer() == FontEffect::Layer::Front)
{
layer_configuration.push_back(base_layer);
added_base_layer = true;
}
FontFaceLayer* new_layer = GetOrCreateLayer(font_effects[i]);
layer_configuration.push_back(new_layer);
}
// Add the base layer now if we still haven't added it.
if (!added_base_layer)
layer_configuration.push_back(base_layer);
return (int)(layer_configurations.size() - 1);
}
bool FontFaceHandleScaled::GenerateLayerTexture(UniquePtr<const byte[]>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect,
int texture_id, int handle_version) const
{
if (handle_version != version)
{
RMLUI_ERRORMSG("While generating font layer texture: Handle version mismatch in texture vs font-face.");
return false;
}
auto it = std::find_if(layers.begin(), layers.end(), [font_effect](const EffectLayerPair& pair) { return pair.font_effect == font_effect; });
if (it == layers.end())
{
RMLUI_ERRORMSG("While generating font layer texture: Layer id not found.");
return false;
}
return it->layer->GenerateTexture(texture_data, texture_dimensions, texture_id, glyphs);
}
int FontFaceHandleScaled::GenerateString(GeometryList& geometry, const String& string, const Vector2f position, const Colourb colour,
const float opacity, const float letter_spacing, const int layer_configuration_index)
{
int geometry_index = 0;
int line_width = 0;
RMLUI_ASSERT(layer_configuration_index >= 0);
RMLUI_ASSERT(layer_configuration_index < (int)layer_configurations.size());
UpdateLayersOnDirty();
// Fetch the requested configuration and generate the geometry for each one.
const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
// Reserve for the common case of one texture per layer.
geometry.reserve(layer_configuration.size());
for (size_t i = 0; i < layer_configuration.size(); ++i)
{
FontFaceLayer* layer = layer_configuration[i];
Colourb layer_colour;
if (layer == base_layer)
{
layer_colour = colour;
}
else
{
layer_colour = layer->GetColour();
if (opacity < 1.f)
layer_colour.alpha = byte(opacity * float(layer_colour.alpha));
}
const int num_textures = layer->GetNumTextures();
if (num_textures == 0)
continue;
// Resize the geometry list if required.
if ((int)geometry.size() < geometry_index + num_textures)
geometry.resize(geometry_index + num_textures);
RMLUI_ASSERT(geometry_index < (int)geometry.size());
// Bind the textures to the geometries.
for (int tex_index = 0; tex_index < num_textures; ++tex_index)
geometry[geometry_index + tex_index].SetTexture(layer->GetTexture(tex_index));
line_width = 0;
Character prior_character = Character::Null;
geometry[geometry_index].GetIndices().reserve(string.size() * 6);
geometry[geometry_index].GetVertices().reserve(string.size() * 4);
for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
{
Character character = *it_string;
const FontGlyph* glyph = GetOrAppendGlyph(character);
if (!glyph)
continue;
// Adjust the cursor for the kerning between this character and the previous one.
line_width += GetKerning(prior_character, character);
// Use white vertex colors on RGB glyphs.
const Colourb glyph_color =
(layer == base_layer && glyph->color_format == ColorFormat::RGBA8 ? Colourb(255, layer_colour.alpha) : layer_colour);
layer->GenerateGeometry(&geometry[geometry_index], character, Vector2f(position.x + line_width, position.y), glyph_color);
line_width += glyph->advance;
line_width += (int)letter_spacing;
prior_character = character;
}
geometry_index += num_textures;
}
// Cull any excess geometry from a previous generation.
geometry.resize(geometry_index);
return Math::Max(line_width, 0);
}
bool FontFaceHandleScaled::UpdateLayersOnDirty()
{
bool result = false;
// If we are dirty, regenerate all the layers and increment the version
if (is_layers_dirty && base_layer)
{
is_layers_dirty = false;
++version;
// Regenerate all the layers.
// Note: The layer regeneration needs to happen in the order in which the layers were created,
// otherwise we may end up cloning a layer which has not yet been regenerated. This means trouble!
for (auto& pair : layers)
{
GenerateLayer(pair.layer.get());
}
result = true;
}
return result;
}
int FontFaceHandleScaled::GetVersion() const
{
return version;
}
bool FontFaceHandleScaled::AppendGlyph(Character character)
{
bool result = FreeType::AppendGlyph(ft_face, metrics.size, character, glyphs);
return result;
}
void FontFaceHandleScaled::FillKerningPairCache()
{
if (!has_kerning)
return;
for (char32_t i = KerningCache_AsciiSubsetBegin; i <= KerningCache_AsciiSubsetLast; i++)
{
for (char32_t j = KerningCache_AsciiSubsetBegin; j <= KerningCache_AsciiSubsetLast; j++)
{
const bool first_iteration = (i == KerningCache_AsciiSubsetBegin && j == KerningCache_AsciiSubsetBegin);
// Fetch the kerning from the font face. Submit zero font size on subsequent iterations for performance reasons.
const int kerning = FreeType::GetKerning(ft_face, first_iteration ? metrics.size : 0, Character(i), Character(j));
if (kerning != 0)
{
kerning_pair_cache.emplace(AsciiPair((i << 8) | j), KerningIntType(kerning));
}
}
}
}
int FontFaceHandleScaled::GetKerning(Character lhs, Character rhs) const
{
static_assert(' ' == 32, "Only ASCII/UTF8 character set supported.");
// Check if we have no kerning, or if we are have a control character.
if (!has_kerning || char32_t(lhs) < ' ' || char32_t(rhs) < ' ')
return 0;
// See if the kerning pair has been cached.
const bool lhs_in_cache = (char32_t(lhs) >= KerningCache_AsciiSubsetBegin && char32_t(lhs) <= KerningCache_AsciiSubsetLast);
const bool rhs_in_cache = (char32_t(rhs) >= KerningCache_AsciiSubsetBegin && char32_t(rhs) <= KerningCache_AsciiSubsetLast);
if (lhs_in_cache && rhs_in_cache)
{
const auto it = kerning_pair_cache.find(AsciiPair((int(lhs) << 8) | int(rhs)));
if (it != kerning_pair_cache.end())
{
return it->second;
}
return 0;
}
// Fetch it from the font face instead.
const int result = FreeType::GetKerning(ft_face, metrics.size, lhs, rhs);
return result;
}
const FontGlyph* FontFaceHandleScaled::GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts)
{
// Don't try to render control characters
if ((char32_t)character < (char32_t)' ')
return nullptr;
auto it_glyph = glyphs.find(character);
if (it_glyph == glyphs.end())
{
bool result = AppendGlyph(character);
if (result)
{
it_glyph = glyphs.find(character);
if (it_glyph == glyphs.end())
{
RMLUI_ERROR;
return nullptr;
}
is_layers_dirty = true;
}
else if (look_in_fallback_fonts)
{
const int num_fallback_faces = FontProvider::CountFallbackFontFaces();
for (int i = 0; i < num_fallback_faces; i++)
{
FontFaceHandleScaled* fallback_face = FontProvider::GetFallbackFontFace(i, metrics.size);
if (!fallback_face || fallback_face == this)
continue;
const FontGlyph* glyph = fallback_face->GetOrAppendGlyph(character, false);
if (glyph)
{
// Insert the new glyph into our own set of glyphs
auto pair = glyphs.emplace(character, glyph->WeakCopy());
it_glyph = pair.first;
if (pair.second)
is_layers_dirty = true;
break;
}
}
// If we still have not found a glyph, use the replacement character.
if (it_glyph == glyphs.end())
{
character = Character::Replacement;
it_glyph = glyphs.find(character);
if (it_glyph == glyphs.end())
return nullptr;
}
}
else
{
return nullptr;
}
}
const FontGlyph* glyph = &it_glyph->second;
return glyph;
}
FontFaceLayer* FontFaceHandleScaled::GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect)
{
// Search for the font effect layer first, it may have been instanced before as part of a different configuration.
const FontEffect* font_effect_ptr = font_effect.get();
auto it =
std::find_if(layers.begin(), layers.end(), [font_effect_ptr](const EffectLayerPair& pair) { return pair.font_effect == font_effect_ptr; });
if (it != layers.end())
return it->layer.get();
// No existing effect matches, generate a new layer for the effect.
layers.push_back(EffectLayerPair{font_effect_ptr, nullptr});
auto& layer = layers.back().layer;
layer = MakeUnique<FontFaceLayer>(font_effect);
GenerateLayer(layer.get());
return layer.get();
}
bool FontFaceHandleScaled::GenerateLayer(FontFaceLayer* layer)
{
RMLUI_ASSERT(layer);
const FontEffect* font_effect = layer->GetFontEffect();
bool result = false;
if (!font_effect)
{
result = layer->Generate(this);
}
else
{
// Determine which, if any, layer the new layer should copy its geometry and textures from.
FontFaceLayer* clone = nullptr;
bool clone_glyph_origins = true;
String generation_key;
size_t fingerprint = font_effect->GetFingerprint();
if (!font_effect->HasUniqueTexture())
{
clone = base_layer;
clone_glyph_origins = false;
}
else
{
auto cache_iterator = layer_cache.find(fingerprint);
if (cache_iterator != layer_cache.end() && cache_iterator->second != layer)
clone = cache_iterator->second;
}
// Create a new layer.
result = layer->Generate(this, clone, clone_glyph_origins);
// Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
if (!clone)
layer_cache[fingerprint] = layer;
}
return result;
}
} // namespace Rml