mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	 d766cf328f
			
		
	
	
		d766cf328f
		
	
	
	
		
			
	
		
	
	
		
			Some checks are pending
		
		
	
	validate-internal / build (push) Waiting to run
				
			* init config opt system w/ 3 types and description support * Move config registry/option to librecomp + added Color conf opt type * Updated color option type styling * Added dropdown option type * Added TextField option type * Button config type + callback wip * init mod menu + bem class + button presets * WIP mod menu, fix some warnings * Rewrite mod details under new UI system. * Refactored mods menu entirely. * Remove ModMenu.scss. * Take ownership of created pointers on Element class. * Add styles. * Multi-style state and disabled state propagation. * Switch to string views. * Convert to spaces, hook up mod enabled to toggle. * Mod menu progress. * Layout for mod details panel, add gap property setters * Update RmlUi for gap property in flexbox * Add slot_map and begin ui context * Implement context and resource storage slotmaps * Config submenu. * Refactored to account for context changes. * Turn off tab searching when submenu is open. * Revert accidental RmlUi downgrade * Upgrade RmlUi to 6.0 release * Text input. * Radio option. * Cleanup. * Refactor Rml document handling to use new ContextId system (prompts currently unimplemented) * Add support for config schema. * Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element * Reimplement mechanism to open the config menu to a specific tab * Begin implementing mod UI API * Link storage to mod menu. * Proper enum parsing. * Enable mod reordering. * Draggable improvements to mod menu and runtime update. * Adjust styling of submenu. * Mods folder button. * Linux build fixes. * Hook up new manifest fields to mod UI * Add basic thumbnail parsing functionality. * More style changes. * Implement update event for elements * Use RT64's texture laoding instead. * Restore spacer animations. * Animation API begone. * Auto-enabled mods. * Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C * Sub menu display name, assert on text input. * Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase. * Add a state for when no mods are installed. * Unify API function naming scheme and export relevant API functions * Add actor update/init events and save init event (#536) * Expose remaining property setters to mod UI API * Implemented mod UI callbacks * Implement actor extension data and use it for transform tagging * Zero the memory allocated to hold extended actor data * Implement label and textinput in mod UI API * Patch virtual address translation to support entire extended RAM address space (#533) * Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit * Enable triple buffering in RT64 (#546) * Implement controlling input capturing for mod UI contexts * Created mod UI API functions for setting visibility, setting text, and destroying elements * Fix errant RML tag in mod menu and insert breaks for newlines when setting element text * Fix compilation after rebase * Fixes for macOS * Set the blender description manually for the UI renderer * Created mod UI API functions for imageview elements * Switch to designated initializers to work around missing aggregate initialization compiler support * Update RT64 for driver bug workarounds and misc fixes * Update RT64 to fix native sampler issues with tile copies * Update RT64 for depth clear optimization and more native sampler changes * Update RT64 and allow it to choose the graphics API when set to Auto * Update runtime to allow renderers to choose the graphics API * Update RT64 to enable early Z test shader optimization * Implement data structure mod APIs * Update lunasvg to increase its minimum cmake version * Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue * Add missing typename to fix compilation on some compilers * Update RT64 to fix failed assert with MSAA off * Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu * DnD prototype. * Fix to dynamic lib path and runtime commit. * Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts * Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation * Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers * Replace use of std::bind with lambdas * Add mod install button, put mod description in scroll container, minor mod menu tweaks * Update runtime to fix renderer shutdown race condition * Implement texture pack reordering * Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8 * Update runtime for mod version export * Update runtime for save swapping mod API * Apply recomp.rcss to mod UI contexts (fixes scrolls) * Updated mod list styling (#561) * Updated mod list styling * mod entry max height * Update RT64 for v5 texture hash * Update runtime for mod API to get save file path * Add special config option id to control texture pack state for code mods * Update runtime for mod default enabled state * Add exports for stars' display lists (#563) * Update runtime to fix default value of enabled_by_default * Update runtime to allow NULL recomp_free * Implement navigation and focus styling for new UI framework (no manual overrides yet) * Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer * Use a multiple file select dialog for mod install button * Add mod export for loading UI image from bytes (png/dds) * Manual navigation in UI framework and WIP mod menu navigation * Repeat key events when holding down controller inputs for UI navigation * Patch AnimationContext_SetLoadFrame to allow custom animations (#564) * Close context when showing or hiding a context and reopen afterwards to prevent deadlocks * Add quotes around xdg-open and open commands to support paths with spaces * Update RT64 for high precision texture coordinates when using texture replacements * Add support for built-in mods and convert D-Pad to a built-in mod (#567) * Add embedded mod (using mm_recomp_draw_distance as an example). * Update runtime after merge * Experiment with removing the D-Pad. * Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad * Add built-in dpad mod, add remaining event calls to input.c * Add built-in mods readme --------- Co-authored-by: Dario <dariosamo@gmail.com> * Fixing navigation of mods menu. * Focused state for mod entry. * Prevent hover styling and focus on input elements when disabled * Fix up/down navigation on text input elements * Set mod tab to navigate down to first mod, fix redundant mod scanning * Remove more redundant mod scanning and fix mods being scanned during gameplay * Update runtime for mod folder export * Improve radio navigation and setup mod config submenu navigation setup * Restore fd anywhere export functionality (#570) * fix fd * add comment back in * Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing * Add navigation exports to mod UI API * Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: LittleCube <littlecubehax@gmail.com>
		
			
				
	
	
		
			414 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| cmake_minimum_required(VERSION 3.20)
 | |
| 
 | |
| if (APPLE)
 | |
|     set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum OS X deployment version")
 | |
| endif()
 | |
| 
 | |
| project(Zelda64Recompiled LANGUAGES C CXX)
 | |
| set(CMAKE_C_STANDARD 17)
 | |
| set(CMAKE_CXX_STANDARD 20)
 | |
| set(CMAKE_CXX_STANDARD_REQUIRED ON)
 | |
| set(CMAKE_CXX_EXTENSIONS OFF)
 | |
| # set(CMAKE_CXX_VISIBILITY_PRESET hidden)
 | |
| set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
 | |
| 
 | |
| if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_SIMULATE_ID STREQUAL "MSVC")
 | |
|     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything /W4")
 | |
| endif()
 | |
| 
 | |
| # Opt out of constexpr mutex constructor on windows to prevent vcredist issues
 | |
| if (WIN32)
 | |
|     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR")
 | |
| endif()
 | |
| 
 | |
| if (APPLE)
 | |
|     enable_language(OBJC OBJCXX)
 | |
| endif()
 | |
| 
 | |
| # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
 | |
| if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
 | |
|     cmake_policy(SET CMP0135 NEW)
 | |
| endif()
 | |
| 
 | |
| set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
 | |
| set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
 | |
| 
 | |
| if (WIN32)
 | |
|     set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
 | |
| endif()
 | |
| 
 | |
| set(RT64_STATIC TRUE)
 | |
| set(RT64_SDL_WINDOW_VULKAN TRUE)
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| add_compile_definitions(HLSL_CPU)
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| 
 | |
| add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
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| 
 | |
| # set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
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| set(BUILD_SHARED_LIBS OFF)
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| SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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| add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
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| # set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}")
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| SET(RMLUI_SVG_PLUGIN ON CACHE BOOL "" FORCE)
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| SET(RMLUI_TESTS_ENABLED OFF CACHE BOOL "" FORCE)
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| add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
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| target_compile_definitions(rmlui_core PRIVATE LUNASVG_BUILD_STATIC)
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| 
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| add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
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| 
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| target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
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| 
 | |
| # RecompiledFuncs - Library containing the primary recompiler output
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| add_library(RecompiledFuncs STATIC)
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| 
 | |
| target_compile_options(RecompiledFuncs PRIVATE
 | |
|     # -Wno-unused-but-set-variable
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|     -fno-strict-aliasing
 | |
|     -Wno-unused-variable
 | |
|     -Wno-implicit-function-declaration
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| )
 | |
| 
 | |
| target_include_directories(RecompiledFuncs PRIVATE
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|     ${CMAKE_SOURCE_DIR}/include
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|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include
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|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
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|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
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| )
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| 
 | |
| file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
 | |
| file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
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| 
 | |
| target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
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| 
 | |
| # PatchesLib - Library containing the recompiled output for any custom function patches
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| add_library(PatchesLib STATIC)
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| 
 | |
| target_compile_options(PatchesLib PRIVATE
 | |
|     # -Wno-unused-but-set-variable
 | |
|     -fno-strict-aliasing
 | |
|     -Wno-unused-variable
 | |
|     -Wno-implicit-function-declaration
 | |
| )
 | |
| 
 | |
| target_include_directories(PatchesLib PRIVATE
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|     ${CMAKE_SOURCE_DIR}/include
 | |
|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include
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|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
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|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
 | |
| )
 | |
| 
 | |
| target_sources(PatchesLib PRIVATE
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|     ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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|     ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
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| )
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| 
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| set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
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| 
 | |
| # Build patches elf
 | |
| if(NOT DEFINED PATCHES_C_COMPILER)
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|     set(PATCHES_C_COMPILER clang)
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| endif()
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| 
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| if(NOT DEFINED PATCHES_LD)
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|     set(PATCHES_LD ld.lld)
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| endif()
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| 
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| add_custom_target(PatchesBin
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|     COMMAND ${CMAKE_COMMAND} -E env CC=${PATCHES_C_COMPILER} LD=${PATCHES_LD} make
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|     WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
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|     BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.elf
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| )
 | |
| 
 | |
| # Generate patches_bin.c from patches.bin
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| add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
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|     COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin mm_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h
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|     DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
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| )
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| 
 | |
| # Recompile patches elf into patches.c and patches.bin
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| add_custom_command(OUTPUT
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|                        ${CMAKE_SOURCE_DIR}/patches/patches.bin
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|                        ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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|                        ${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
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|                        ${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
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|                    # TODO: Look into why modifying patches requires two builds to take
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|                    COMMAND ./N64Recomp patches.toml
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|                    WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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|                    DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
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| )
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| 
 | |
| # Main executable
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| add_executable(Zelda64Recompiled)
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| 
 | |
| set (SOURCES
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|     ${CMAKE_SOURCE_DIR}/src/main/main.cpp
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|     ${CMAKE_SOURCE_DIR}/src/main/support.cpp
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|     ${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/main/register_patches.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/main/rt64_render_context.cpp
 | |
| 
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/input.cpp
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|     ${CMAKE_SOURCE_DIR}/src/game/controls.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/config.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/scene_table.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/debug.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/recomp_actor_api.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/recomp_data_api.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp
 | |
| 
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_state.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_prompt.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_config_sub_menu.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_elements.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_mod_details_panel.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_mod_installer.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_mod_menu.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_api.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_api_events.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_api_images.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/ui_utils.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/core/ui_context.cpp
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|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_button.cpp
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|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_clickable.cpp
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|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_container.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_element.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_image.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_label.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_radio.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_scroll_container.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_slider.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_span.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_style.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_text_input.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_toggle.cpp
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| 
 | |
|     ${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
 | |
|     ${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
 | |
| 
 | |
|     ${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
 | |
| )
 | |
| 
 | |
| if (APPLE)
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|     list(APPEND SOURCES ${CMAKE_SOURCE_DIR}/src/main/support_apple.mm)
 | |
| endif()
 | |
| 
 | |
| target_include_directories(Zelda64Recompiled PRIVATE
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|     ${CMAKE_SOURCE_DIR}/include
 | |
|     ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
 | |
|     ${CMAKE_SOURCE_DIR}/lib/concurrentqueue
 | |
|     ${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
 | |
|     ${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
 | |
|     ${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
 | |
|     ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib
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|     ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/hlslpp/include
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|     ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/inc
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|     ${CMAKE_SOURCE_DIR}/lib/rt64/src
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|     ${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi
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|     ${CMAKE_SOURCE_DIR}/lib/rt64/src/render
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|     ${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
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|     ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
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|     ${CMAKE_SOURCE_DIR}/lib/slot_map/slot_map
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|     ${CMAKE_BINARY_DIR}/shaders
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|     ${CMAKE_CURRENT_BINARY_DIR}
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| )
 | |
| 
 | |
| if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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|     target_compile_options(Zelda64Recompiled PRIVATE
 | |
|         -march=nehalem
 | |
|         -fno-strict-aliasing
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|         -fms-extensions
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|     )
 | |
| else()
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|     target_compile_options(Zelda64Recompiled PRIVATE
 | |
|         -fno-strict-aliasing
 | |
|         -fms-extensions
 | |
|     )
 | |
| endif()
 | |
| 
 | |
| if (MSVC)
 | |
|     # Disable identical code folding, since this breaks mod function patching as multiple functions can get merged into one.
 | |
|     target_link_options(Zelda64Recompiled PRIVATE /OPT:NOICF)
 | |
| elseif (APPLE)
 | |
|     # Use a wrapper around ld64 that respects segprot's `max_prot` value in order
 | |
|     # to make our executable memory writable (required for mod function patching)
 | |
|     target_link_options(Zelda64Recompiled PRIVATE
 | |
|         "-fuse-ld=${CMAKE_SOURCE_DIR}/.github/macos/ld64"
 | |
|     )
 | |
| endif()
 | |
| 
 | |
| if (WIN32)
 | |
|     include(FetchContent)
 | |
| 
 | |
|     if (DEFINED ENV{SDL2_VERSION})
 | |
|         set(SDL2_VERSION $ENV{SDL2_VERSION})
 | |
|     else()
 | |
|         set(SDL2_VERSION "2.30.3")
 | |
|     endif()
 | |
| 
 | |
|     # Fetch SDL2 on windows
 | |
|     FetchContent_Declare(
 | |
|         sdl2
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|         URL https://github.com/libsdl-org/SDL/releases/download/release-${SDL2_VERSION}/SDL2-devel-${SDL2_VERSION}-VC.zip
 | |
|     )
 | |
|     FetchContent_MakeAvailable(sdl2)
 | |
|     target_include_directories(Zelda64Recompiled PRIVATE
 | |
|         ${sdl2_SOURCE_DIR}/include
 | |
|     )
 | |
|     target_link_directories(Zelda64Recompiled PRIVATE
 | |
|         ${sdl2_SOURCE_DIR}/lib/x64
 | |
|     )
 | |
| 
 | |
|     # Copy SDL2 and dxc DLLs to output folder as post build step
 | |
|     add_custom_command(TARGET Zelda64Recompiled POST_BUILD
 | |
|         COMMAND ${CMAKE_COMMAND} -E copy_if_different
 | |
|             "${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll"
 | |
|             "${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxil.dll"
 | |
|             "${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxcompiler.dll"
 | |
|             $<TARGET_FILE_DIR:Zelda64Recompiled>)
 | |
| 
 | |
|     set_target_properties(
 | |
|         Zelda64Recompiled
 | |
|         PROPERTIES
 | |
|             LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE"
 | |
|             LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
 | |
|             LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
 | |
|             LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
 | |
|     )
 | |
| 
 | |
|     target_sources(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
 | |
|     target_link_libraries(Zelda64Recompiled PRIVATE SDL2)
 | |
| endif()
 | |
| 
 | |
| if (APPLE)
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|     find_package(SDL2 REQUIRED)
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|     target_include_directories(Zelda64Recompiled PRIVATE ${SDL2_INCLUDE_DIRS})
 | |
| 
 | |
|     set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
 | |
|     set(THREADS_PREFER_PTHREAD_FLAG TRUE)
 | |
|     find_package(Threads REQUIRED)
 | |
| 
 | |
|     target_link_libraries(Zelda64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads SDL2::SDL2)
 | |
| 
 | |
|     include(${CMAKE_SOURCE_DIR}/.github/macos/apple_bundle.cmake)
 | |
| endif()
 | |
| 
 | |
| if (CMAKE_SYSTEM_NAME MATCHES "Linux")
 | |
|     find_package(SDL2 REQUIRED)
 | |
|     find_package(X11 REQUIRED)
 | |
| 
 | |
|     add_compile_definitions("RT64_SDL_WINDOW_VULKAN")
 | |
| 
 | |
|     # Generate icon_bytes.c from the app icon PNG.
 | |
|     add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
 | |
|         COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/512.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
 | |
|         DEPENDS ${CMAKE_SOURCE_DIR}/icons/512.png
 | |
|     )
 | |
|     target_sources(Zelda64Recompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
 | |
| 
 | |
|     message(STATUS "SDL2_FOUND = ${SDL2_FOUND}")
 | |
|     message(STATUS "SDL2_INCLUDE_DIRS = ${SDL2_INCLUDE_DIRS}")
 | |
| 
 | |
|     target_include_directories(Zelda64Recompiled PRIVATE ${SDL2_INCLUDE_DIRS})
 | |
| 
 | |
|     message(STATUS "X11_FOUND = ${X11_FOUND}")
 | |
|     message(STATUS "X11_Xrandr_FOUND = ${X11_Xrandr_FOUND}")
 | |
|     message(STATUS "X11_INCLUDE_DIR = ${X11_INCLUDE_DIR}")
 | |
|     message(STATUS "X11_LIBRARIES = ${X11_LIBRARIES}")
 | |
| 
 | |
|     target_include_directories(Zelda64Recompiled PRIVATE ${X11_INCLUDE_DIR} ${X11_Xrandr_INCLUDE_PATH})
 | |
|     target_link_libraries(Zelda64Recompiled PRIVATE ${X11_LIBRARIES} ${X11_Xrandr_LIB})
 | |
| 
 | |
|     find_package(Freetype REQUIRED)
 | |
| 
 | |
|     message(STATUS "FREETYPE_FOUND = ${FREETYPE_FOUND}")
 | |
|     message(STATUS "FREETYPE_INCLUDE_DIRS = ${FREETYPE_INCLUDE_DIRS}")
 | |
|     message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
 | |
| 
 | |
|     include_directories(${FREETYPE_LIBRARIES})
 | |
|     target_link_libraries(Zelda64Recompiled PRIVATE ${FREETYPE_LIBRARIES} SDL2::SDL2)
 | |
| 
 | |
|     set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
 | |
|     set(THREADS_PREFER_PTHREAD_FLAG TRUE)
 | |
|     find_package(Threads REQUIRED)
 | |
| 
 | |
|     target_link_libraries(Zelda64Recompiled PRIVATE "-latomic -static-libstdc++" ${CMAKE_DL_LIBS} Threads::Threads)
 | |
| endif()
 | |
| 
 | |
| target_link_libraries(Zelda64Recompiled PRIVATE
 | |
|     PatchesLib
 | |
|     RecompiledFuncs
 | |
|     librecomp
 | |
|     ultramodern
 | |
|     rt64
 | |
|     RmlUi::Core
 | |
|     RmlUi::Debugger
 | |
|     nfd
 | |
|     lunasvg
 | |
| )
 | |
| 
 | |
| # TODO fix the rt64 CMake script so that this doesn't need to be duplicated here
 | |
| # For DXC
 | |
| set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
 | |
| set (DXC_DXIL_OPTS "-Wno-ignored-attributes")
 | |
| set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout")
 | |
| set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS")
 | |
| set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y")
 | |
| set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0")
 | |
| set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0")
 | |
| set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing")
 | |
| 
 | |
| if (${WIN32})
 | |
|     set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe")
 | |
|     add_compile_definitions(NOMINMAX)
 | |
| else()
 | |
|     if (APPLE)
 | |
|         # Apple's binary is universal, so it'll work on both x86_64 and arm64
 | |
|         set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
 | |
|         if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
 | |
|             set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
 | |
|         else()
 | |
|             set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
 | |
|         endif()
 | |
|     else()
 | |
|         if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
 | |
|             set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc-linux")
 | |
|         else()
 | |
|             set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-linux")
 | |
|         endif()
 | |
|     endif()
 | |
| endif()
 | |
| 
 | |
| build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
 | |
| build_pixel_shader(Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
 | |
| 
 | |
| # Embed all .nrm files in the "mods" directory
 | |
| file(GLOB NRM_FILES "${CMAKE_SOURCE_DIR}/mods/*.nrm")
 | |
| 
 | |
| set(GENERATED_NRM_SOURCES "")
 | |
| 
 | |
| foreach(NRM_FILE ${NRM_FILES})
 | |
|     get_filename_component(NRM_NAME ${NRM_FILE} NAME_WE)
 | |
|     set(OUT_C "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.c")
 | |
|     set(OUT_H "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.h")
 | |
| 
 | |
|     add_custom_command(
 | |
|         OUTPUT ${OUT_C} ${OUT_H}
 | |
|         COMMAND file_to_c ${NRM_FILE} ${NRM_NAME} ${OUT_C} ${OUT_H}
 | |
|         DEPENDS ${NRM_FILE}
 | |
|     )
 | |
| 
 | |
|     list(APPEND GENERATED_NRM_SOURCES ${OUT_C})
 | |
| endforeach()
 | |
| 
 | |
| target_sources(Zelda64Recompiled PRIVATE ${GENERATED_NRM_SOURCES})
 | |
| 
 | |
| target_sources(Zelda64Recompiled PRIVATE ${SOURCES})
 | |
| 
 | |
| set_property(TARGET Zelda64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
 |