mirror of
				https://github.com/Zelda64Recomp/Zelda64Recomp.git
				synced 2025-10-30 08:03:03 +00:00 
			
		
		
		
	* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations * Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation * Update N64Recomp commit in CI to symbol_reference_file branch * Remove option in patches toml that doesn't exist * Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics * Disable unpaired lo16 warnings and update N64Recomp in CI * Update build instructions to reflect that the decomp elf is no longer needed
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			1,018 B
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			1,018 B
		
	
	
	
		
			Makefile
		
	
	
	
	
	
TARGET = patches.elf
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CC      ?= clang
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LD      ?= ld.lld
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CFLAGS   := -target mips -mips2 -mabi=32 -O2 -G0 -mno-abicalls -mno-odd-spreg -mno-check-zero-division \
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			-fomit-frame-pointer -ffast-math -fno-unsafe-math-optimizations -fno-builtin-memset \
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			-Wall -Wextra -Wno-incompatible-library-redeclaration -Wno-unused-parameter -Wno-unknown-pragmas -Wno-unused-variable -Wno-missing-braces -Wno-unsupported-floating-point-opt
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CPPFLAGS := -nostdinc -D_LANGUAGE_C -DMIPS -I dummy_headers -I ../lib/mm-decomp/include -I ../lib/mm-decomp/src -I ../lib/mm-decomp/assets -I../lib/rt64/include
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LDFLAGS  := -nostdlib -T patches.ld -T syms.ld -Map patches.map --unresolved-symbols=ignore-all --emit-relocs
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C_SRCS := $(wildcard *.c)
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C_OBJS := $(C_SRCS:.c=.o)
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C_DEPS := $(C_SRCS:.c=.d)
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$(TARGET): $(C_OBJS) patches.ld syms.ld
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	$(LD) $(C_OBJS) $(LDFLAGS) -o $@
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$(C_OBJS): %.o : %.c
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	$(CC) $(CFLAGS) $(CPPFLAGS) $< -MMD -MF $(@:.o=.d) -c -o $@
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clean:
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	rm -rf $(C_OBJS) $(TARGET) $(C_DEPS)
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-include $(C_DEPS)
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.PHONY: clean
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