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16 lines
428 B
C++
16 lines
428 B
C++
#ifndef __ZELDA_SOUND_H__
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#define __ZELDA_SOUND_H__
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namespace zelda64 {
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void reset_sound_settings();
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void set_main_volume(int volume);
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int get_main_volume();
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void set_bgm_volume(int volume);
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int get_bgm_volume();
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void set_low_health_beeps_enabled(bool enabled);
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bool get_low_health_beeps_enabled();
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void set_surround_sound_enabled(bool enabled);
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bool get_surround_sound_enabled();
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}
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#endif
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