Zelda64Recomp/src/ui/ui_prompt.cpp

360 lines
13 KiB
C++

#include <mutex>
#include "recomp_ui.h"
#include "elements/ui_element.h"
#include "elements/ui_label.h"
#include "elements/ui_button.h"
struct {
recompui::ContextId ui_context;
recompui::Label* prompt_header;
recompui::Label* prompt_label;
recompui::Element* prompt_controls;
recompui::Button* confirm_button;
recompui::Button* cancel_button;
std::function<void()> confirm_action;
std::function<void()> cancel_action;
std::string return_element_id;
std::mutex mutex;
} prompt_state;
void run_confirm_callback() {
std::function<void()> confirm_action;
{
std::lock_guard lock{ prompt_state.mutex };
confirm_action = std::move(prompt_state.confirm_action);
}
if (confirm_action) {
confirm_action();
}
recompui::hide_context(prompt_state.ui_context);
// TODO nav: focus on return_element_id
// or just remove it as the usage of the prompt can change now
}
void run_cancel_callback() {
std::function<void()> cancel_action;
{
std::lock_guard lock{ prompt_state.mutex };
cancel_action = std::move(prompt_state.cancel_action);
}
if (cancel_action) {
cancel_action();
}
recompui::hide_context(prompt_state.ui_context);
// TODO nav: focus on return_element_id
// or just remove it as the usage of the prompt can change now
}
void recompui::init_prompt_context() {
ContextId context = create_context();
std::lock_guard lock{ prompt_state.mutex };
context.open();
prompt_state.ui_context = context;
Element* window = context.create_element<Element>(context.get_root_element());
window->set_display(Display::Flex);
window->set_flex_direction(FlexDirection::Column);
window->set_background_color({0, 0, 0, 0});
Element* prompt_overlay = context.create_element<Element>(window);
prompt_overlay->set_background_color(Color{ 190, 184, 219, 25 });
prompt_overlay->set_position(Position::Absolute);
prompt_overlay->set_top(0);
prompt_overlay->set_right(0);
prompt_overlay->set_bottom(0);
prompt_overlay->set_left(0);
Element* prompt_content_wrapper = context.create_element<Element>(window);
prompt_content_wrapper->set_display(Display::Flex);
prompt_content_wrapper->set_position(Position::Absolute);
prompt_content_wrapper->set_top(0);
prompt_content_wrapper->set_right(0);
prompt_content_wrapper->set_bottom(0);
prompt_content_wrapper->set_left(0);
prompt_content_wrapper->set_align_items(AlignItems::Center);
prompt_content_wrapper->set_justify_content(JustifyContent::Center);
Element* prompt_content = context.create_element<Element>(prompt_content_wrapper);
prompt_content->set_display(Display::Flex);
prompt_content->set_position(Position::Relative);
prompt_content->set_flex(1.0f, 1.0f);
prompt_content->set_flex_basis(100, Unit::Percent);
prompt_content->set_flex_direction(FlexDirection::Column);
prompt_content->set_width(100, Unit::Percent);
prompt_content->set_max_width(700, Unit::Dp);
prompt_content->set_height_auto();
prompt_content->set_margin_auto();
prompt_content->set_border_width(1.1, Unit::Dp);
prompt_content->set_border_radius(16, Unit::Dp);
prompt_content->set_border_color(Color{ 255, 255, 255, 51 });
prompt_content->set_background_color(Color{ 8, 7, 13, 229 });
prompt_state.prompt_header = context.create_element<Label>(prompt_content, "", LabelStyle::Large);
prompt_state.prompt_header->set_margin(24, Unit::Dp);
prompt_state.prompt_label = context.create_element<Label>(prompt_content, "", LabelStyle::Small);
prompt_state.prompt_label->set_margin(24, Unit::Dp);
prompt_state.prompt_label->set_margin_top(0);
prompt_state.prompt_controls = context.create_element<Element>(prompt_content);
prompt_state.prompt_controls->set_display(Display::Flex);
prompt_state.prompt_controls->set_flex_direction(FlexDirection::Row);
prompt_state.prompt_controls->set_justify_content(JustifyContent::Center);
prompt_state.prompt_controls->set_padding_top(24, Unit::Dp);
prompt_state.prompt_controls->set_padding_bottom(24, Unit::Dp);
prompt_state.prompt_controls->set_padding_left(12, Unit::Dp);
prompt_state.prompt_controls->set_padding_right(12, Unit::Dp);
prompt_state.prompt_controls->set_border_top_width(1.1, Unit::Dp);
prompt_state.prompt_controls->set_border_top_color({ 255, 255, 255, 25 });
prompt_state.confirm_button = context.create_element<Button>(prompt_state.prompt_controls, "", ButtonStyle::Primary);
prompt_state.confirm_button->set_min_width(185.0f, Unit::Dp);
prompt_state.confirm_button->set_margin_top(0);
prompt_state.confirm_button->set_margin_bottom(0);
prompt_state.confirm_button->set_margin_left(12, Unit::Dp);
prompt_state.confirm_button->set_margin_right(12, Unit::Dp);
prompt_state.confirm_button->set_text_align(TextAlign::Center);
prompt_state.confirm_button->set_color(Color{ 204, 204, 204, 255 });
prompt_state.confirm_button->add_pressed_callback(run_confirm_callback);
Style* confirm_hover_style = prompt_state.confirm_button->get_hover_style();
confirm_hover_style->set_border_color(Color{ 69, 208, 67, 255 });
confirm_hover_style->set_background_color(Color{ 69, 208, 67, 76 });
confirm_hover_style->set_color(Color{ 242, 242, 242, 255 });
Style* confirm_focus_style = prompt_state.confirm_button->get_focus_style();
confirm_focus_style->set_border_color(Color{ 69, 208, 67, 255 });
confirm_focus_style->set_background_color(Color{ 69, 208, 67, 76 });
confirm_focus_style->set_color(Color{ 242, 242, 242, 255 });
prompt_state.cancel_button = context.create_element<Button>(prompt_state.prompt_controls, "", ButtonStyle::Primary);
prompt_state.cancel_button->set_min_width(185.0f, Unit::Dp);
prompt_state.cancel_button->set_margin_top(0);
prompt_state.cancel_button->set_margin_bottom(0);
prompt_state.cancel_button->set_margin_left(12, Unit::Dp);
prompt_state.cancel_button->set_margin_right(12, Unit::Dp);
prompt_state.cancel_button->set_text_align(TextAlign::Center);
prompt_state.cancel_button->set_color(Color{ 204, 204, 204, 255 });
prompt_state.cancel_button->add_pressed_callback(run_cancel_callback);
Style* cancel_hover_style = prompt_state.cancel_button->get_hover_style();
cancel_hover_style->set_border_color(Color{ 248, 96, 57, 255 });
cancel_hover_style->set_background_color(Color{ 248, 96, 57, 76 });
cancel_hover_style->set_color(Color{ 242, 242, 242, 255 });
Style* cancel_focus_style = prompt_state.cancel_button->get_focus_style();
cancel_focus_style->set_border_color(Color{ 248, 96, 57, 255 });
cancel_focus_style->set_background_color(Color{ 248, 96, 57, 76 });
cancel_focus_style->set_color(Color{ 242, 242, 242, 255 });
context.close();
}
void style_button(recompui::Button* button, recompui::ButtonVariant variant) {
recompui::Color button_color{};
switch (variant) {
case recompui::ButtonVariant::Primary:
button_color = { 185, 125, 242, 255 };
break;
case recompui::ButtonVariant::Secondary:
button_color = { 23, 214, 232, 255 };
break;
case recompui::ButtonVariant::Tertiary:
button_color = { 242, 242, 242, 255 };
break;
case recompui::ButtonVariant::Success:
button_color = { 69, 208, 67, 255 };
break;
case recompui::ButtonVariant::Error:
button_color = { 248, 96, 57, 255 };
break;
case recompui::ButtonVariant::Warning:
button_color = { 233, 205, 53, 255 };
break;
default:
assert(false);
break;
}
recompui::Color border_color = button_color;
recompui::Color background_color = button_color;
border_color.a = 0.8f * 255;
background_color.a = 0.05f * 255;
button->set_border_color(border_color);
button->set_background_color(background_color);
recompui::Color hover_border_color = button_color;
recompui::Color hover_background_color = button_color;
hover_border_color.a = 255;
hover_background_color.a = 0.3f * 255;
recompui::Style* hover_style = button->get_hover_style();
hover_style->set_border_color(hover_border_color);
hover_style->set_background_color(hover_background_color);
recompui::Style* focus_style = button->get_focus_style();
focus_style->set_border_color(hover_border_color);
focus_style->set_background_color(hover_background_color);
recompui::Color disabled_color { 255, 255, 255, 0.6f * 255 };
recompui::Style* disabled_style = button->get_disabled_style();
disabled_style->set_color(disabled_color);
}
// Must be called while prompt_state.mutex is locked.
void show_prompt(std::function<void()>& prev_cancel_action, bool focus_on_cancel) {
if (focus_on_cancel) {
prompt_state.ui_context.set_autofocus_element(prompt_state.cancel_button);
}
else {
prompt_state.ui_context.set_autofocus_element(prompt_state.confirm_button);
}
if (!recompui::is_context_shown(prompt_state.ui_context)) {
recompui::show_context(prompt_state.ui_context, "");
}
else {
// Call the previous cancel action to effectively close the previous prompt.
if (prev_cancel_action) {
prev_cancel_action();
}
}
}
void recompui::open_choice_prompt(
const std::string& header_text,
const std::string& content_text,
const std::string& confirm_label_text,
const std::string& cancel_label_text,
std::function<void()> confirm_action,
std::function<void()> cancel_action,
ButtonVariant confirm_variant,
ButtonVariant cancel_variant,
bool focus_on_cancel,
const std::string& return_element_id
) {
std::lock_guard lock{ prompt_state.mutex };
std::function<void()> prev_cancel_action = std::move(prompt_state.cancel_action);
ContextId prev_context = try_close_current_context();
prompt_state.ui_context.open();
prompt_state.prompt_header->set_text(header_text);
prompt_state.prompt_label->set_text(content_text);
prompt_state.prompt_controls->set_display(Display::Flex);
prompt_state.confirm_button->set_display(Display::Block);
prompt_state.cancel_button->set_display(Display::Block);
prompt_state.confirm_button->set_text(confirm_label_text);
prompt_state.cancel_button->set_text(cancel_label_text);
prompt_state.confirm_action = confirm_action;
prompt_state.cancel_action = cancel_action;
prompt_state.return_element_id = return_element_id;
style_button(prompt_state.confirm_button, confirm_variant);
style_button(prompt_state.cancel_button, cancel_variant);
prompt_state.ui_context.close();
if (prev_context != ContextId::null()) {
prev_context.open();
}
show_prompt(prev_cancel_action, focus_on_cancel);
}
void recompui::open_info_prompt(
const std::string& header_text,
const std::string& content_text,
const std::string& okay_label_text,
std::function<void()> okay_action,
ButtonVariant okay_variant,
const std::string& return_element_id
) {
std::lock_guard lock{ prompt_state.mutex };
std::function<void()> prev_cancel_action = std::move(prompt_state.cancel_action);
ContextId prev_context = try_close_current_context();
prompt_state.ui_context.open();
prompt_state.prompt_header->set_text(header_text);
prompt_state.prompt_label->set_text(content_text);
prompt_state.prompt_controls->set_display(Display::Flex);
prompt_state.confirm_button->set_display(Display::None);
prompt_state.cancel_button->set_display(Display::Block);
prompt_state.cancel_button->set_text(okay_label_text);
prompt_state.confirm_action = {};
prompt_state.cancel_action = okay_action;
prompt_state.return_element_id = return_element_id;
style_button(prompt_state.cancel_button, okay_variant);
prompt_state.ui_context.close();
if (prev_context != ContextId::null()) {
prev_context.open();
}
show_prompt(prev_cancel_action, true);
}
void recompui::open_notification(
const std::string& header_text,
const std::string& content_text,
const std::string& return_element_id
) {
std::lock_guard lock{ prompt_state.mutex };
std::function<void()> prev_cancel_action = std::move(prompt_state.cancel_action);
ContextId prev_context = try_close_current_context();
prompt_state.ui_context.open();
prompt_state.prompt_header->set_text(header_text);
prompt_state.prompt_label->set_text(content_text);
prompt_state.prompt_controls->set_display(Display::None);
prompt_state.confirm_button->set_display(Display::None);
prompt_state.cancel_button->set_display(Display::None);
prompt_state.confirm_action = {};
prompt_state.cancel_action = {};
prompt_state.return_element_id = return_element_id;
prompt_state.ui_context.close();
if (prev_context != ContextId::null()) {
prev_context.open();
}
show_prompt(prev_cancel_action, false);
}
void recompui::close_prompt() {
std::lock_guard lock{ prompt_state.mutex };
if (recompui::is_context_shown(prompt_state.ui_context)) {
if (prompt_state.cancel_action) {
prompt_state.cancel_action();
}
recompui::hide_context(prompt_state.ui_context);
}
}
bool recompui::is_prompt_open() {
std::lock_guard lock{ prompt_state.mutex };
return recompui::is_context_shown(prompt_state.ui_context);
}