Zelda64Recomp/src/game/recomp_api.cpp
2025-05-30 22:30:38 -04:00

197 lines
6.6 KiB
C++

#include <cmath>
#include "recomp.h"
#include "librecomp/overlays.hpp"
#include "zelda_config.h"
#include "recomp_input.h"
#include "recomp_ui.h"
#include "zelda_render.h"
#include "zelda_sound.h"
#include "librecomp/helpers.hpp"
#include "../patches/input.h"
#include "../patches/graphics.h"
#include "../patches/sound.h"
#include "ultramodern/ultramodern.hpp"
#include "ultramodern/config.hpp"
extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
recomp::poll_inputs();
}
extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
u32 length = _arg<1, u32>(rdram, ctx);
for (u32 i = 0; i < length; i++) {
fputc(MEM_B(i, (gpr)cur_str), stdout);
}
}
extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
ultramodern::quit();
}
extern "C" void recomp_get_gyro_deltas(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
recomp::get_gyro_deltas(x_out, y_out);
}
extern "C" void recomp_get_mouse_deltas(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
recomp::get_mouse_deltas(x_out, y_out);
}
extern "C" void recomp_get_mouse_wheel_pos(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, recomp::get_mouse_wheel_pos());
}
extern "C" void recomp_get_mouse_buttons(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, recomp::get_mouse_buttons());
}
extern "C" void recomp_get_mouse_button_mask(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, recomp::get_mouse_button_mask());
}
extern "C" void recomp_set_mouse_button_mask(uint8_t* rdram, recomp_context* ctx) {
unsigned int out = _arg<0, unsigned int>(rdram, ctx);
recomp::set_mouse_button_mask(out);
}
extern "C" void recomp_powf(uint8_t* rdram, recomp_context* ctx) {
float a = _arg<0, float>(rdram, ctx);
float b = ctx->f14.fl; //_arg<1, float>(rdram, ctx);
_return(ctx, std::pow(a, b));
}
extern "C" void recomp_get_target_framerate(uint8_t* rdram, recomp_context* ctx) {
int frame_divisor = _arg<0, u32>(rdram, ctx);
_return(ctx, ultramodern::get_target_framerate(60 / frame_divisor));
}
extern "C" void recomp_get_window_resolution(uint8_t* rdram, recomp_context* ctx) {
int width, height;
recompui::get_window_size(width, height);
gpr width_out = _arg<0, PTR(u32)>(rdram, ctx);
gpr height_out = _arg<1, PTR(u32)>(rdram, ctx);
MEM_W(0, width_out) = (u32)width;
MEM_W(0, height_out) = (u32)height;
}
extern "C" void recomp_get_target_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
ultramodern::renderer::GraphicsConfig graphics_config = ultramodern::renderer::get_graphics_config();
float original = _arg<0, float>(rdram, ctx);
int width, height;
recompui::get_window_size(width, height);
switch (graphics_config.ar_option) {
case ultramodern::renderer::AspectRatio::Original:
default:
_return(ctx, original);
return;
case ultramodern::renderer::AspectRatio::Expand:
_return(ctx, std::max(static_cast<float>(width) / height, original));
return;
}
}
extern "C" void recomp_get_targeting_mode(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<int>(zelda64::get_targeting_mode()));
}
extern "C" void recomp_get_bgm_volume(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, zelda64::get_bgm_volume() / 100.0f);
}
extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<u32>(zelda64::get_low_health_beeps_enabled()));
}
extern "C" void recomp_time_us(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(ultramodern::time_since_start()).count()));
}
extern "C" void recomp_get_autosave_enabled(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<s32>(zelda64::get_autosave_mode() == zelda64::AutosaveMode::On));
}
extern "C" void recomp_load_overlays(uint8_t * rdram, recomp_context * ctx) {
u32 rom = _arg<0, u32>(rdram, ctx);
PTR(void) ram = _arg<1, PTR(void)>(rdram, ctx);
u32 size = _arg<2, u32>(rdram, ctx);
load_overlays(rom, ram, size);
}
extern "C" void recomp_high_precision_fb_enabled(uint8_t * rdram, recomp_context * ctx) {
_return(ctx, static_cast<s32>(zelda64::renderer::RT64HighPrecisionFBEnabled()));
}
extern "C" void recomp_get_resolution_scale(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, ultramodern::get_resolution_scale());
}
extern "C" void recomp_get_inverted_axes(uint8_t* rdram, recomp_context* ctx) {
s32* x_out = _arg<0, s32*>(rdram, ctx);
s32* y_out = _arg<1, s32*>(rdram, ctx);
zelda64::CameraInvertMode mode = zelda64::get_camera_invert_mode();
*x_out = (mode == zelda64::CameraInvertMode::InvertX || mode == zelda64::CameraInvertMode::InvertBoth);
*y_out = (mode == zelda64::CameraInvertMode::InvertY || mode == zelda64::CameraInvertMode::InvertBoth);
}
extern "C" void recomp_get_analog_inverted_axes(uint8_t* rdram, recomp_context* ctx) {
s32* x_out = _arg<0, s32*>(rdram, ctx);
s32* y_out = _arg<1, s32*>(rdram, ctx);
zelda64::CameraInvertMode mode = zelda64::get_analog_camera_invert_mode();
*x_out = (mode == zelda64::CameraInvertMode::InvertX || mode == zelda64::CameraInvertMode::InvertBoth);
*y_out = (mode == zelda64::CameraInvertMode::InvertY || mode == zelda64::CameraInvertMode::InvertBoth);
}
extern "C" void recomp_get_analog_cam_enabled(uint8_t* rdram, recomp_context* ctx) {
_return<s32>(ctx, zelda64::get_analog_cam_mode() == zelda64::AnalogCamMode::On);
}
extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
// TODO expose this in the menu
constexpr float radial_deadzone = 0.05f;
float x, y;
recomp::get_right_analog(&x, &y);
float magnitude = sqrtf(x * x + y * y);
if (magnitude < radial_deadzone) {
*x_out = 0.0f;
*y_out = 0.0f;
}
else {
float x_normalized = x / magnitude;
float y_normalized = y / magnitude;
*x_out = x_normalized * ((magnitude - radial_deadzone) / (1 - radial_deadzone));
*y_out = y_normalized * ((magnitude - radial_deadzone) / (1 - radial_deadzone));
}
}
extern "C" void recomp_set_right_analog_suppressed(uint8_t* rdram, recomp_context* ctx) {
s32 suppressed = _arg<0, s32>(rdram, ctx);
recomp::set_right_analog_suppressed(suppressed);
}