mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2025-10-30 08:03:03 +00:00
197 lines
6.6 KiB
C++
197 lines
6.6 KiB
C++
#include <cmath>
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#include "recomp.h"
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#include "librecomp/overlays.hpp"
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#include "zelda_config.h"
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#include "recomp_input.h"
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#include "recomp_ui.h"
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#include "zelda_render.h"
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#include "zelda_sound.h"
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#include "librecomp/helpers.hpp"
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#include "../patches/input.h"
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#include "../patches/graphics.h"
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#include "../patches/sound.h"
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#include "ultramodern/ultramodern.hpp"
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#include "ultramodern/config.hpp"
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extern "C" void recomp_update_inputs(uint8_t* rdram, recomp_context* ctx) {
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recomp::poll_inputs();
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}
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extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
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PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
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u32 length = _arg<1, u32>(rdram, ctx);
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for (u32 i = 0; i < length; i++) {
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fputc(MEM_B(i, (gpr)cur_str), stdout);
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}
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}
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extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
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ultramodern::quit();
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}
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extern "C" void recomp_get_gyro_deltas(uint8_t* rdram, recomp_context* ctx) {
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float* x_out = _arg<0, float*>(rdram, ctx);
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float* y_out = _arg<1, float*>(rdram, ctx);
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recomp::get_gyro_deltas(x_out, y_out);
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}
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extern "C" void recomp_get_mouse_deltas(uint8_t* rdram, recomp_context* ctx) {
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float* x_out = _arg<0, float*>(rdram, ctx);
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float* y_out = _arg<1, float*>(rdram, ctx);
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recomp::get_mouse_deltas(x_out, y_out);
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}
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extern "C" void recomp_get_mouse_wheel_pos(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, recomp::get_mouse_wheel_pos());
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}
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extern "C" void recomp_get_mouse_buttons(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, recomp::get_mouse_buttons());
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}
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extern "C" void recomp_get_mouse_button_mask(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, recomp::get_mouse_button_mask());
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}
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extern "C" void recomp_set_mouse_button_mask(uint8_t* rdram, recomp_context* ctx) {
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unsigned int out = _arg<0, unsigned int>(rdram, ctx);
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recomp::set_mouse_button_mask(out);
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}
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extern "C" void recomp_powf(uint8_t* rdram, recomp_context* ctx) {
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float a = _arg<0, float>(rdram, ctx);
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float b = ctx->f14.fl; //_arg<1, float>(rdram, ctx);
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_return(ctx, std::pow(a, b));
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}
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extern "C" void recomp_get_target_framerate(uint8_t* rdram, recomp_context* ctx) {
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int frame_divisor = _arg<0, u32>(rdram, ctx);
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_return(ctx, ultramodern::get_target_framerate(60 / frame_divisor));
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}
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extern "C" void recomp_get_window_resolution(uint8_t* rdram, recomp_context* ctx) {
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int width, height;
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recompui::get_window_size(width, height);
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gpr width_out = _arg<0, PTR(u32)>(rdram, ctx);
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gpr height_out = _arg<1, PTR(u32)>(rdram, ctx);
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MEM_W(0, width_out) = (u32)width;
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MEM_W(0, height_out) = (u32)height;
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}
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extern "C" void recomp_get_target_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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ultramodern::renderer::GraphicsConfig graphics_config = ultramodern::renderer::get_graphics_config();
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float original = _arg<0, float>(rdram, ctx);
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int width, height;
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recompui::get_window_size(width, height);
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switch (graphics_config.ar_option) {
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case ultramodern::renderer::AspectRatio::Original:
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default:
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_return(ctx, original);
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return;
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case ultramodern::renderer::AspectRatio::Expand:
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_return(ctx, std::max(static_cast<float>(width) / height, original));
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return;
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}
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}
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extern "C" void recomp_get_targeting_mode(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<int>(zelda64::get_targeting_mode()));
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}
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extern "C" void recomp_get_bgm_volume(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, zelda64::get_bgm_volume() / 100.0f);
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}
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extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<u32>(zelda64::get_low_health_beeps_enabled()));
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}
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extern "C" void recomp_time_us(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(ultramodern::time_since_start()).count()));
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}
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extern "C" void recomp_get_autosave_enabled(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<s32>(zelda64::get_autosave_mode() == zelda64::AutosaveMode::On));
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}
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extern "C" void recomp_load_overlays(uint8_t * rdram, recomp_context * ctx) {
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u32 rom = _arg<0, u32>(rdram, ctx);
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PTR(void) ram = _arg<1, PTR(void)>(rdram, ctx);
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u32 size = _arg<2, u32>(rdram, ctx);
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load_overlays(rom, ram, size);
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}
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extern "C" void recomp_high_precision_fb_enabled(uint8_t * rdram, recomp_context * ctx) {
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_return(ctx, static_cast<s32>(zelda64::renderer::RT64HighPrecisionFBEnabled()));
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}
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extern "C" void recomp_get_resolution_scale(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, ultramodern::get_resolution_scale());
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}
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extern "C" void recomp_get_inverted_axes(uint8_t* rdram, recomp_context* ctx) {
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s32* x_out = _arg<0, s32*>(rdram, ctx);
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s32* y_out = _arg<1, s32*>(rdram, ctx);
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zelda64::CameraInvertMode mode = zelda64::get_camera_invert_mode();
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*x_out = (mode == zelda64::CameraInvertMode::InvertX || mode == zelda64::CameraInvertMode::InvertBoth);
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*y_out = (mode == zelda64::CameraInvertMode::InvertY || mode == zelda64::CameraInvertMode::InvertBoth);
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}
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extern "C" void recomp_get_analog_inverted_axes(uint8_t* rdram, recomp_context* ctx) {
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s32* x_out = _arg<0, s32*>(rdram, ctx);
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s32* y_out = _arg<1, s32*>(rdram, ctx);
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zelda64::CameraInvertMode mode = zelda64::get_analog_camera_invert_mode();
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*x_out = (mode == zelda64::CameraInvertMode::InvertX || mode == zelda64::CameraInvertMode::InvertBoth);
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*y_out = (mode == zelda64::CameraInvertMode::InvertY || mode == zelda64::CameraInvertMode::InvertBoth);
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}
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extern "C" void recomp_get_analog_cam_enabled(uint8_t* rdram, recomp_context* ctx) {
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_return<s32>(ctx, zelda64::get_analog_cam_mode() == zelda64::AnalogCamMode::On);
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}
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extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
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float* x_out = _arg<0, float*>(rdram, ctx);
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float* y_out = _arg<1, float*>(rdram, ctx);
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// TODO expose this in the menu
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constexpr float radial_deadzone = 0.05f;
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float x, y;
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recomp::get_right_analog(&x, &y);
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float magnitude = sqrtf(x * x + y * y);
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if (magnitude < radial_deadzone) {
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*x_out = 0.0f;
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*y_out = 0.0f;
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}
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else {
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float x_normalized = x / magnitude;
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float y_normalized = y / magnitude;
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*x_out = x_normalized * ((magnitude - radial_deadzone) / (1 - radial_deadzone));
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*y_out = y_normalized * ((magnitude - radial_deadzone) / (1 - radial_deadzone));
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}
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}
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extern "C" void recomp_set_right_analog_suppressed(uint8_t* rdram, recomp_context* ctx) {
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s32 suppressed = _arg<0, s32>(rdram, ctx);
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recomp::set_right_analog_suppressed(suppressed);
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}
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