Zelda64Recomp/src/ui/elements/ui_toggle.cpp

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No EOL
5 KiB
C++

#include "ui_toggle.h"
#include <cassert>
#include <ultramodern/ultramodern.hpp>
namespace recompui {
Toggle::Toggle(Element *parent) : Element(parent, Events(EventType::Click, EventType::Hover, EventType::Enable), "button") {
set_width(162.0f);
set_height(72.0f);
set_border_radius(36.0f);
set_opacity(0.9f);
set_cursor(Cursor::Pointer);
set_border_width(2.0f);
set_border_color(Color{ 177, 76, 34, 255 });
set_background_color(Color{ 0, 0, 0, 0 });
checked_style.set_border_color(Color{ 34, 177, 76, 255 });
hover_style.set_border_color(Color{ 177, 76, 34, 255 });
hover_style.set_background_color(Color{ 206, 120, 68, 76 });
checked_hover_style.set_border_color(Color{ 34, 177, 76, 255 });
checked_hover_style.set_background_color(Color{ 68, 206, 120, 76 });
disabled_style.set_border_color(Color{ 177, 76, 34, 128 });
checked_disabled_style.set_border_color(Color{ 34, 177, 76, 128 });
add_style(&checked_style, checked_state);
add_style(&hover_style, hover_state);
add_style(&checked_hover_style, { checked_state, hover_state });
add_style(&disabled_style, disabled_state);
add_style(&checked_disabled_style, { checked_state, disabled_state });
ContextId context = get_current_context();
floater = context.create_element<Element>(this);
floater->set_position(Position::Relative);
floater->set_top(2.0f);
floater->set_width(80.0f);
floater->set_height(64.0f);
floater->set_border_radius(32.0f);
floater->set_background_color(Color{ 177, 76, 34, 255 });
floater_checked_style.set_background_color(Color{ 34, 177, 76, 255 });
floater_disabled_style.set_background_color(Color{ 177, 76, 34, 128 });
floater_disabled_checked_style.set_background_color(Color{ 34, 177, 76, 128 });
floater->add_style(&floater_checked_style, checked_state);
floater->add_style(&floater_disabled_style, disabled_state);
floater->add_style(&floater_disabled_checked_style, { checked_state, disabled_state });
set_checked_internal(false, false, true, false);
}
void Toggle::set_checked_internal(bool checked, bool animate, bool setup, bool trigger_callbacks) {
if (this->checked != checked || setup) {
this->checked = checked;
if (animate) {
last_time = ultramodern::time_since_start();
queue_update();
}
else {
floater_left = floater_left_target();
}
floater->set_left(floater_left, Unit::Dp);
if (trigger_callbacks) {
for (const auto &function : checked_callbacks) {
function(checked);
}
}
set_style_enabled(checked_state, checked);
floater->set_style_enabled(checked_state, checked);
}
}
float Toggle::floater_left_target() const {
return checked ? 78.0f : 4.0f;
}
void Toggle::process_event(const Event &e) {
switch (e.type) {
case EventType::Click:
if (is_enabled()) {
set_checked_internal(!checked, true, false, true);
}
break;
case EventType::Hover: {
bool hover_active = std::get<EventHover>(e.variant).active;
set_style_enabled(hover_state, hover_active);
floater->set_style_enabled(hover_state, hover_active);
break;
}
case EventType::Enable: {
bool enable_active = std::get<EventEnable>(e.variant).active;
set_style_enabled(disabled_state, !enable_active);
floater->set_style_enabled(disabled_state, !enable_active);
break;
}
case EventType::Update: {
std::chrono::high_resolution_clock::duration now = ultramodern::time_since_start();
float delta_time = std::max(std::chrono::duration<float>(now - last_time).count(), 0.0f);
last_time = now;
constexpr float dp_speed = 740.0f;
const float target = floater_left_target();
if (target < floater_left) {
floater_left += std::max(-dp_speed * delta_time, target - floater_left);
}
else {
floater_left += std::min(dp_speed * delta_time, target - floater_left);
}
if (abs(target - floater_left) < 1e-4f) {
floater_left = target;
}
else {
queue_update();
}
floater->set_left(floater_left, Unit::Dp);
break;
}
default:
break;
}
}
void Toggle::set_checked(bool checked) {
set_checked_internal(checked, false, false, false);
}
bool Toggle::is_checked() const {
return checked;
}
void Toggle::add_checked_callback(std::function<void(bool)> callback) {
checked_callbacks.emplace_back(callback);
}
};