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			* Use custom controller db mappings * Update controller database. * Update lunasvg to increase its minimum cmake version * Remove errant cmakelists change that was originally for a newer RmlUi version * Fix apple bundle command referencing the old game controller db filename * Readd cmakelists change for static lunasvg but with correct RmlUi library name --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
		
			
				
	
	
		
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| # VSCode file settings
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| .vscode/settings.json
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| .vscode/c_cpp_properties.json
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| .vscode/launch.json
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| .vscode/tasks.json
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| 
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| # Input elf and rom files
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| *.elf
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| *.z64
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| 
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| # Output C files
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| RecompiledFuncs/
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| RecompiledPatches/
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| 
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| # Linux build output
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| build*/
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| *.o
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| 
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| # Windows build output
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| *.exe
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| *.dll
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| *.lib
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| *.pdb
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| 
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| # User-specific files
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| *.rsuser
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| *.suo
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| *.user
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| *.userosscache
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| *.sln.docstates
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| 
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| # Build results
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| [Dd]ebug/
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| [Dd]ebugPublic/
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| [Rr]elease/
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| [Rr]eleases/
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| x64/
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| x86/
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| [Ww][Ii][Nn]32/
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| [Aa][Rr][Mm]/
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| [Aa][Rr][Mm]64/
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| bld/
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| [Bb]in/
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| [Oo]bj/
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| [Ll]og/
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| [Ll]ogs/
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| out/
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| 
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| # Visual Studio 2015/2017 cache/options directory
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| .vs/
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| vcpkg_installed/
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| 
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| # Runtime files
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| imgui.ini
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| rt64.log
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| 
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| node_modules/
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| 
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| # Recompiler Linux binary
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| N64Recomp
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| RSPRecomp
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| .DS_Store
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| 
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| # Cmake build directory
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| .cache
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| .idea
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| build-*
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| cmake-build-* |