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https://github.com/PancakeTAS/lsfg-vk.git
synced 2026-01-09 16:32:24 +00:00
fix release build and update docs
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4 changed files with 11 additions and 27 deletions
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@ -2,9 +2,12 @@ cmake_minimum_required(VERSION 3.29)
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# cmake options
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set(CMAKE_CXX_COMPILER clang++)
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set(CMAKE_CXX_CLANG_TIDY clang-tidy)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_SKIP_RPATH ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# subprojects
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@ -31,8 +34,6 @@ target_include_directories(lsfg-vk
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PRIVATE include)
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target_link_libraries(lsfg-vk
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PRIVATE lsfg-vk-gen vulkan)
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set_target_properties(lsfg-vk
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PROPERTIES CXX_CLANG_TIDY clang-tidy)
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target_compile_options(lsfg-vk PRIVATE
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-Weverything
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# disable compat c++ flags
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10
README.md
10
README.md
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@ -7,7 +7,7 @@ By specifying an `LD_PRELOAD`, lsfg-vk can place itself inbetween your game and
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## Building, Installing and Running
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In order to compile LSFG, make sure you have the following components installed on your system:
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- Traditional build tools (+ bash, sed, git)
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- Traditional build tools (+ sed, git)
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- Clang compiler (this project does NOT compile easily with GCC)
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- Vulkan header files
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- CMake build system
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@ -16,13 +16,15 @@ In order to compile LSFG, make sure you have the following components installed
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Compiling lsfg-vk is relatively straight forward, as everything is neatly integrated into CMake:
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```bash
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$ CC=clang CXX=clang++ cmake -B build -G Ninja \
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$ cmake -B build -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=absolute-install-path-here
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-DCMAKE_INSTALL_PREFIX=$PWD/release \
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-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON \
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-DCMAKE_CXX_CLANG_TIDY=""
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$ cmake --build build
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$ cmake --install build
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```
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(Make sure you change `absolute-install-path-here` to the path you'd like to install this project to)
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(Make sure you change `$PWD/release` to the path you'd like to install this project to)
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Next, you'll need to download Lossless Scaling from Steam. Switch to the `legacy_2.13` branch or download the corresponding depot.
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Copy or note down the path of "Lossless.dll" from the game files.
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@ -31,26 +31,9 @@ ExternalProject_Add(dxvk_git
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ninja -C build install &&
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mv build/src/dxvk/libdxvk.a build/src/dxvk/libldxvk.a &&
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cd build/src/dxgi/libdxvk_dxgi.so.0.20602.p &&
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ar rcs -o ../libdxgi.a
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dxgi_adapter.cpp.o dxgi_enums.cpp.o dxgi_factory.cpp.o
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dxgi_format.cpp.o dxgi_main.cpp.o dxgi_monitor.cpp.o
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dxgi_options.cpp.o dxgi_output.cpp.o dxgi_surface.cpp.o
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dxgi_swapchain.cpp.o &&
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bash -c "ar rcs -o ../libdxgi.a *.o" &&
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cd ../../d3d11/libdxvk_d3d11.so.0.20602.p &&
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ar rcs -o ../libd3d11.a
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d3d11_annotation.cpp.o d3d11_blend.cpp.o d3d11_buffer.cpp.o
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d3d11_class_linkage.cpp.o d3d11_cmdlist.cpp.o d3d11_context.cpp.o
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d3d11_context_def.cpp.o d3d11_context_ext.cpp.o d3d11_context_imm.cpp.o
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d3d11_cuda.cpp.o d3d11_depth_stencil.cpp.o d3d11_device.cpp.o
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d3d11_enums.cpp.o d3d11_features.cpp.o d3d11_fence.cpp.o
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d3d11_gdi.cpp.o d3d11_initializer.cpp.o d3d11_input_layout.cpp.o
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d3d11_interop.cpp.o d3d11_main.cpp.o d3d11_on_12.cpp.o
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d3d11_options.cpp.o d3d11_query.cpp.o d3d11_rasterizer.cpp.o
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d3d11_resource.cpp.o d3d11_sampler.cpp.o d3d11_shader.cpp.o
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d3d11_state.cpp.o d3d11_state_object.cpp.o d3d11_swapchain.cpp.o
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d3d11_texture.cpp.o d3d11_util.cpp.o d3d11_video.cpp.o
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d3d11_view_dsv.cpp.o d3d11_view_rtv.cpp.o d3d11_view_srv.cpp.o
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d3d11_view_uav.cpp.o
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bash -c "ar rcs -o ../libd3d11.a *.o .*.o"
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INSTALL_COMMAND ""
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)
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@ -14,8 +14,6 @@ target_include_directories(lsfg-vk-gen
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PUBLIC public)
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target_link_libraries(lsfg-vk-gen
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PUBLIC vulkan peparse dxvk)
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set_target_properties(lsfg-vk-gen
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PROPERTIES CXX_CLANG_TIDY clang-tidy)
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target_compile_options(lsfg-vk-gen PRIVATE
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-Weverything -fPIC
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# disable compat c++ flags
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