1.3 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	lsfg-vk-framegen
Lossless Scaling Frame Generation
This is a subproject of lsfg-vk and contains the dedicated Vulkan logic for generating frames.
The project is intentionally structured as a fully external project, such that it can be integrated into other applications.
Interface
Interfacing with lsfg-vk-framegen is done via lsfg_x_x.hpp header. The internal Vulkan instance is created using LSFG_X_X::initialize() and requires a specific deviceUUID, as well as parts of the lsfg-vk configuration, including a function loading SPIR-V shaders by name. Cleanup is done via LSFG_X_X::finalize() after which LSFG_X_X::initialize() may be called again. Please note that the initialization process is expensive and may take a while. It is recommended to call this function once during the applications lifetime.
Once the format and extent of the requested images is determined, LSFG_X_X::createContext() should be called to initialize a frame generation context. The Vulkan images are created from backing memory, which is passed through the file descriptor arguments. A context can be destroyed using LSFG_X_X::deleteContext().
Presenting the context can be done via LSFG_X_X::presentContext(). Before calling the function a second time, make sure the outgoing semaphores have been signaled.
