Lossless Scaling Frame Generation on Linux
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PancakeTAS 0d19e15834
workflow for debian
fixes #64
2025-07-13 18:21:59 +02:00
.github workflow for debian 2025-07-13 18:21:59 +02:00
dxbc@04ca5e9ae5 get rid of cmake fetch 2025-07-13 17:33:11 +02:00
include performance mode base 2025-07-12 18:37:44 +02:00
lsfg-vk-common workflows for each distro 2025-07-13 18:01:30 +02:00
lsfg-vk-v3.1 workflows for each distro 2025-07-13 18:01:30 +02:00
lsfg-vk-v3.1p workflows for each distro 2025-07-13 18:01:30 +02:00
pe-parse@7888f1f8de get rid of cmake fetch 2025-07-13 17:33:11 +02:00
src get rid of full dxvk 2025-07-13 17:15:44 +02:00
.clang-tidy cleanup headers 2025-07-10 17:01:17 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore build mostly static and organize build files 2025-07-05 11:15:32 +02:00
.gitmodules get rid of cmake fetch 2025-07-13 17:33:11 +02:00
CMakeLists.txt workflows for each distro 2025-07-13 18:01:30 +02:00
install.sh create extremely primitive install script 2025-07-11 00:18:46 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
README.md create extremely primitive install script 2025-07-11 00:18:46 +02:00
VkLayer_LS_frame_generation.json switching to an implicit layer 2025-07-06 17:23:00 +02:00

lsfg-vk

This project brings Lossless Scaling's Frame Generation to Linux!

Caution

This is a work-in-progress. While frame generation has worked in quite a few games, compatibility in many games as well as frame pacing issues still need to be fixed.

You can install lsfg-vk by running this in your command line:

curl -sSf https://pancake.gay/lsfg-vk.sh | sh

Note: This script is extremely primitive and will not work on all distros. It has been written for Arch Linux and its derivations

Please see the Wiki for more information and join the Discord for help (In order to see the linux channels, verify your Steam account.)

Warning

Please do not open GitHub issues for anything other than feature requests. Due to the nature of this project, it is much easier to deal with issues through Discord, than GitHub. Use the #linux-reports channel for game compatibility.