Lossless Scaling Frame Generation on Linux
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.github docs: update README.md and promote discord as issue tracker 2025-07-08 18:08:55 +02:00
cmake disable unneeded dxvk features 2025-07-06 19:58:22 +02:00
include lsfg-vk-v3.1: move out shader extraction to surrounding project 2025-07-10 16:15:07 +02:00
lsfg-vk-v3.1 implement lsfg 3.1 into main project 2025-07-10 16:16:25 +02:00
src implement lsfg 3.1 into main project 2025-07-10 16:16:25 +02:00
.clang-tidy initial commit 2025-06-29 05:05:11 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore build mostly static and organize build files 2025-07-05 11:15:32 +02:00
CMakeLists.txt implement lsfg 3.1 into main project 2025-07-10 16:16:25 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
README.md docs: update README.md and promote discord as issue tracker 2025-07-08 18:08:55 +02:00
VkLayer_LS_frame_generation.json switching to an implicit layer 2025-07-06 17:23:00 +02:00

lsfg-vk

This project brings Lossless Scaling's Frame Generation to Linux!

Caution

This is a work-in-progress. While frame generation has worked in quite a few games, compatibility in many games as well as frame pacing issues still need to be fixed.

Please see the Wiki for install instructions and join the Discord for help (In order to see the linux channels, verify your Steam account.)

Warning

Please do note open GitHub issues for anything other than feature requests. Due to the nature of this project, it is much easier to deal with issues through Discord, than GitHub. Use the #linux-reports channel for game compatibility.