Lossless Scaling Frame Generation on Linux
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2025-07-11 15:21:05 +02:00
.github create a build workflow 2025-07-10 23:24:05 +02:00
cmake disable unneeded dxvk features 2025-07-06 19:58:22 +02:00
include cleanup headers 2025-07-10 17:01:17 +02:00
lsfg-vk-v3.1 enable LTO by default 2025-07-10 18:40:12 +02:00
src ensure swapchains exist before presenting 2025-07-11 15:21:05 +02:00
.clang-tidy cleanup headers 2025-07-10 17:01:17 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore build mostly static and organize build files 2025-07-05 11:15:32 +02:00
CMakeLists.txt improve benchmark and fix init order 2025-07-10 19:35:41 +02:00
install.sh create extremely primitive install script 2025-07-11 00:18:46 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
README.md create extremely primitive install script 2025-07-11 00:18:46 +02:00
VkLayer_LS_frame_generation.json switching to an implicit layer 2025-07-06 17:23:00 +02:00

lsfg-vk

This project brings Lossless Scaling's Frame Generation to Linux!

Caution

This is a work-in-progress. While frame generation has worked in quite a few games, compatibility in many games as well as frame pacing issues still need to be fixed.

You can install lsfg-vk by running this in your command line:

curl -sSf https://pancake.gay/lsfg-vk.sh | sh

Note: This script is extremely primitive and will not work on all distros. It has been written for Arch Linux and its derivations

Please see the Wiki for more information and join the Discord for help (In order to see the linux channels, verify your Steam account.)

Warning

Please do not open GitHub issues for anything other than feature requests. Due to the nature of this project, it is much easier to deal with issues through Discord, than GitHub. Use the #linux-reports channel for game compatibility.