Lossless Scaling Frame Generation on Linux
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2025-07-07 14:04:25 +02:00
.github Create FUNDING.yml 2025-07-07 14:04:25 +02:00
cmake disable unneeded dxvk features 2025-07-06 19:58:22 +02:00
include fix first debug log messages being dropped 2025-07-07 03:01:39 +02:00
lsfg-vk-gen add missing slash when XDG_DATA_HOME is set 2025-07-06 23:34:48 +02:00
src fix: sneaky underflow when multiplier is zero 2025-07-07 03:15:47 +02:00
.clang-tidy initial commit 2025-06-29 05:05:11 +02:00
.gitattributes extract shaders from Lossless.dll 2025-07-04 13:32:41 +02:00
.gitignore build mostly static and organize build files 2025-07-05 11:15:32 +02:00
CMakeLists.txt switching to an implicit layer 2025-07-06 17:23:00 +02:00
LICENSE.md docs: readme & license 2025-07-04 15:16:45 +02:00
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VkLayer_LS_frame_generation.json switching to an implicit layer 2025-07-06 17:23:00 +02:00

lsfg-vk

This project brings Lossless Scaling's Frame Generation to Linux!

Caution

This is a work-in-progress. While frame generation has worked in quite a few games, there's still a long way to go.

Please see the Wiki for install instructions