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@ -534,6 +534,11 @@ s32 act_reading_sign(struct MarioState *m) {
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struct Object *marioObj = m->marioObj;
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if (m->playerIndex != 0) {
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set_mario_animation(m, MARIO_ANIM_FIRST_PERSON);
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return FALSE;
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}
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play_sound_if_no_flag(m, SOUND_ACTION_READ_SIGN, MARIO_ACTION_SOUND_PLAYED);
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switch (m->actionState) {
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